commit 0f76a2ccf155f506480b4c4c16f177ece89a7ebd Author: AdamBurns Date: Mon Sep 29 21:10:58 2025 -0400 started new game project with big 4 objects, custom signal, game controller diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..f28239b --- /dev/null +++ b/.editorconfig @@ -0,0 +1,4 @@ +root = true + +[*] +charset = utf-8 diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..0af181c --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +# Godot 4+ specific ignores +.godot/ +/android/ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..c6bbb7d --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..6cd956b --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,43 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cko3q3ewdl1pp" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..e3c6cb6 --- /dev/null +++ b/project.godot @@ -0,0 +1,23 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="September Game AB" +run/main_scene="uid://cueixogtk70go" +config/features=PackedStringArray("4.5", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://scenes/": "pink", +"res://scripts/": "orange" +} diff --git a/scenes/crate.tscn b/scenes/crate.tscn new file mode 100644 index 0000000..4f0df07 --- /dev/null +++ b/scenes/crate.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=2 format=3 uid="uid://dnarbab7jjqmk"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"] +size = Vector2(50, 50) + +[node name="Crate" type="RigidBody2D"] +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_uwrxv") +debug_color = Color(0.8732995, 0.2295118, 0.65426004, 0.41960785) diff --git a/scenes/game.tscn b/scenes/game.tscn new file mode 100644 index 0000000..2e301a5 --- /dev/null +++ b/scenes/game.tscn @@ -0,0 +1,89 @@ +[gd_scene load_steps=7 format=3 uid="uid://cueixogtk70go"] + +[ext_resource type="Script" uid="uid://d0ca3jbhe8le3" path="res://scripts/game_controller.gd" id="1_lbhrr"] +[ext_resource type="PackedScene" uid="uid://dnarbab7jjqmk" path="res://scenes/crate.tscn" id="1_uwrxv"] +[ext_resource type="PackedScene" uid="uid://2pp1gtlflav8" path="res://scenes/trigger.tscn" id="2_yqjtg"] +[ext_resource type="PackedScene" uid="uid://d3y1iqmpknpyo" path="res://scenes/player.tscn" id="3_lnu2h"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"] +size = Vector2(273, 101) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_8cj0n"] + +[node name="Game" type="Node2D"] +script = ExtResource("1_lbhrr") + +[node name="Player" parent="." instance=ExtResource("3_lnu2h")] +position = Vector2(84, 58) + +[node name="Block" type="StaticBody2D" parent="."] +position = Vector2(14, 496) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Block"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Block2" type="StaticBody2D" parent="."] +position = Vector2(269, 434) +scale = Vector2(0.39041698, 0.5632845) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Block2"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Block3" type="StaticBody2D" parent="."] +position = Vector2(453.99997, 473.00003) +scale = Vector2(0.39041698, 0.5632845) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Block3"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Block4" type="StaticBody2D" parent="."] +position = Vector2(846, 376.99997) +rotation = -1.5707964 +scale = Vector2(0.39041698, 1.1232846) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Block4"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Block5" type="StaticBody2D" parent="."] +position = Vector2(675, 418) +rotation = -0.7853982 +scale = Vector2(0.39041698, 0.5632845) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Block5"] +shape = SubResource("RectangleShape2D_8cj0n") + +[node name="Boundary" type="StaticBody2D" parent="."] +position = Vector2(498, 554) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundary"] +shape = SubResource("WorldBoundaryShape2D_8cj0n") + +[node name="Trigger" parent="." instance=ExtResource("2_yqjtg")] +position = Vector2(562, 512) +scale = Vector2(0.48551935, 0.33269948) + +[node name="Trigger2" parent="." instance=ExtResource("2_yqjtg")] +position = Vector2(849, 269) +scale = Vector2(0.5942757, 0.5465749) +intent = "powerup" + +[node name="Crate" parent="." instance=ExtResource("1_uwrxv")] +position = Vector2(298, 98.00001) +rotation = -0.5457037 + +[node name="Crate2" parent="." instance=ExtResource("1_uwrxv")] +position = Vector2(857, 35.999996) +rotation = 0.45025483 + +[node name="Crate3" parent="." instance=ExtResource("1_uwrxv")] +position = Vector2(469, 166.00002) +rotation = 0.62928104 + +[connection signal="trigger_fired" from="Trigger" to="." method="_on_trigger_fired"] +[connection signal="trigger_fired" from="Trigger2" to="." method="_on_trigger_fired"] diff --git a/scenes/player.tscn b/scenes/player.tscn new file mode 100644 index 0000000..bca3a6f --- /dev/null +++ b/scenes/player.tscn @@ -0,0 +1,14 @@ +[gd_scene load_steps=3 format=3 uid="uid://d3y1iqmpknpyo"] + +[ext_resource type="Script" uid="uid://d3hp5rjoph7hg" path="res://scripts/player.gd" id="1_3vyb7"] + +[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_3vyb7"] + +[node name="Player" type="CharacterBody2D"] +script = ExtResource("1_3vyb7") +BUMP_POWER = 200 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CapsuleShape2D_3vyb7") +debug_color = Color(0.521559, 0.5744511, 0, 0.41960785) diff --git a/scenes/trigger.tscn b/scenes/trigger.tscn new file mode 100644 index 0000000..8256b26 --- /dev/null +++ b/scenes/trigger.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://2pp1gtlflav8"] + +[ext_resource type="Script" uid="uid://b42dg3hjkwph" path="res://scripts/trigger.gd" id="1_du5ex"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"] +radius = 80.81 + +[node name="Trigger" type="Area2D"] +script = ExtResource("1_du5ex") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_uwrxv") +debug_color = Color(0.32690635, 0.6241201, 5.7756904e-07, 0.41960785) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/scripts/game_controller.gd b/scripts/game_controller.gd new file mode 100644 index 0000000..79fdddc --- /dev/null +++ b/scripts/game_controller.gd @@ -0,0 +1,22 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_trigger_fired(intent: Variant, body: PhysicsBody2D) -> void: + print("Game controller knows %s trigger fired " % intent) + match intent: + "destroy": + print("Destroy this thing!") + if body is RigidBody2D: + body.queue_free() + "powerup": + print("Power this thing up!") diff --git a/scripts/game_controller.gd.uid b/scripts/game_controller.gd.uid new file mode 100644 index 0000000..6d9db7e --- /dev/null +++ b/scripts/game_controller.gd.uid @@ -0,0 +1 @@ +uid://d0ca3jbhe8le3 diff --git a/scripts/player.gd b/scripts/player.gd new file mode 100644 index 0000000..e3fd949 --- /dev/null +++ b/scripts/player.gd @@ -0,0 +1,31 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -600.0 + +@export var BUMP_POWER = 100 + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + # Handle world reactions + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * BUMP_POWER) diff --git a/scripts/player.gd.uid b/scripts/player.gd.uid new file mode 100644 index 0000000..1ae0c0f --- /dev/null +++ b/scripts/player.gd.uid @@ -0,0 +1 @@ +uid://d3hp5rjoph7hg diff --git a/scripts/trigger.gd b/scripts/trigger.gd new file mode 100644 index 0000000..877078b --- /dev/null +++ b/scripts/trigger.gd @@ -0,0 +1,9 @@ +extends Area2D + +@export var intent = "destroy" + +signal trigger_fired(intent, body) + +func _on_body_entered(body: Node2D) -> void: + print("Trigger fired!") + trigger_fired.emit(intent, body) diff --git a/scripts/trigger.gd.uid b/scripts/trigger.gd.uid new file mode 100644 index 0000000..0a3cf1d --- /dev/null +++ b/scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://b42dg3hjkwph