extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_trigger_fired(intent: Variant, body: PhysicsBody2D) -> void: print("Game controller knows %s trigger fired " % intent) match intent: "destroy": print("Destroy this thing!") if body is RigidBody2D: body.queue_free() "powerup": print("Power this thing up!")