SeptemberGameAB/scripts/game_controller.gd

13 lines
301 B
GDScript

extends Node2D
func _on_trigger_fired(intent: Variant, body: PhysicsBody2D) -> void:
print("Game controller knows %s trigger fired " % intent)
match intent:
"destroy":
print("Destroy this thing!")
if body is RigidBody2D:
body.queue_free()
"powerup":
print("Power this thing up!")