13 lines
301 B
GDScript
13 lines
301 B
GDScript
extends Node2D
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func _on_trigger_fired(intent: Variant, body: PhysicsBody2D) -> void:
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print("Game controller knows %s trigger fired " % intent)
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match intent:
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"destroy":
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print("Destroy this thing!")
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if body is RigidBody2D:
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body.queue_free()
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"powerup":
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print("Power this thing up!")
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