player animations, variable triggers, & working bullets
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@ -1,11 +1,16 @@
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class_name Bullet extends Area2D
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		||||
@onready var bulletGraphic: Sprite2D = $Sprite2D
 | 
			
		||||
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		||||
var speed = 750
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		||||
var speed = 500
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		||||
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		||||
signal hit(bullet, body)
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		||||
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		||||
func setSpeed(value):
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		||||
	speed = value
 | 
			
		||||
	if speed <0:
 | 
			
		||||
		bulletGraphic.flip_h = true
 | 
			
		||||
	if speed>0:
 | 
			
		||||
		bulletGraphic.flip_h = false
 | 
			
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		||||
#animation
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		||||
func _physics_process(delta: float) -> void:
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		||||
@ -13,5 +18,6 @@ func _physics_process(delta: float) -> void:
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		||||
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		||||
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		||||
func _on_body_entered(body: Node2D) -> void:
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		print ("bullet collision")
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	print ("bullet collision")
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	if not body is Player:
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		hit.emit(self, body)
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		||||
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		||||
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=380
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window/size/viewport_height=240
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window/size/window_width_override=960
 | 
			
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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"res://scripts/": "pink"
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@ -1,37 +1,32 @@
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distance = -212.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_gv8hf"]
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[node name="Game" type="Node2D"]
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scale = Vector2(1.00342, 1)
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script = ExtResource("1_pcysq")
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[node name="Trigger" type="Area2D" parent="."]
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position = Vector2(400, 339)
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script = ExtResource("1_tp4vr")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
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@ -41,10 +36,11 @@ shape = SubResource("RectangleShape2D_nynyi")
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position = Vector2(295, 431)
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position = Vector2(394, 228)
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position = Vector2(463.415, 416)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D3"]
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@ -52,65 +48,55 @@ rotation = -0.412146
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D5"]
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metadata/_edit_group_ = true
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shape = SubResource("RectangleShape2D_nynyi")
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position = Vector2(61.7887, 591)
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metadata/_edit_group_ = true
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 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D7"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_nynyi")
 | 
			
		||||
 | 
			
		||||
[node name="crates" type="Node2D" parent="."]
 | 
			
		||||
scale = Vector2(1.00102, 1)
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D" type="RigidBody2D" parent="crates"]
 | 
			
		||||
position = Vector2(307, 34)
 | 
			
		||||
rotation = 0.785398
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
[node name="crate1" parent="crates" instance=ExtResource("3_af2om")]
 | 
			
		||||
position = Vector2(620.876, 381)
 | 
			
		||||
scale = Vector2(0.961, 1)
 | 
			
		||||
script = ExtResource("4_erghp")
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_gv8hf")
 | 
			
		||||
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
 | 
			
		||||
[node name="crate2" parent="crates" instance=ExtResource("3_af2om")]
 | 
			
		||||
position = Vector2(665.723, 305)
 | 
			
		||||
scale = Vector2(0.961, 1)
 | 
			
		||||
script = ExtResource("4_erghp")
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D2" type="RigidBody2D" parent="crates"]
 | 
			
		||||
position = Vector2(247, 100)
 | 
			
		||||
rotation = 1.33752
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
[node name="crate3" parent="crates" instance=ExtResource("3_af2om")]
 | 
			
		||||
position = Vector2(740.467, 404)
 | 
			
		||||
scale = Vector2(0.961, 1)
 | 
			
		||||
script = ExtResource("4_erghp")
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D2"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_gv8hf")
 | 
			
		||||
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D3" type="RigidBody2D" parent="crates"]
 | 
			
		||||
position = Vector2(355, 185)
 | 
			
		||||
rotation = 2.67504
 | 
			
		||||
scale = Vector2(1, 1)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D3"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_gv8hf")
 | 
			
		||||
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D4" type="RigidBody2D" parent="crates"]
 | 
			
		||||
position = Vector2(138.409, 137.33)
 | 
			
		||||
rotation = -0.933105
 | 
			
		||||
scale = Vector2(1, 1)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D4"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_gv8hf")
 | 
			
		||||
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
 | 
			
		||||
[node name="crate4" parent="crates" instance=ExtResource("3_af2om")]
 | 
			
		||||
position = Vector2(821.191, 315)
 | 
			
		||||
scale = Vector2(0.961, 1)
 | 
			
		||||
script = ExtResource("4_erghp")
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_70p4h")]
 | 
			
		||||
position = Vector2(407, 65)
 | 
			
		||||
@ -122,5 +108,25 @@ position = Vector2(-95, 221)
 | 
			
		||||
unique_name_in_owner = true
 | 
			
		||||
script = ExtResource("5_w3sh3")
 | 
			
		||||
 | 
			
		||||
[connection signal="areatrigger" from="Trigger" to="." method="_on_trigger_areatrigger"]
 | 
			
		||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
 | 
			
		||||
[node name="Triggers" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" parent="Triggers" instance=ExtResource("2_ti1yu")]
 | 
			
		||||
position = Vector2(984.633, 590)
 | 
			
		||||
scale = Vector2(4.89056, -5.15013)
 | 
			
		||||
effect = "destroy"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Triggers/Trigger"]
 | 
			
		||||
shape = SubResource("CircleShape2D_5skqu")
 | 
			
		||||
debug_color = Color(0.852174, 0.268268, 0.648794, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="powerup" parent="Triggers" instance=ExtResource("2_ti1yu")]
 | 
			
		||||
position = Vector2(485.34, 352)
 | 
			
		||||
rotation = 3.14159
 | 
			
		||||
scale = Vector2(4.28659, -3.95816)
 | 
			
		||||
effect = "powerup"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Triggers/powerup"]
 | 
			
		||||
position = Vector2(-21.1567, 36.8858)
 | 
			
		||||
scale = Vector2(0.998303, 1.01771)
 | 
			
		||||
shape = SubResource("RectangleShape2D_xevc8")
 | 
			
		||||
debug_color = Color(0.161783, 0.629796, 0.397798, 0.42)
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,7 @@
 | 
			
		||||
[gd_scene load_steps=3 format=3 uid="uid://dg6vhq7diydcj"]
 | 
			
		||||
[gd_scene load_steps=4 format=3 uid="uid://dg6vhq7diydcj"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://bullet.gd" id="1_oufr4"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://dfufhh6qedp4f" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_c2mac"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5fful"]
 | 
			
		||||
size = Vector2(8, 2)
 | 
			
		||||
@ -12,4 +13,9 @@ script = ExtResource("1_oufr4")
 | 
			
		||||
shape = SubResource("RectangleShape2D_5fful")
 | 
			
		||||
debug_color = Color(0.900724, 0.259856, 0.444017, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="."]
 | 
			
		||||
position = Vector2(-2, 1)
 | 
			
		||||
scale = Vector2(-0.103094, 0.0402737)
 | 
			
		||||
texture = ExtResource("2_c2mac")
 | 
			
		||||
 | 
			
		||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										19
									
								
								ahmedgg/scenes/crate.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								ahmedgg/scenes/crate.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,19 @@
 | 
			
		||||
[gd_scene load_steps=3 format=3 uid="uid://c0tjxqfvsxh5a"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://4nqpycrddg6h" path="res://assets/graphics/Objects/crate.png" id="1_kwx7y"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gv8hf"]
 | 
			
		||||
size = Vector2(40, 52)
 | 
			
		||||
 | 
			
		||||
[node name="crate1" type="RigidBody2D"]
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
			
		||||
shape = SubResource("RectangleShape2D_gv8hf")
 | 
			
		||||
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(0, -4)
 | 
			
		||||
scale = Vector2(-0.144321, -0.17212)
 | 
			
		||||
texture = ExtResource("1_kwx7y")
 | 
			
		||||
@ -1,6 +1,9 @@
 | 
			
		||||
[gd_scene load_steps=4 format=3 uid="uid://b0d1gs2knc2l8"]
 | 
			
		||||
[gd_scene load_steps=29 format=3 uid="uid://b0d1gs2knc2l8"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_rdo8w"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://icriib26yeyf" path="res://assets/graphics/Player/Idle/Player Idle 48x48.png" id="2_x2pxh"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bof6t3qn0xd1x" path="res://assets/graphics/Player/Run/player run 48x48.png" id="3_gk0t6"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bn36q6gcynhcq" path="res://assets/graphics/Player/Jump/player jump 48x48.png" id="3_mnvao"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wfabo"]
 | 
			
		||||
 | 
			
		||||
@ -18,6 +21,171 @@ func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
"
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_o8cwf"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qtraf"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wuftw"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_v4xka"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ho0ee"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_051bw"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_w1320"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hx0kr"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_axdda"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(384, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ae1dk"]
 | 
			
		||||
atlas = ExtResource("2_x2pxh")
 | 
			
		||||
region = Rect2(432, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_14dvy"]
 | 
			
		||||
atlas = ExtResource("3_mnvao")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nao2h"]
 | 
			
		||||
atlas = ExtResource("3_mnvao")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_fr1eb"]
 | 
			
		||||
atlas = ExtResource("3_mnvao")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_sfbgs"]
 | 
			
		||||
atlas = ExtResource("3_gk0t6")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rk2g7"]
 | 
			
		||||
atlas = ExtResource("3_gk0t6")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bto8x"]
 | 
			
		||||
atlas = ExtResource("3_gk0t6")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ddwp3"]
 | 
			
		||||
atlas = ExtResource("3_gk0t6")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3ldfs"]
 | 
			
		||||
atlas = ExtResource("3_gk0t6")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jhtx2"]
 | 
			
		||||
atlas = ExtResource("3_gk0t6")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_yjpde"]
 | 
			
		||||
atlas = ExtResource("3_gk0t6")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gjcsd"]
 | 
			
		||||
atlas = ExtResource("3_gk0t6")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="SpriteFrames" id="SpriteFrames_ogkf0"]
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_o8cwf")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_qtraf")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_wuftw")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_v4xka")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_ho0ee")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_051bw")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_w1320")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_hx0kr")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_axdda")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_ae1dk")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"idle",
 | 
			
		||||
"speed": 5.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_14dvy")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_nao2h")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_fr1eb")
 | 
			
		||||
}],
 | 
			
		||||
"loop": false,
 | 
			
		||||
"name": &"jump",
 | 
			
		||||
"speed": 9.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_sfbgs")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_rk2g7")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_bto8x")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_ddwp3")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_3ldfs")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_jhtx2")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_yjpde")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_gjcsd")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"run",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}]
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" type="CharacterBody2D"]
 | 
			
		||||
script = ExtResource("1_rdo8w")
 | 
			
		||||
 | 
			
		||||
@ -37,3 +205,12 @@ position = Vector2(21, -20)
 | 
			
		||||
[node name="leftTarget_Node2D" type="Node2D" parent="."]
 | 
			
		||||
position = Vector2(15, -20)
 | 
			
		||||
script = SubResource("GDScript_46ryu")
 | 
			
		||||
 | 
			
		||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(1, -2)
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_ogkf0")
 | 
			
		||||
animation = &"jump"
 | 
			
		||||
autoplay = "jump"
 | 
			
		||||
 | 
			
		||||
[node name="Camera2D" type="Camera2D" parent="."]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										9
									
								
								ahmedgg/scenes/trigger.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								ahmedgg/scenes/trigger.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
[gd_scene load_steps=2 format=3 uid="uid://c81n274ug0a7g"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_ivj0o"]
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" type="Area2D"]
 | 
			
		||||
script = ExtResource("1_ivj0o")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
extends CharacterBody2D
 | 
			
		||||
class_name Player extends CharacterBody2D
 | 
			
		||||
@onready var playerGraphic: AnimatedSprite2D = $AnimatedSprite2D
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const SPEED = 300.0
 | 
			
		||||
@ -9,6 +10,7 @@ var faceLeft=false
 | 
			
		||||
var pushRightEnabled = false
 | 
			
		||||
var pushLeftEnabled = false
 | 
			
		||||
var pushTarget
 | 
			
		||||
var isJumping = false
 | 
			
		||||
@onready var right_target: Node2D = $rightTarget_Node2D
 | 
			
		||||
@onready var left_target: Node2D = $leftTarget_Node2D
 | 
			
		||||
 | 
			
		||||
@ -22,10 +24,14 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
	# Add the gravity.
 | 
			
		||||
	if not is_on_floor():
 | 
			
		||||
		velocity += get_gravity() * delta
 | 
			
		||||
	else:
 | 
			
		||||
		isJumping = false
 | 
			
		||||
 | 
			
		||||
	# Handle jump.right_cast
 | 
			
		||||
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
 | 
			
		||||
		velocity.y = JUMP_VELOCITY
 | 
			
		||||
		isJumping = true
 | 
			
		||||
		playerGraphic.play("jump")
 | 
			
		||||
 | 
			
		||||
	# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
	# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
@ -51,10 +57,18 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
		velocity.x = direction * SPEED
 | 
			
		||||
	else:
 | 
			
		||||
		velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
	if direction:
 | 
			
		||||
			if not isJumping:
 | 
			
		||||
				playerGraphic.play("run")
 | 
			
		||||
	if direction ==0:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			playerGraphic.play("idle")
 | 
			
		||||
	if direction<0:
 | 
			
		||||
		faceLeft=true
 | 
			
		||||
		playerGraphic.flip_h = true
 | 
			
		||||
	if direction>0:
 | 
			
		||||
		faceLeft=false
 | 
			
		||||
		playerGraphic.flip_h = false
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
	move_and_slide()
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										1
									
								
								ahmedgg/scripts/crate.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								ahmedgg/scripts/crate.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1 @@
 | 
			
		||||
class_name Crate extends RigidBody2D
 | 
			
		||||
@ -1,27 +0,0 @@
 | 
			
		||||
extends Node2D
 | 
			
		||||
 | 
			
		||||
# Game Data
 | 
			
		||||
var totalcrates=4
 | 
			
		||||
var cratesdestroyed = 0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_trigger_areatrigger(body) -> void:
 | 
			
		||||
	print("game conroller knows about crate destruction")
 | 
			
		||||
	cratesdestroyed +=1
 | 
			
		||||
	totalcrates -=1
 | 
			
		||||
	#kill
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
	if totalcrates <=0:
 | 
			
		||||
		print("you won")
 | 
			
		||||
	
 | 
			
		||||
							
								
								
									
										43
									
								
								ahmedgg/scripts/game_controller.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										43
									
								
								ahmedgg/scripts/game_controller.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,43 @@
 | 
			
		||||
class_name GameController extends Node2D
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Game Data
 | 
			
		||||
var totalcrates=4
 | 
			
		||||
var cratesdestroyed = 0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_trigger_areatrigger(effect, body) -> void:
 | 
			
		||||
	print("Do effect " +effect)
 | 
			
		||||
	match effect:
 | 
			
		||||
		"destroy":
 | 
			
		||||
			#write code to destroy
 | 
			
		||||
			if body is Crate:
 | 
			
		||||
				%SceneManager.destroy(body)
 | 
			
		||||
				cratesdestroyed +=1
 | 
			
		||||
		"powerup":
 | 
			
		||||
			#write code to power up
 | 
			
		||||
			if body is Player:
 | 
			
		||||
				print ("power up the player")
 | 
			
		||||
	
 | 
			
		||||
func bulletHit(body):
 | 
			
		||||
	print("Game Controller knows bullet hit")
 | 
			
		||||
	if body is Crate:
 | 
			
		||||
		print ("you hit a crate")
 | 
			
		||||
		cratesdestroyed +=1
 | 
			
		||||
		%SceneManager.destroy(body)
 | 
			
		||||
		print("Crates remaining::"+str(totalcrates - cratesdestroyed))
 | 
			
		||||
 | 
			
		||||
func numberofCrates (value):
 | 
			
		||||
	totalcrates = value
 | 
			
		||||
	print("Game Controller knows crates "+str(totalcrates))
 | 
			
		||||
@ -1,4 +1,7 @@
 | 
			
		||||
extends Node
 | 
			
		||||
@onready var gameController: GameController = $".."
 | 
			
		||||
@onready var crates: Node2D = $"../crates"
 | 
			
		||||
@onready var triggers: Node2D = $"../Triggers"
 | 
			
		||||
 | 
			
		||||
var bulletsFiredTotal = 0
 | 
			
		||||
var bulletsMadeTotal = 0
 | 
			
		||||
@ -29,3 +32,25 @@ func makeBullet(position,speed):
 | 
			
		||||
	newBullet.transform = position
 | 
			
		||||
func bulletHit(bullet, body):
 | 
			
		||||
	print("tell game controller we hit something")
 | 
			
		||||
	gameController.bulletHit(body)
 | 
			
		||||
	bullet.setSpeed(0)
 | 
			
		||||
	bullet.position = Vector2(-100,-100)
 | 
			
		||||
	
 | 
			
		||||
func destroy(body):
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
func buildLevel():
 | 
			
		||||
	#how many crates?
 | 
			
		||||
	var totalCrates = 0
 | 
			
		||||
	for obj in crates.get_children():
 | 
			
		||||
		if obj is Crate:
 | 
			
		||||
			totalCrates +=1
 | 
			
		||||
	gameController.numberofCrates(totalCrates)
 | 
			
		||||
	
 | 
			
		||||
	#wire up the triggers
 | 
			
		||||
	for obj in triggers.get_children():
 | 
			
		||||
		if obj is Trigger:
 | 
			
		||||
			#wire out to GC
 | 
			
		||||
			obj.areatrigger.connect(gameController._on_trigger_areatrigger)
 | 
			
		||||
			
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	buildLevel()
 | 
			
		||||
 | 
			
		||||
@ -1,6 +1,7 @@
 | 
			
		||||
extends Area2D
 | 
			
		||||
class_name Trigger extends Area2D
 | 
			
		||||
@export var effect = "alert"
 | 
			
		||||
 | 
			
		||||
signal areatrigger(Object)
 | 
			
		||||
signal areatrigger(effect, Object)
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	print("Trigger is here")
 | 
			
		||||
@ -13,4 +14,5 @@ func _process(delta: float) -> void:
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("Body Collision in trigger")
 | 
			
		||||
	areatrigger.emit(body)
 | 
			
		||||
	areatrigger.emit(effect, body)
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user