player animations, variable triggers, & working bullets
This commit is contained in:
parent
de7312cf8e
commit
467fca0e07
BIN
ahmedgg/assets/graphics/Objects/crate.png
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ahmedgg/assets/graphics/Objects/crate.png
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ahmedgg/assets/graphics/Objects/crate.png.import
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ahmedgg/assets/graphics/Objects/crate.png.import
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ahmedgg/assets/graphics/Player/Idle/Player Idle 48x48.png
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ahmedgg/assets/graphics/Player/Idle/Player Idle 48x48.png
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source_file="res://assets/graphics/Player/Idle/Player Idle 48x48.png"
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dest_files=["res://.godot/imported/Player Idle 48x48.png-740fd4b43eb9bfbc6efa252928b4dd33.ctex"]
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roughness/src_normal=""
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process/fix_alpha_border=true
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ahmedgg/assets/graphics/Player/Jump/player jump 48x48.png
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ahmedgg/assets/graphics/Player/Run/player run 48x48.png
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ahmedgg/assets/graphics/Player/Run/player run 48x48.png
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path="res://.godot/imported/player run 48x48.png-3a13b69f2b69d0a6e1784e4a5e90ca9c.ctex"
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ahmedgg/assets/graphics/projectiles/pixel_bullet.png
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ahmedgg/assets/graphics/projectiles/pixel_bullet.png
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34
ahmedgg/assets/graphics/projectiles/pixel_bullet.png.import
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ahmedgg/assets/graphics/projectiles/pixel_bullet.png.import
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dfufhh6qedp4f"
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path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"
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metadata={
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[deps]
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source_file="res://assets/graphics/projectiles/pixel_bullet.png"
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dest_files=["res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,11 +1,16 @@
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class_name Bullet extends Area2D
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class_name Bullet extends Area2D
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@onready var bulletGraphic: Sprite2D = $Sprite2D
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var speed = 750
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var speed = 500
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signal hit(bullet, body)
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signal hit(bullet, body)
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func setSpeed(value):
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func setSpeed(value):
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speed = value
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speed = value
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if speed <0:
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bulletGraphic.flip_h = true
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if speed>0:
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bulletGraphic.flip_h = false
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#animation
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#animation
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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@ -13,5 +18,6 @@ func _physics_process(delta: float) -> void:
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func _on_body_entered(body: Node2D) -> void:
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func _on_body_entered(body: Node2D) -> void:
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print ("bullet collision")
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print ("bullet collision")
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if not body is Player:
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hit.emit(self, body)
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hit.emit(self, body)
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@ -15,9 +15,18 @@ run/main_scene="res://scenes/ahmed_gg.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=380
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window/size/viewport_height=240
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window/size/window_width_override=960
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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[file_customization]
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[file_customization]
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folder_colors={
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folder_colors={
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||||||
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"res://assets/": "red",
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||||||
"res://scenes/": "green",
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"res://scenes/": "green",
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"res://scripts/": "pink"
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"res://scripts/": "pink"
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}
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}
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@ -1,37 +1,32 @@
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[gd_scene load_steps=10 format=3 uid="uid://c7psh8jpkkc6x"]
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[gd_scene load_steps=12 format=3 uid="uid://c7psh8jpkkc6x"]
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[ext_resource type="Script" path="res://scripts/game controller.gd" id="1_pcysq"]
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[ext_resource type="Script" path="res://scripts/game_controller.gd" id="1_pcysq"]
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[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_tp4vr"]
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[ext_resource type="PackedScene" uid="uid://c81n274ug0a7g" path="res://scenes/trigger.tscn" id="2_ti1yu"]
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||||||
[ext_resource type="PackedScene" uid="uid://b0d1gs2knc2l8" path="res://scenes/player.tscn" id="3_70p4h"]
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[ext_resource type="PackedScene" uid="uid://b0d1gs2knc2l8" path="res://scenes/player.tscn" id="3_70p4h"]
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||||||
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[ext_resource type="PackedScene" uid="uid://c0tjxqfvsxh5a" path="res://scenes/crate.tscn" id="3_af2om"]
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||||||
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[ext_resource type="Script" path="res://scripts/crate.gd" id="4_erghp"]
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||||||
[ext_resource type="PackedScene" uid="uid://dg6vhq7diydcj" path="res://scenes/bullet.tscn" id="4_vo7vc"]
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[ext_resource type="PackedScene" uid="uid://dg6vhq7diydcj" path="res://scenes/bullet.tscn" id="4_vo7vc"]
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||||||
[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="5_w3sh3"]
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[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="5_w3sh3"]
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||||||
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||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_785vb"]
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radius = 88.1419
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||||||
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nynyi"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nynyi"]
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||||||
size = Vector2(96, 20)
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size = Vector2(96, 20)
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||||||
|
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||||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ukrrp"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ukrrp"]
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||||||
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distance = -212.0
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||||||
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||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gv8hf"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_5skqu"]
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||||||
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||||||
[node name="AhmedGG" type="Node2D"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_xevc8"]
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||||||
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size = Vector2(12.7899, 20)
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||||||
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[node name="Game" type="Node2D"]
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scale = Vector2(1.00342, 1)
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script = ExtResource("1_pcysq")
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script = ExtResource("1_pcysq")
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[node name="Trigger" type="Area2D" parent="."]
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position = Vector2(400, 339)
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script = ExtResource("1_tp4vr")
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metadata/_edit_group_ = true
|
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||||||
|
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||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
|
|
||||||
shape = SubResource("CircleShape2D_785vb")
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||||||
debug_color = Color(0.489643, 0.4608, 0.929032, 0.42)
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||||||
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[node name="level" type="Node2D" parent="."]
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||||||
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||||||
position = Vector2(296, 246)
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position = Vector2(363.756, 472)
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||||||
metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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||||||
|
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||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D"]
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||||||
@ -41,10 +36,11 @@ shape = SubResource("RectangleShape2D_nynyi")
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|||||||
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||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D2"]
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||||||
position = Vector2(295, 431)
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position = Vector2(295, 431)
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||||||
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scale = Vector2(9.37136, 1)
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||||||
shape = SubResource("WorldBoundaryShape2D_ukrrp")
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shape = SubResource("WorldBoundaryShape2D_ukrrp")
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||||||
|
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||||||
[node name="StaticBody2D3" type="StaticBody2D" parent="level"]
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[node name="StaticBody2D3" type="StaticBody2D" parent="level"]
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||||||
position = Vector2(394, 228)
|
position = Vector2(463.415, 416)
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||||||
metadata/_edit_group_ = true
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metadata/_edit_group_ = true
|
||||||
|
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||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D3"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D3"]
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||||||
@ -52,65 +48,55 @@ rotation = -0.412146
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|||||||
shape = SubResource("RectangleShape2D_nynyi")
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shape = SubResource("RectangleShape2D_nynyi")
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||||||
|
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||||||
[node name="StaticBody2D4" type="StaticBody2D" parent="level"]
|
[node name="StaticBody2D4" type="StaticBody2D" parent="level"]
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||||||
position = Vector2(109, 358)
|
position = Vector2(161.448, 545)
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||||||
metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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||||||
|
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||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D4"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D4"]
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||||||
shape = SubResource("RectangleShape2D_nynyi")
|
shape = SubResource("RectangleShape2D_nynyi")
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||||||
|
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||||||
[node name="StaticBody2D5" type="StaticBody2D" parent="level"]
|
[node name="StaticBody2D5" type="StaticBody2D" parent="level"]
|
||||||
position = Vector2(182, 299)
|
position = Vector2(258.117, 505)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
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||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D5"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D5"]
|
||||||
shape = SubResource("RectangleShape2D_nynyi")
|
shape = SubResource("RectangleShape2D_nynyi")
|
||||||
|
|
||||||
[node name="StaticBody2D6" type="StaticBody2D" parent="level"]
|
[node name="StaticBody2D6" type="StaticBody2D" parent="level"]
|
||||||
position = Vector2(161, 225)
|
position = Vector2(576.03, 550)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D6"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D6"]
|
||||||
shape = SubResource("RectangleShape2D_nynyi")
|
shape = SubResource("RectangleShape2D_nynyi")
|
||||||
|
|
||||||
|
[node name="StaticBody2D7" type="StaticBody2D" parent="level"]
|
||||||
|
position = Vector2(61.7887, 591)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="level/StaticBody2D7"]
|
||||||
|
shape = SubResource("RectangleShape2D_nynyi")
|
||||||
|
|
||||||
[node name="crates" type="Node2D" parent="."]
|
[node name="crates" type="Node2D" parent="."]
|
||||||
|
scale = Vector2(1.00102, 1)
|
||||||
|
|
||||||
[node name="RigidBody2D" type="RigidBody2D" parent="crates"]
|
[node name="crate1" parent="crates" instance=ExtResource("3_af2om")]
|
||||||
position = Vector2(307, 34)
|
position = Vector2(620.876, 381)
|
||||||
rotation = 0.785398
|
scale = Vector2(0.961, 1)
|
||||||
metadata/_edit_group_ = true
|
script = ExtResource("4_erghp")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D"]
|
[node name="crate2" parent="crates" instance=ExtResource("3_af2om")]
|
||||||
shape = SubResource("RectangleShape2D_gv8hf")
|
position = Vector2(665.723, 305)
|
||||||
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
|
scale = Vector2(0.961, 1)
|
||||||
|
script = ExtResource("4_erghp")
|
||||||
|
|
||||||
[node name="RigidBody2D2" type="RigidBody2D" parent="crates"]
|
[node name="crate3" parent="crates" instance=ExtResource("3_af2om")]
|
||||||
position = Vector2(247, 100)
|
position = Vector2(740.467, 404)
|
||||||
rotation = 1.33752
|
scale = Vector2(0.961, 1)
|
||||||
metadata/_edit_group_ = true
|
script = ExtResource("4_erghp")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D2"]
|
[node name="crate4" parent="crates" instance=ExtResource("3_af2om")]
|
||||||
shape = SubResource("RectangleShape2D_gv8hf")
|
position = Vector2(821.191, 315)
|
||||||
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
|
scale = Vector2(0.961, 1)
|
||||||
|
script = ExtResource("4_erghp")
|
||||||
[node name="RigidBody2D3" type="RigidBody2D" parent="crates"]
|
|
||||||
position = Vector2(355, 185)
|
|
||||||
rotation = 2.67504
|
|
||||||
scale = Vector2(1, 1)
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D3"]
|
|
||||||
shape = SubResource("RectangleShape2D_gv8hf")
|
|
||||||
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
|
|
||||||
|
|
||||||
[node name="RigidBody2D4" type="RigidBody2D" parent="crates"]
|
|
||||||
position = Vector2(138.409, 137.33)
|
|
||||||
rotation = -0.933105
|
|
||||||
scale = Vector2(1, 1)
|
|
||||||
metadata/_edit_group_ = true
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="crates/RigidBody2D4"]
|
|
||||||
shape = SubResource("RectangleShape2D_gv8hf")
|
|
||||||
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
|
|
||||||
|
|
||||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_70p4h")]
|
[node name="CharacterBody2D" parent="." instance=ExtResource("3_70p4h")]
|
||||||
position = Vector2(407, 65)
|
position = Vector2(407, 65)
|
||||||
@ -122,5 +108,25 @@ position = Vector2(-95, 221)
|
|||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("5_w3sh3")
|
script = ExtResource("5_w3sh3")
|
||||||
|
|
||||||
[connection signal="areatrigger" from="Trigger" to="." method="_on_trigger_areatrigger"]
|
[node name="Triggers" type="Node2D" parent="."]
|
||||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
|
|
||||||
|
[node name="Trigger" parent="Triggers" instance=ExtResource("2_ti1yu")]
|
||||||
|
position = Vector2(984.633, 590)
|
||||||
|
scale = Vector2(4.89056, -5.15013)
|
||||||
|
effect = "destroy"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Triggers/Trigger"]
|
||||||
|
shape = SubResource("CircleShape2D_5skqu")
|
||||||
|
debug_color = Color(0.852174, 0.268268, 0.648794, 0.42)
|
||||||
|
|
||||||
|
[node name="powerup" parent="Triggers" instance=ExtResource("2_ti1yu")]
|
||||||
|
position = Vector2(485.34, 352)
|
||||||
|
rotation = 3.14159
|
||||||
|
scale = Vector2(4.28659, -3.95816)
|
||||||
|
effect = "powerup"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Triggers/powerup"]
|
||||||
|
position = Vector2(-21.1567, 36.8858)
|
||||||
|
scale = Vector2(0.998303, 1.01771)
|
||||||
|
shape = SubResource("RectangleShape2D_xevc8")
|
||||||
|
debug_color = Color(0.161783, 0.629796, 0.397798, 0.42)
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://dg6vhq7diydcj"]
|
[gd_scene load_steps=4 format=3 uid="uid://dg6vhq7diydcj"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://bullet.gd" id="1_oufr4"]
|
[ext_resource type="Script" path="res://bullet.gd" id="1_oufr4"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dfufhh6qedp4f" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_c2mac"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5fful"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5fful"]
|
||||||
size = Vector2(8, 2)
|
size = Vector2(8, 2)
|
||||||
@ -12,4 +13,9 @@ script = ExtResource("1_oufr4")
|
|||||||
shape = SubResource("RectangleShape2D_5fful")
|
shape = SubResource("RectangleShape2D_5fful")
|
||||||
debug_color = Color(0.900724, 0.259856, 0.444017, 0.42)
|
debug_color = Color(0.900724, 0.259856, 0.444017, 0.42)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(-2, 1)
|
||||||
|
scale = Vector2(-0.103094, 0.0402737)
|
||||||
|
texture = ExtResource("2_c2mac")
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||||
|
19
ahmedgg/scenes/crate.tscn
Normal file
19
ahmedgg/scenes/crate.tscn
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://c0tjxqfvsxh5a"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://4nqpycrddg6h" path="res://assets/graphics/Objects/crate.png" id="1_kwx7y"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gv8hf"]
|
||||||
|
size = Vector2(40, 52)
|
||||||
|
|
||||||
|
[node name="crate1" type="RigidBody2D"]
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
shape = SubResource("RectangleShape2D_gv8hf")
|
||||||
|
debug_color = Color(0.850993, 0.368517, 0.134324, 0.42)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0, -4)
|
||||||
|
scale = Vector2(-0.144321, -0.17212)
|
||||||
|
texture = ExtResource("1_kwx7y")
|
@ -1,6 +1,9 @@
|
|||||||
[gd_scene load_steps=4 format=3 uid="uid://b0d1gs2knc2l8"]
|
[gd_scene load_steps=29 format=3 uid="uid://b0d1gs2knc2l8"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_rdo8w"]
|
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_rdo8w"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://icriib26yeyf" path="res://assets/graphics/Player/Idle/Player Idle 48x48.png" id="2_x2pxh"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bof6t3qn0xd1x" path="res://assets/graphics/Player/Run/player run 48x48.png" id="3_gk0t6"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bn36q6gcynhcq" path="res://assets/graphics/Player/Jump/player jump 48x48.png" id="3_mnvao"]
|
||||||
|
|
||||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wfabo"]
|
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_wfabo"]
|
||||||
|
|
||||||
@ -18,6 +21,171 @@ func _process(delta: float) -> void:
|
|||||||
pass
|
pass
|
||||||
"
|
"
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_o8cwf"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qtraf"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wuftw"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_v4xka"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ho0ee"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_051bw"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_w1320"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_hx0kr"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_axdda"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ae1dk"]
|
||||||
|
atlas = ExtResource("2_x2pxh")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_14dvy"]
|
||||||
|
atlas = ExtResource("3_mnvao")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_nao2h"]
|
||||||
|
atlas = ExtResource("3_mnvao")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fr1eb"]
|
||||||
|
atlas = ExtResource("3_mnvao")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_sfbgs"]
|
||||||
|
atlas = ExtResource("3_gk0t6")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_rk2g7"]
|
||||||
|
atlas = ExtResource("3_gk0t6")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_bto8x"]
|
||||||
|
atlas = ExtResource("3_gk0t6")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ddwp3"]
|
||||||
|
atlas = ExtResource("3_gk0t6")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3ldfs"]
|
||||||
|
atlas = ExtResource("3_gk0t6")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jhtx2"]
|
||||||
|
atlas = ExtResource("3_gk0t6")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_yjpde"]
|
||||||
|
atlas = ExtResource("3_gk0t6")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gjcsd"]
|
||||||
|
atlas = ExtResource("3_gk0t6")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_ogkf0"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_o8cwf")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qtraf")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wuftw")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_v4xka")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ho0ee")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_051bw")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_w1320")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_hx0kr")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_axdda")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ae1dk")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_14dvy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_nao2h")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fr1eb")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 9.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_sfbgs")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_rk2g7")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_bto8x")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ddwp3")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3ldfs")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jhtx2")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_yjpde")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gjcsd")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||||
script = ExtResource("1_rdo8w")
|
script = ExtResource("1_rdo8w")
|
||||||
|
|
||||||
@ -37,3 +205,12 @@ position = Vector2(21, -20)
|
|||||||
[node name="leftTarget_Node2D" type="Node2D" parent="."]
|
[node name="leftTarget_Node2D" type="Node2D" parent="."]
|
||||||
position = Vector2(15, -20)
|
position = Vector2(15, -20)
|
||||||
script = SubResource("GDScript_46ryu")
|
script = SubResource("GDScript_46ryu")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(1, -2)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_ogkf0")
|
||||||
|
animation = &"jump"
|
||||||
|
autoplay = "jump"
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
9
ahmedgg/scenes/trigger.tscn
Normal file
9
ahmedgg/scenes/trigger.tscn
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://c81n274ug0a7g"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_ivj0o"]
|
||||||
|
|
||||||
|
[node name="Trigger" type="Area2D"]
|
||||||
|
script = ExtResource("1_ivj0o")
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -1,4 +1,5 @@
|
|||||||
extends CharacterBody2D
|
class_name Player extends CharacterBody2D
|
||||||
|
@onready var playerGraphic: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
@ -9,6 +10,7 @@ var faceLeft=false
|
|||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
var pushLeftEnabled = false
|
var pushLeftEnabled = false
|
||||||
var pushTarget
|
var pushTarget
|
||||||
|
var isJumping = false
|
||||||
@onready var right_target: Node2D = $rightTarget_Node2D
|
@onready var right_target: Node2D = $rightTarget_Node2D
|
||||||
@onready var left_target: Node2D = $leftTarget_Node2D
|
@onready var left_target: Node2D = $leftTarget_Node2D
|
||||||
|
|
||||||
@ -22,10 +24,14 @@ func _physics_process(delta: float) -> void:
|
|||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
|
else:
|
||||||
|
isJumping = false
|
||||||
|
|
||||||
# Handle jump.right_cast
|
# Handle jump.right_cast
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
isJumping = true
|
||||||
|
playerGraphic.play("jump")
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
@ -51,10 +57,18 @@ func _physics_process(delta: float) -> void:
|
|||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
if direction:
|
||||||
|
if not isJumping:
|
||||||
|
playerGraphic.play("run")
|
||||||
|
if direction ==0:
|
||||||
|
if not isJumping:
|
||||||
|
playerGraphic.play("idle")
|
||||||
if direction<0:
|
if direction<0:
|
||||||
faceLeft=true
|
faceLeft=true
|
||||||
|
playerGraphic.flip_h = true
|
||||||
if direction>0:
|
if direction>0:
|
||||||
faceLeft=false
|
faceLeft=false
|
||||||
|
playerGraphic.flip_h = false
|
||||||
|
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
1
ahmedgg/scripts/crate.gd
Normal file
1
ahmedgg/scripts/crate.gd
Normal file
@ -0,0 +1 @@
|
|||||||
|
class_name Crate extends RigidBody2D
|
@ -1,27 +0,0 @@
|
|||||||
extends Node2D
|
|
||||||
|
|
||||||
# Game Data
|
|
||||||
var totalcrates=4
|
|
||||||
var cratesdestroyed = 0
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
|
||||||
func _ready() -> void:
|
|
||||||
pass # Replace with function body.
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
func _on_trigger_areatrigger(body) -> void:
|
|
||||||
print("game conroller knows about crate destruction")
|
|
||||||
cratesdestroyed +=1
|
|
||||||
totalcrates -=1
|
|
||||||
#kill
|
|
||||||
body.queue_free()
|
|
||||||
if totalcrates <=0:
|
|
||||||
print("you won")
|
|
||||||
|
|
43
ahmedgg/scripts/game_controller.gd
Normal file
43
ahmedgg/scripts/game_controller.gd
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
class_name GameController extends Node2D
|
||||||
|
|
||||||
|
|
||||||
|
# Game Data
|
||||||
|
var totalcrates=4
|
||||||
|
var cratesdestroyed = 0
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _on_trigger_areatrigger(effect, body) -> void:
|
||||||
|
print("Do effect " +effect)
|
||||||
|
match effect:
|
||||||
|
"destroy":
|
||||||
|
#write code to destroy
|
||||||
|
if body is Crate:
|
||||||
|
%SceneManager.destroy(body)
|
||||||
|
cratesdestroyed +=1
|
||||||
|
"powerup":
|
||||||
|
#write code to power up
|
||||||
|
if body is Player:
|
||||||
|
print ("power up the player")
|
||||||
|
|
||||||
|
func bulletHit(body):
|
||||||
|
print("Game Controller knows bullet hit")
|
||||||
|
if body is Crate:
|
||||||
|
print ("you hit a crate")
|
||||||
|
cratesdestroyed +=1
|
||||||
|
%SceneManager.destroy(body)
|
||||||
|
print("Crates remaining::"+str(totalcrates - cratesdestroyed))
|
||||||
|
|
||||||
|
func numberofCrates (value):
|
||||||
|
totalcrates = value
|
||||||
|
print("Game Controller knows crates "+str(totalcrates))
|
@ -1,4 +1,7 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
@onready var gameController: GameController = $".."
|
||||||
|
@onready var crates: Node2D = $"../crates"
|
||||||
|
@onready var triggers: Node2D = $"../Triggers"
|
||||||
|
|
||||||
var bulletsFiredTotal = 0
|
var bulletsFiredTotal = 0
|
||||||
var bulletsMadeTotal = 0
|
var bulletsMadeTotal = 0
|
||||||
@ -29,3 +32,25 @@ func makeBullet(position,speed):
|
|||||||
newBullet.transform = position
|
newBullet.transform = position
|
||||||
func bulletHit(bullet, body):
|
func bulletHit(bullet, body):
|
||||||
print("tell game controller we hit something")
|
print("tell game controller we hit something")
|
||||||
|
gameController.bulletHit(body)
|
||||||
|
bullet.setSpeed(0)
|
||||||
|
bullet.position = Vector2(-100,-100)
|
||||||
|
|
||||||
|
func destroy(body):
|
||||||
|
body.queue_free()
|
||||||
|
func buildLevel():
|
||||||
|
#how many crates?
|
||||||
|
var totalCrates = 0
|
||||||
|
for obj in crates.get_children():
|
||||||
|
if obj is Crate:
|
||||||
|
totalCrates +=1
|
||||||
|
gameController.numberofCrates(totalCrates)
|
||||||
|
|
||||||
|
#wire up the triggers
|
||||||
|
for obj in triggers.get_children():
|
||||||
|
if obj is Trigger:
|
||||||
|
#wire out to GC
|
||||||
|
obj.areatrigger.connect(gameController._on_trigger_areatrigger)
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
buildLevel()
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
extends Area2D
|
class_name Trigger extends Area2D
|
||||||
|
@export var effect = "alert"
|
||||||
|
|
||||||
signal areatrigger(Object)
|
signal areatrigger(effect, Object)
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
print("Trigger is here")
|
print("Trigger is here")
|
||||||
@ -13,4 +14,5 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("Body Collision in trigger")
|
print("Body Collision in trigger")
|
||||||
areatrigger.emit(body)
|
areatrigger.emit(effect, body)
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user