class_name GameController extends Node2D # Game Data var totalcrates=4 var cratesdestroyed = 0 # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_trigger_areatrigger(effect, body) -> void: print("Do effect " +effect) match effect: "destroy": #write code to destroy if body is Crate: %SceneManager.destroy(body) cratesdestroyed +=1 "powerup": #write code to power up if body is Player: print ("power up the player") func bulletHit(body): print("Game Controller knows bullet hit") if body is Crate: print ("you hit a crate") cratesdestroyed +=1 %SceneManager.destroy(body) print("Crates remaining::"+str(totalcrates - cratesdestroyed)) func numberofCrates (value): totalcrates = value print("Game Controller knows crates "+str(totalcrates))