AhmedFebruary2025/ahmedgg/scripts/scene_manager.gd

32 lines
738 B
GDScript

extends Node
var bulletsFiredTotal = 0
var bulletsMadeTotal = 0
var bulletArray = []
var bullet = preload("res://scenes/bullet.tscn")
# Bullet factor - makes bullets
func bulletFactory():
var mybullet
if bulletArray.size()<4:
print("new bullet at factory")
mybullet = bullet.instantiate()
mybullet.connect("hit", bulletHit)
else:
mybullet = bulletArray.pop_back()
print("recycled bullet")
bulletArray.push_front(mybullet)
return mybullet
# Order desk for bullets
func makeBullet(position,speed):
print("make a bullet")
var newBullet = bulletFactory()
owner.add_child(newBullet)
newBullet.setSpeed(speed)
newBullet.transform = position
func bulletHit(bullet, body):
print("tell game controller we hit something")