level changing, autoloads, player damage, characterstics
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6:0/0/terrain_set = 0
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		||||
6:0/0/terrain = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:0/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
7:0/0 = 0
 | 
			
		||||
7:0/0/terrain_set = 0
 | 
			
		||||
7:0/0/terrain = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:0/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
9:0/0 = 0
 | 
			
		||||
9:0/0/terrain_set = 0
 | 
			
		||||
9:0/0/terrain = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:0/0 = 0
 | 
			
		||||
10:0/0/terrain_set = 0
 | 
			
		||||
10:0/0/terrain = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
10:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
12:0/0 = 0
 | 
			
		||||
12:0/0/terrain_set = 0
 | 
			
		||||
12:0/0/terrain = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:0/0 = 0
 | 
			
		||||
13:0/0/terrain_set = 0
 | 
			
		||||
13:0/0/terrain = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:0/0 = 0
 | 
			
		||||
15:0/0/terrain_set = 0
 | 
			
		||||
15:0/0/terrain = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:0/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/terrain_set = 0
 | 
			
		||||
0:1/0/terrain = 0
 | 
			
		||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
0:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
1:1/0 = 0
 | 
			
		||||
2:1/0 = 0
 | 
			
		||||
2:1/0/terrain_set = 0
 | 
			
		||||
2:1/0/terrain = 0
 | 
			
		||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
2:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
2:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
4:1/0 = 0
 | 
			
		||||
4:1/0/terrain_set = 0
 | 
			
		||||
4:1/0/terrain = 0
 | 
			
		||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
4:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
4:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:1/0 = 0
 | 
			
		||||
6:1/0/terrain_set = 0
 | 
			
		||||
6:1/0/terrain = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
6:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:1/0 = 0
 | 
			
		||||
7:1/0/terrain_set = 0
 | 
			
		||||
7:1/0/terrain = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
9:1/0 = 0
 | 
			
		||||
9:1/0/terrain_set = 0
 | 
			
		||||
9:1/0/terrain = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
9:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
10:1/0 = 0
 | 
			
		||||
10:1/0/terrain_set = 0
 | 
			
		||||
10:1/0/terrain = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
12:1/0 = 0
 | 
			
		||||
12:1/0/terrain_set = 0
 | 
			
		||||
12:1/0/terrain = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
12:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
13:1/0 = 0
 | 
			
		||||
13:1/0/terrain_set = 0
 | 
			
		||||
13:1/0/terrain = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
13:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:1/0 = 0
 | 
			
		||||
15:1/0/terrain_set = 0
 | 
			
		||||
15:1/0/terrain = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:1/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
16:1/0 = 0
 | 
			
		||||
16:1/0/terrain_set = 0
 | 
			
		||||
16:1/0/terrain = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
16:1/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:2/0 = 0
 | 
			
		||||
0:2/0/terrain_set = 0
 | 
			
		||||
0:2/0/terrain = 0
 | 
			
		||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
0:2/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
0:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
0:2/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
1:2/0 = 0
 | 
			
		||||
1:2/0/terrain_set = 0
 | 
			
		||||
1:2/0/terrain = 0
 | 
			
		||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
1:2/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
1:2/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
2:2/0 = 0
 | 
			
		||||
2:2/0/terrain_set = 0
 | 
			
		||||
2:2/0/terrain = 0
 | 
			
		||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
2:2/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:2/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
2:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
4:2/0 = 0
 | 
			
		||||
4:2/0/terrain_set = 0
 | 
			
		||||
4:2/0/terrain = 0
 | 
			
		||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
4:2/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:3/0 = 0
 | 
			
		||||
6:3/0/terrain_set = 0
 | 
			
		||||
6:3/0/terrain = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
6:3/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
7:3/0 = 0
 | 
			
		||||
7:3/0/terrain_set = 0
 | 
			
		||||
7:3/0/terrain = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
7:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
9:3/0 = 0
 | 
			
		||||
9:3/0/terrain_set = 0
 | 
			
		||||
9:3/0/terrain = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
9:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:3/0 = 0
 | 
			
		||||
10:3/0/terrain_set = 0
 | 
			
		||||
10:3/0/terrain = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
10:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:3/0 = 0
 | 
			
		||||
12:3/0/terrain_set = 0
 | 
			
		||||
12:3/0/terrain = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
12:3/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:3/0 = 0
 | 
			
		||||
13:3/0/terrain_set = 0
 | 
			
		||||
13:3/0/terrain = 0
 | 
			
		||||
13:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
13:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
15:3/0 = 0
 | 
			
		||||
15:3/0/terrain_set = 0
 | 
			
		||||
15:3/0/terrain = 0
 | 
			
		||||
15:3/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:3/0 = 0
 | 
			
		||||
16:3/0/terrain_set = 0
 | 
			
		||||
16:3/0/terrain = 0
 | 
			
		||||
16:3/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
16:3/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
0:4/0 = 0
 | 
			
		||||
0:4/0/terrain_set = 0
 | 
			
		||||
0:4/0/terrain = 0
 | 
			
		||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
0:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:4/0 = 0
 | 
			
		||||
1:4/0/terrain_set = 0
 | 
			
		||||
1:4/0/terrain = 0
 | 
			
		||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
1:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
1:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
2:4/0 = 0
 | 
			
		||||
2:4/0/terrain_set = 0
 | 
			
		||||
2:4/0/terrain = 0
 | 
			
		||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
 | 
			
		||||
2:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
4:4/0 = 0
 | 
			
		||||
4:4/0/terrain_set = 0
 | 
			
		||||
4:4/0/terrain = 0
 | 
			
		||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 14, 12.5, 8.75, 16, -4.5, 16, -12, 13.25, -16, 9.25)
 | 
			
		||||
6:4/0 = 0
 | 
			
		||||
6:4/0/terrain_set = 0
 | 
			
		||||
6:4/0/terrain = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
6:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
7:4/0 = 0
 | 
			
		||||
7:4/0/terrain_set = 0
 | 
			
		||||
7:4/0/terrain = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
7:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
9:4/0 = 0
 | 
			
		||||
9:4/0/terrain_set = 0
 | 
			
		||||
9:4/0/terrain = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/top_left_corner = 0
 | 
			
		||||
9:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:4/0 = 0
 | 
			
		||||
10:4/0/terrain_set = 0
 | 
			
		||||
10:4/0/terrain = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
10:4/0/terrains_peering_bit/top_right_corner = 0
 | 
			
		||||
12:4/0 = 0
 | 
			
		||||
12:4/0/terrain_set = 0
 | 
			
		||||
12:4/0/terrain = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
12:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
13:4/0 = 0
 | 
			
		||||
13:4/0/terrain_set = 0
 | 
			
		||||
13:4/0/terrain = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/bottom_side = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
13:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
15:4/0 = 0
 | 
			
		||||
15:4/0/terrain_set = 0
 | 
			
		||||
15:4/0/terrain = 0
 | 
			
		||||
15:4/0/terrains_peering_bit/right_side = 0
 | 
			
		||||
15:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
16:4/0 = 0
 | 
			
		||||
16:4/0/terrain_set = 0
 | 
			
		||||
16:4/0/terrain = 0
 | 
			
		||||
16:4/0/terrains_peering_bit/left_side = 0
 | 
			
		||||
16:4/0/terrains_peering_bit/top_side = 0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ihpgj"]
 | 
			
		||||
texture = ExtResource("6_dfcuq")
 | 
			
		||||
texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/terrain_set = 0
 | 
			
		||||
0:0/0/terrain = 1
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_30kvu"]
 | 
			
		||||
texture = ExtResource("7_n5gw2")
 | 
			
		||||
texture_region_size = Vector2i(32, 32)
 | 
			
		||||
0:0/0 = 0
 | 
			
		||||
0:0/0/terrain_set = 0
 | 
			
		||||
0:0/0/terrain = 1
 | 
			
		||||
0:0/0/terrains_peering_bit/bottom_side = 1
 | 
			
		||||
0:1/0 = 0
 | 
			
		||||
0:1/0/terrain_set = 0
 | 
			
		||||
0:1/0/terrain = 1
 | 
			
		||||
0:1/0/terrains_peering_bit/top_side = 1
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSet" id="TileSet_r50ga"]
 | 
			
		||||
tile_size = Vector2i(32, 32)
 | 
			
		||||
physics_layer_0/collision_layer = 1
 | 
			
		||||
terrain_set_0/mode = 0
 | 
			
		||||
terrain_set_0/terrain_0/name = "ground"
 | 
			
		||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
 | 
			
		||||
terrain_set_0/terrain_1/name = "vegetation"
 | 
			
		||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
 | 
			
		||||
terrain_set_1/mode = 0
 | 
			
		||||
sources/2 = SubResource("TileSetAtlasSource_ky1en")
 | 
			
		||||
sources/3 = SubResource("TileSetAtlasSource_ihpgj")
 | 
			
		||||
sources/4 = SubResource("TileSetAtlasSource_30kvu")
 | 
			
		||||
 | 
			
		||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_qkap3"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfjal"]
 | 
			
		||||
size = Vector2(65, 20)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_fgkk4"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ilkes"]
 | 
			
		||||
size = Vector2(20, 134)
 | 
			
		||||
 | 
			
		||||
[node name="FebFabGame" type="Node2D"]
 | 
			
		||||
 | 
			
		||||
[node name="sky" type="Parallax2D" parent="."]
 | 
			
		||||
repeat_size = Vector2(320, 180)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="sky"]
 | 
			
		||||
position = Vector2(160, 90)
 | 
			
		||||
texture = ExtResource("1_ci28m")
 | 
			
		||||
 | 
			
		||||
[node name="farbg" type="Parallax2D" parent="."]
 | 
			
		||||
scroll_scale = Vector2(0.25, 1)
 | 
			
		||||
repeat_size = Vector2(320, 0)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="farbg"]
 | 
			
		||||
position = Vector2(160, 490)
 | 
			
		||||
texture = ExtResource("2_yaphm")
 | 
			
		||||
 | 
			
		||||
[node name="midground" type="Parallax2D" parent="."]
 | 
			
		||||
scroll_scale = Vector2(0.5, 1)
 | 
			
		||||
repeat_size = Vector2(320, 0)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="midground"]
 | 
			
		||||
position = Vector2(160, 500)
 | 
			
		||||
texture = ExtResource("3_0j8e5")
 | 
			
		||||
 | 
			
		||||
[node name="foreground" type="Parallax2D" parent="."]
 | 
			
		||||
scroll_scale = Vector2(0.75, 1)
 | 
			
		||||
repeat_size = Vector2(320, 0)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="foreground"]
 | 
			
		||||
position = Vector2(160, 500)
 | 
			
		||||
texture = ExtResource("4_h7p4p")
 | 
			
		||||
 | 
			
		||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
tile_map_data = PackedByteArray("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")
 | 
			
		||||
tile_set = SubResource("TileSet_r50ga")
 | 
			
		||||
 | 
			
		||||
[node name="Floor" type="StaticBody2D" parent="."]
 | 
			
		||||
position = Vector2(613, 579)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
 | 
			
		||||
shape = SubResource("WorldBoundaryShape2D_qkap3")
 | 
			
		||||
 | 
			
		||||
[node name="Level" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Brick" type="StaticBody2D" parent="Level"]
 | 
			
		||||
position = Vector2(606, 379)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Brick"]
 | 
			
		||||
position = Vector2(-0.5, 0)
 | 
			
		||||
shape = SubResource("RectangleShape2D_yfjal")
 | 
			
		||||
 | 
			
		||||
[node name="Crates" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Crate1" parent="Crates" instance=ExtResource("8_cm015")]
 | 
			
		||||
position = Vector2(1006, 273)
 | 
			
		||||
rotation = -0.26268
 | 
			
		||||
script = ExtResource("9_n1rss")
 | 
			
		||||
 | 
			
		||||
[node name="Crate2" parent="Crates" instance=ExtResource("8_cm015")]
 | 
			
		||||
position = Vector2(904, 280)
 | 
			
		||||
rotation = 0.262166
 | 
			
		||||
script = ExtResource("9_n1rss")
 | 
			
		||||
 | 
			
		||||
[node name="Crate3" parent="Crates" instance=ExtResource("8_cm015")]
 | 
			
		||||
position = Vector2(919, 162)
 | 
			
		||||
rotation = -0.248451
 | 
			
		||||
script = ExtResource("9_n1rss")
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" parent="." instance=ExtResource("10_qs1yn")]
 | 
			
		||||
position = Vector2(358, 306)
 | 
			
		||||
 | 
			
		||||
[node name="SceneManager" type="Node" parent="."]
 | 
			
		||||
unique_name_in_owner = true
 | 
			
		||||
script = ExtResource("11_7dhkr")
 | 
			
		||||
 | 
			
		||||
[node name="triggers" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" parent="triggers" instance=ExtResource("12_nm3ll")]
 | 
			
		||||
effect = "destroy"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
 | 
			
		||||
shape = SubResource("CircleShape2D_fgkk4")
 | 
			
		||||
debug_color = Color(0.62821, 0.394472, 0.903221, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="powerup" parent="triggers" instance=ExtResource("12_nm3ll")]
 | 
			
		||||
position = Vector2(949, 469)
 | 
			
		||||
effect = "powerup"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
 | 
			
		||||
position = Vector2(4, -1)
 | 
			
		||||
shape = SubResource("RectangleShape2D_ilkes")
 | 
			
		||||
debug_color = Color(0.304464, 0.623664, 0.204875, 0.42)
 | 
			
		||||
@ -1,6 +1,5 @@
 | 
			
		||||
[gd_scene load_steps=22 format=4 uid="uid://cpuc12n61qg6b"]
 | 
			
		||||
[gd_scene load_steps=23 format=4 uid="uid://cpuc12n61qg6b"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/gamecontroller.gd" id="1_amnm6"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://fwqc3qyc3jss" path="res://Assets/graphics/terrains/Terrain (32x32).png" id="2_2rxht"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://b0qpo3wfi6qju" path="res://Assets/graphics/backgrounds/block.png" id="2_d6us3"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://d0ve3ds64sk3p" path="res://Scenes/trigger.tscn" id="2_k6dhr"]
 | 
			
		||||
@ -13,6 +12,8 @@
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://utgxiv6xx1jb" path="res://Assets/graphics/terrains/mushroom.png" id="4_u2yo2"]
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/scene_manager.gd" id="5_4nsas"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://c1k7osqmbur1d" path="res://Assets/graphics/backgrounds/rocks.png" id="5_umo5t"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://buyuw4dj3uovh" path="res://Scenes/coin.tscn" id="13_o1lsv"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://col8ryohnxcnw" path="res://Scenes/slime.tscn" id="14_dmc5d"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ky1en"]
 | 
			
		||||
texture = ExtResource("2_2rxht")
 | 
			
		||||
@ -395,7 +396,6 @@ size = Vector2(65, 20)
 | 
			
		||||
size = Vector2(20, 134)
 | 
			
		||||
 | 
			
		||||
[node name="FebFabGame" type="Node2D"]
 | 
			
		||||
script = ExtResource("1_amnm6")
 | 
			
		||||
 | 
			
		||||
[node name="sky" type="Parallax2D" parent="."]
 | 
			
		||||
repeat_size = Vector2(320, 180)
 | 
			
		||||
@ -495,3 +495,22 @@ effect = "powerup"
 | 
			
		||||
position = Vector2(4, -1)
 | 
			
		||||
shape = SubResource("RectangleShape2D_ilkes")
 | 
			
		||||
debug_color = Color(0.304464, 0.623664, 0.204875, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="coins" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Area2D" parent="coins" instance=ExtResource("13_o1lsv")]
 | 
			
		||||
position = Vector2(134, 413)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D2" parent="coins" instance=ExtResource("13_o1lsv")]
 | 
			
		||||
position = Vector2(296, 507)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D3" parent="coins" instance=ExtResource("13_o1lsv")]
 | 
			
		||||
position = Vector2(787, 417)
 | 
			
		||||
 | 
			
		||||
[node name="badguys" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Area2D" parent="badguys" instance=ExtResource("14_dmc5d")]
 | 
			
		||||
position = Vector2(561, 372)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D2" parent="badguys" instance=ExtResource("14_dmc5d")]
 | 
			
		||||
position = Vector2(293, 566)
 | 
			
		||||
 | 
			
		||||
@ -1,12 +1,29 @@
 | 
			
		||||
[gd_scene load_steps=28 format=3 uid="uid://b0snboj7mbad5"]
 | 
			
		||||
[gd_scene load_steps=33 format=3 uid="uid://b0snboj7mbad5"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_mjl5w"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://jnn6hcmfgyfo" path="res://Assets/graphics/player/idle/Player Idle 48x48.png" id="2_20p21"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://b21la5hkk8w5l" path="res://Assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_xgiy8"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://ciaht230dnmu3" path="res://Assets/graphics/player/run/player run 48x48.png" id="3_ergv2"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bv1oc2iwohejk" path="res://Assets/graphics/player/jump/player jump 48x48.png" id="3_riawr"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_xiumq"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_b4hot"]
 | 
			
		||||
atlas = ExtResource("2_xgiy8")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_l6mti"]
 | 
			
		||||
atlas = ExtResource("2_xgiy8")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8fm43"]
 | 
			
		||||
atlas = ExtResource("2_xgiy8")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_momkp"]
 | 
			
		||||
atlas = ExtResource("2_xgiy8")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_u237n"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
@ -95,6 +112,23 @@ region = Rect2(336, 0, 48, 48)
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_b4hot")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_l6mti")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_8fm43")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_momkp")
 | 
			
		||||
}],
 | 
			
		||||
"loop": false,
 | 
			
		||||
"name": &"hurt",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_u237n")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
@ -197,7 +231,9 @@ texture_filter = 1
 | 
			
		||||
position = Vector2(2, -11)
 | 
			
		||||
scale = Vector2(1.54734, 1.26736)
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_tbufb")
 | 
			
		||||
animation = &"jump"
 | 
			
		||||
autoplay = "jump"
 | 
			
		||||
animation = &"hurt"
 | 
			
		||||
autoplay = "hurt"
 | 
			
		||||
 | 
			
		||||
[node name="Camera2D" type="Camera2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_finished"]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										59
									
								
								febfabgame/Scenes/slime.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										59
									
								
								febfabgame/Scenes/slime.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,59 @@
 | 
			
		||||
[gd_scene load_steps=9 format=3 uid="uid://col8ryohnxcnw"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/slime.gd" id="1_btp0b"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://b4dxowflr1r1s" path="res://Assets/graphics/enemies/slime_green.png" id="2_aa1qj"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dgplm"]
 | 
			
		||||
atlas = ExtResource("2_aa1qj")
 | 
			
		||||
region = Rect2(0, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ufu1w"]
 | 
			
		||||
atlas = ExtResource("2_aa1qj")
 | 
			
		||||
region = Rect2(24, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r7fnm"]
 | 
			
		||||
atlas = ExtResource("2_aa1qj")
 | 
			
		||||
region = Rect2(48, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_10fi1"]
 | 
			
		||||
atlas = ExtResource("2_aa1qj")
 | 
			
		||||
region = Rect2(72, 24, 24, 24)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="SpriteFrames" id="SpriteFrames_w4nm1"]
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_dgplm")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_ufu1w")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_r7fnm")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_10fi1")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"idle",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_khbh8"]
 | 
			
		||||
size = Vector2(12, 13)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D" type="Area2D"]
 | 
			
		||||
script = ExtResource("1_btp0b")
 | 
			
		||||
 | 
			
		||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_w4nm1")
 | 
			
		||||
animation = &"idle"
 | 
			
		||||
autoplay = "idle"
 | 
			
		||||
frame_progress = 0.192104
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
			
		||||
position = Vector2(0, 4.5)
 | 
			
		||||
shape = SubResource("RectangleShape2D_khbh8")
 | 
			
		||||
 | 
			
		||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
			
		||||
@ -17,85 +17,97 @@ var isJumping = false
 | 
			
		||||
@onready var right_target: Node2D = $rightTarget
 | 
			
		||||
@onready var left_target: Node2D = $leftTarget
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
var animPlaying = "idle"
 | 
			
		||||
var living = true 
 | 
			
		||||
 | 
			
		||||
func _physics_process(delta: float) -> void:
 | 
			
		||||
	# Add the gravity.
 | 
			
		||||
	if not is_on_floor():
 | 
			
		||||
		velocity += get_gravity() * delta
 | 
			
		||||
	else:
 | 
			
		||||
		isJumping = false 
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
	# Handle jump.
 | 
			
		||||
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
 | 
			
		||||
		velocity.y = JUMP_VELOCITY
 | 
			
		||||
		isJumping = true 
 | 
			
		||||
		playerGraphic.play("jump")
 | 
			
		||||
 | 
			
		||||
	# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
	# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
	var direction := Input.get_axis("left", "right")
 | 
			
		||||
	if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
 | 
			
		||||
		pushTarget.apply_central_impulse(Vector2(1,0)*PUSH_FORCE)
 | 
			
		||||
		pushRightEnabled = false 
 | 
			
		||||
	if Input.is_action_just_pressed("shove") && pushLeftEnabled && faceLeft == true:
 | 
			
		||||
		print("can actually push")
 | 
			
		||||
		pushTarget.apply_central_impulse(Vector2(-1,0)*PUSH_FORCE)
 | 
			
		||||
		pushLeftEnabled = false
 | 
			
		||||
	# Shoot Attach
 | 
			
		||||
	if Input.is_action_just_pressed("shoot"):
 | 
			
		||||
		if faceLeft == false:
 | 
			
		||||
			%SceneManager.makeBullet(right_target.global_transform, 700)
 | 
			
		||||
		if faceLeft == true:
 | 
			
		||||
			%SceneManager.makeBullet(left_target.global_transform, -700)
 | 
			
		||||
	
 | 
			
		||||
	if direction:
 | 
			
		||||
		velocity.x = direction * SPEED
 | 
			
		||||
	else:
 | 
			
		||||
		velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
	if direction:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			playerGraphic.play("run")
 | 
			
		||||
	if direction ==0:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			playerGraphic.play("idle")
 | 
			
		||||
		
 | 
			
		||||
	if direction <0:
 | 
			
		||||
		faceLeft = true
 | 
			
		||||
		playerGraphic.flip_h = true
 | 
			
		||||
	if direction >0:
 | 
			
		||||
		faceLeft = false
 | 
			
		||||
		playerGraphic.flip_h = false
 | 
			
		||||
	if living and not animPlaying == "hurt":
 | 
			
		||||
		# Add the gravity.
 | 
			
		||||
		if not is_on_floor():
 | 
			
		||||
			velocity += get_gravity() * delta
 | 
			
		||||
		else:
 | 
			
		||||
			isJumping = false 
 | 
			
		||||
			
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
	move_and_slide()
 | 
			
		||||
	if right_cast.is_colliding():
 | 
			
		||||
		print("something on my right")
 | 
			
		||||
		var collider = right_cast.get_collider()
 | 
			
		||||
		if collider is Node:
 | 
			
		||||
			if collider is RigidBody2D:
 | 
			
		||||
				print("shove this crate")
 | 
			
		||||
				#record that we can shove right
 | 
			
		||||
				pushRightEnabled = true
 | 
			
		||||
				#record what object to shove 
 | 
			
		||||
				pushTarget = collider
 | 
			
		||||
		# Handle jump.
 | 
			
		||||
		if Input.is_action_just_pressed("ui_accept") and is_on_floor():
 | 
			
		||||
			velocity.y = JUMP_VELOCITY
 | 
			
		||||
			isJumping = true 
 | 
			
		||||
			playerGraphic.play("jump")
 | 
			
		||||
 | 
			
		||||
		# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
		# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
		var direction := Input.get_axis("left", "right")
 | 
			
		||||
		if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
 | 
			
		||||
			pushTarget.apply_central_impulse(Vector2(1,0)*PUSH_FORCE)
 | 
			
		||||
			pushRightEnabled = false 
 | 
			
		||||
		if Input.is_action_just_pressed("shove") && pushLeftEnabled && faceLeft == true:
 | 
			
		||||
			print("can actually push")
 | 
			
		||||
			pushTarget.apply_central_impulse(Vector2(-1,0)*PUSH_FORCE)
 | 
			
		||||
			pushLeftEnabled = false
 | 
			
		||||
		# Shoot Attach
 | 
			
		||||
		if Input.is_action_just_pressed("shoot"):
 | 
			
		||||
			if faceLeft == false:
 | 
			
		||||
				%SceneManager.makeBullet(right_target.global_transform, 700)
 | 
			
		||||
			if faceLeft == true:
 | 
			
		||||
				%SceneManager.makeBullet(left_target.global_transform, -700)
 | 
			
		||||
		
 | 
			
		||||
		if direction:
 | 
			
		||||
			velocity.x = direction * SPEED
 | 
			
		||||
		else:
 | 
			
		||||
			velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
		if direction:
 | 
			
		||||
			if not isJumping:
 | 
			
		||||
				playerGraphic.play("run")
 | 
			
		||||
		if direction ==0:
 | 
			
		||||
			if not isJumping:
 | 
			
		||||
				playerGraphic.play("idle")
 | 
			
		||||
			
 | 
			
		||||
		if direction <0:
 | 
			
		||||
			faceLeft = true
 | 
			
		||||
			playerGraphic.flip_h = true
 | 
			
		||||
		if direction >0:
 | 
			
		||||
			faceLeft = false
 | 
			
		||||
			playerGraphic.flip_h = false
 | 
			
		||||
				
 | 
			
		||||
	if left_cast.is_colliding():
 | 
			
		||||
		print("something on my left")
 | 
			
		||||
		var collider =  left_cast.get_collider()
 | 
			
		||||
		if collider is Node:
 | 
			
		||||
			if collider is RigidBody2D:
 | 
			
		||||
				print("shove this crate")
 | 
			
		||||
				#record that we can shove left
 | 
			
		||||
				pushLeftEnabled = true
 | 
			
		||||
				#record what object to shove 
 | 
			
		||||
				pushTarget = collider
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
	for i in get_slide_collision_count():
 | 
			
		||||
		var c = get_slide_collision(i)
 | 
			
		||||
		if c.get_collider() is RigidBody2D:
 | 
			
		||||
			c.get_collider().apply_central_impulse(-c.get_normal() * 50)
 | 
			
		||||
 | 
			
		||||
		move_and_slide()
 | 
			
		||||
		if right_cast.is_colliding():
 | 
			
		||||
			print("something on my right")
 | 
			
		||||
			var collider = right_cast.get_collider()
 | 
			
		||||
			if collider is Node:
 | 
			
		||||
				if collider is RigidBody2D:
 | 
			
		||||
					print("shove this crate")
 | 
			
		||||
					#record that we can shove right
 | 
			
		||||
					pushRightEnabled = true
 | 
			
		||||
					#record what object to shove 
 | 
			
		||||
					pushTarget = collider
 | 
			
		||||
					
 | 
			
		||||
		if left_cast.is_colliding():
 | 
			
		||||
			print("something on my left")
 | 
			
		||||
			var collider =  left_cast.get_collider()
 | 
			
		||||
			if collider is Node:
 | 
			
		||||
				if collider is RigidBody2D:
 | 
			
		||||
					print("shove this crate")
 | 
			
		||||
					#record that we can shove left
 | 
			
		||||
					pushLeftEnabled = true
 | 
			
		||||
					#record what object to shove 
 | 
			
		||||
					pushTarget = collider
 | 
			
		||||
			
 | 
			
		||||
			
 | 
			
		||||
			
 | 
			
		||||
		for i in get_slide_collision_count():
 | 
			
		||||
			var c = get_slide_collision(i)
 | 
			
		||||
			if c.get_collider() is RigidBody2D:
 | 
			
		||||
				c.get_collider().apply_central_impulse(-c.get_normal() * 50)
 | 
			
		||||
			
 | 
			
		||||
func hurtPlayer(health):
 | 
			
		||||
	print("Player takes damage, health remaining::"+str(health))
 | 
			
		||||
	animPlaying = "hurt"
 | 
			
		||||
	playerGraphic.play(animPlaying)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_animated_finished() -> void:
 | 
			
		||||
	if animPlaying == "hurt":
 | 
			
		||||
		animPlaying=="idle"
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										7
									
								
								febfabgame/Scripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								febfabgame/Scripts/coin.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,7 @@
 | 
			
		||||
class_name Coin extends Area2D
 | 
			
		||||
 | 
			
		||||
signal coinCollectedSignal(body, coin)
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("pointCollected")
 | 
			
		||||
	coinCollectedSignal.emit(body, self)
 | 
			
		||||
@ -3,12 +3,46 @@ class_name GameController extends Node2D
 | 
			
		||||
# Game Data 
 | 
			
		||||
var totalCrates = 4
 | 
			
		||||
var cratesDestroyed = 0
 | 
			
		||||
var coinsCollected = 0
 | 
			
		||||
var totalCoinsAvailable = 0
 | 
			
		||||
var enemies = 0
 | 
			
		||||
 | 
			
		||||
signal destroySignal(body) 
 | 
			
		||||
signal LevelCompleteSignal(level)
 | 
			
		||||
signal playerHurtSignal(healthRemaining)
 | 
			
		||||
 | 
			
		||||
#Level Info 
 | 
			
		||||
var timer:= Timer.new()
 | 
			
		||||
var levels = ["res://Scenes/feb_fab_game.tscn","res://Scenes/feb_fab_game lv2.tscn","res://Scenes/feb_fab_game lv3.tscn"]
 | 
			
		||||
var timers = [20,15,25]
 | 
			
		||||
var currentLevel = 0
 | 
			
		||||
var countdown=0 
 | 
			
		||||
 | 
			
		||||
var player:Resource
 | 
			
		||||
var slime:Resource
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
	player = load("res://Scripts/res/playerStats.tres")
 | 
			
		||||
	slime = load("res://Scripts/res/slimeStats.tres")
 | 
			
		||||
	
 | 
			
		||||
	countdown = timers[currentLevel]
 | 
			
		||||
	add_child(timer)
 | 
			
		||||
	timer.wait_time = 1
 | 
			
		||||
	timer.one_shot = false 
 | 
			
		||||
	timer.connect("timeout", secondCounter)
 | 
			
		||||
	timer.start()
 | 
			
		||||
func reset():
 | 
			
		||||
	countdown = timers[currentLevel]
 | 
			
		||||
	
 | 
			
		||||
func secondCounter():
 | 
			
		||||
	#print("tick")
 | 
			
		||||
	countdown -=1
 | 
			
		||||
	if countdown <=0:
 | 
			
		||||
		print("LOSER")
 | 
			
		||||
		LevelCompleteSignal.emit(levels[currentLevel])
 | 
			
		||||
	
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
@ -20,7 +54,8 @@ func _on_trigger_area_trigger(effect, body) -> void:
 | 
			
		||||
		"destroy":
 | 
			
		||||
			#write code to destroy
 | 
			
		||||
			if body is Crate:
 | 
			
		||||
				%SceneManager.destroy(body)
 | 
			
		||||
				#%SceneManager.destroy(body)
 | 
			
		||||
				destroySignal.emit(body)
 | 
			
		||||
				cratesDestroyed +=1
 | 
			
		||||
		"powerup":
 | 
			
		||||
			#write code to powerup
 | 
			
		||||
@ -34,10 +69,41 @@ func bulletHit(body):
 | 
			
		||||
	print("game controller knows bullet hit")
 | 
			
		||||
	if body is Crate:
 | 
			
		||||
		print("you've hit a crate")
 | 
			
		||||
		cratesDestroyed +=1
 | 
			
		||||
		%SceneManager.destroy(body)
 | 
			
		||||
		totalCrates -=1
 | 
			
		||||
		#%SceneManager.destroy(body)
 | 
			
		||||
		destroySignal.emit(body)
 | 
			
		||||
		print("crates Remaining :: "+str(totalCrates - cratesDestroyed))
 | 
			
		||||
		if totalCrates <=0:
 | 
			
		||||
			print("WIN")
 | 
			
		||||
			currentLevel +=1
 | 
			
		||||
			if currentLevel >= levels.size():
 | 
			
		||||
				currentLevel = 0
 | 
			
		||||
			LevelCompleteSignal.emit(levels[currentLevel])
 | 
			
		||||
		
 | 
			
		||||
func numberOfCrates(value):
 | 
			
		||||
	totalCrates = value 
 | 
			
		||||
	print("Game Controller know scrates "+str(totalCrates))
 | 
			
		||||
 | 
			
		||||
func numberOfCoins(value):
 | 
			
		||||
	totalCoinsAvailable = value
 | 
			
		||||
 | 
			
		||||
func coinCollected(body, coin):
 | 
			
		||||
	print("GC knows coin collected")
 | 
			
		||||
	if body is Player:
 | 
			
		||||
		#increase coins collected count 
 | 
			
		||||
		coinsCollected +=1
 | 
			
		||||
		print("total coins =" + str(coinsCollected))
 | 
			
		||||
		destroySignal.emit(coin)
 | 
			
		||||
 | 
			
		||||
func playerDamage(body, badguy):
 | 
			
		||||
	if body is Player:
 | 
			
		||||
		print("GC knows player taking damage")
 | 
			
		||||
		print("player health "+str(player.health)+"takes damage "+str(slime.meleeDamage))
 | 
			
		||||
		player.health -= slime.meleeDamage 
 | 
			
		||||
		if player.health > 0:
 | 
			
		||||
			playerHurtSignal.emit(player.health)
 | 
			
		||||
		else:
 | 
			
		||||
			print("dead")
 | 
			
		||||
			
 | 
			
		||||
func numberOfBadguys(value):
 | 
			
		||||
	enemies = value
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										8
									
								
								febfabgame/Scripts/res/characterStats.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								febfabgame/Scripts/res/characterStats.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,8 @@
 | 
			
		||||
class_name CharacterStats extends Resource
 | 
			
		||||
 | 
			
		||||
@export var max_health:int = 100
 | 
			
		||||
@export var starting_health:int = 100
 | 
			
		||||
@export var health:int = 100 
 | 
			
		||||
 | 
			
		||||
@export var meleeDamage:int = 10 
 | 
			
		||||
@export var rangeDamage:int = 8  
 | 
			
		||||
							
								
								
									
										11
									
								
								febfabgame/Scripts/res/playerStats.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								febfabgame/Scripts/res/playerStats.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://dho7d11hshiq5"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/res/characterStats.gd" id="1_kp6r2"]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
script = ExtResource("1_kp6r2")
 | 
			
		||||
max_health = 100
 | 
			
		||||
starting_health = 100
 | 
			
		||||
health = 100
 | 
			
		||||
meleeDamage = 10
 | 
			
		||||
rangeDamage = 8
 | 
			
		||||
							
								
								
									
										11
									
								
								febfabgame/Scripts/res/slimeStats.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								febfabgame/Scripts/res/slimeStats.tres
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://c1w83maxwn2nd"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/res/characterStats.gd" id="1_agwwm"]
 | 
			
		||||
 | 
			
		||||
[resource]
 | 
			
		||||
script = ExtResource("1_agwwm")
 | 
			
		||||
max_health = 50
 | 
			
		||||
starting_health = 50
 | 
			
		||||
health = 50
 | 
			
		||||
meleeDamage = 30
 | 
			
		||||
rangeDamage = 0
 | 
			
		||||
@ -1,7 +1,12 @@
 | 
			
		||||
extends Node
 | 
			
		||||
@onready var gameController: GameController = $".."
 | 
			
		||||
#@onready var gameController: GameController = $".."
 | 
			
		||||
@onready var crates: Node2D = $"../Crates"
 | 
			
		||||
@onready var triggers: Node2D = $"../triggers"
 | 
			
		||||
@onready var coins: Node2D = $"../coins"
 | 
			
		||||
@onready var badguys: Node2D = $"../badguys"
 | 
			
		||||
@onready var player: Player = $"../CharacterBody2D"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
var bulletsFiredTotal = 0
 | 
			
		||||
var bulletsMadeTotal = 0
 | 
			
		||||
@ -33,7 +38,8 @@ func makeBullet(position, speed):
 | 
			
		||||
	
 | 
			
		||||
func bulletHit(bullet, body):
 | 
			
		||||
	print("tell the game controller a bullet hit smthn")
 | 
			
		||||
	gameController.bulletHit(body)
 | 
			
		||||
	#gameController.bulletHit(body)
 | 
			
		||||
	Gamecontroller.bulletHit(body)
 | 
			
		||||
	bullet.setSpeed(0)
 | 
			
		||||
	bullet.position = Vector2(-100,-100)
 | 
			
		||||
	
 | 
			
		||||
@ -46,14 +52,45 @@ func buildLevel():
 | 
			
		||||
	for obj in crates.get_children():
 | 
			
		||||
		if obj is Crate:
 | 
			
		||||
			totalCrates +=1
 | 
			
		||||
	gameController.numberOfCrates(totalCrates)
 | 
			
		||||
	#gameController.numberOfCrates(totalCrates)
 | 
			
		||||
	Gamecontroller.numberOfCrates(totalCrates)
 | 
			
		||||
	
 | 
			
		||||
	#how many coints?
 | 
			
		||||
	var totalCoins =0
 | 
			
		||||
	if coins:
 | 
			
		||||
		for obj in coins.get_children():
 | 
			
		||||
			if obj is Coin:
 | 
			
		||||
				totalCoins +=1
 | 
			
		||||
				obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
 | 
			
		||||
		Gamecontroller.numberOfCoins(totalCoins)
 | 
			
		||||
		
 | 
			
		||||
	#how many bad guys 
 | 
			
		||||
	var totalBadguys =0
 | 
			
		||||
	if badguys:
 | 
			
		||||
		for obj in badguys.get_children():
 | 
			
		||||
			if obj is Slime:
 | 
			
		||||
				totalBadguys +=1
 | 
			
		||||
				obj.playerDamagSignal.connect(Gamecontroller.playerDamage)
 | 
			
		||||
		Gamecontroller.numberOfBadguys(totalBadguys)
 | 
			
		||||
	
 | 
			
		||||
	#wire up the triggers 
 | 
			
		||||
	for obj in triggers.get_children():
 | 
			
		||||
		if obj is Trigger:
 | 
			
		||||
			#wire up to GC 
 | 
			
		||||
			obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
 | 
			
		||||
			#obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
 | 
			
		||||
			obj.areaTrigger.connect(Gamecontroller._on_trigger_area_trigger)
 | 
			
		||||
	
 | 
			
		||||
	#Listen to gameController 
 | 
			
		||||
	Gamecontroller.destroySignal.connect(destroy)
 | 
			
		||||
	Gamecontroller.LevelCompleteSignal.connect(loadLevel)
 | 
			
		||||
	Gamecontroller.playerHurtSignal.connect(playerHurt)
 | 
			
		||||
	
 | 
			
		||||
func loadLevel(level):
 | 
			
		||||
	get_tree().change_scene_to_file(level)
 | 
			
		||||
	
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	buildLevel()
 | 
			
		||||
	Gamecontroller.reset()
 | 
			
		||||
	
 | 
			
		||||
func playerHurt(health):
 | 
			
		||||
	player.hurtPlayer(health)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										8
									
								
								febfabgame/Scripts/slime.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								febfabgame/Scripts/slime.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,8 @@
 | 
			
		||||
class_name Slime extends Area2D
 | 
			
		||||
 | 
			
		||||
signal playerDamagSignal 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	playerDamagSignal.emit(body, self)
 | 
			
		||||
	print("bad guy yum yum")
 | 
			
		||||
@ -15,6 +15,10 @@ run/main_scene="res://Scenes/feb_fab_game.tscn"
 | 
			
		||||
config/features=PackedStringArray("4.3", "Forward Plus")
 | 
			
		||||
config/icon="res://icon.svg"
 | 
			
		||||
 | 
			
		||||
[autoload]
 | 
			
		||||
 | 
			
		||||
Gamecontroller="*res://Scripts/gamecontroller.gd"
 | 
			
		||||
 | 
			
		||||
[display]
 | 
			
		||||
 | 
			
		||||
window/size/viewport_width=320
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user