player animations, variable triggers, working bullets
This commit is contained in:
		
							parent
							
								
									5dcc0e729b
								
							
						
					
					
						commit
						b52ead2557
					
				
							
								
								
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/objects/crate.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/objects/crate.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 1.7 KiB  | 
							
								
								
									
										34
									
								
								febfabgame/Assets/graphics/objects/crate.png.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								febfabgame/Assets/graphics/objects/crate.png.import
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,34 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="CompressedTexture2D"
 | 
			
		||||
uid="uid://dbdeeja34rpcm"
 | 
			
		||||
path="res://.godot/imported/crate.png-b305173a2c67970ad0d8a144d4e63ff0.ctex"
 | 
			
		||||
metadata={
 | 
			
		||||
"vram_texture": false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://Assets/graphics/objects/crate.png"
 | 
			
		||||
dest_files=["res://.godot/imported/crate.png-b305173a2c67970ad0d8a144d4e63ff0.ctex"]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
compress/mode=0
 | 
			
		||||
compress/high_quality=false
 | 
			
		||||
compress/lossy_quality=0.7
 | 
			
		||||
compress/hdr_compression=1
 | 
			
		||||
compress/normal_map=0
 | 
			
		||||
compress/channel_pack=0
 | 
			
		||||
mipmaps/generate=false
 | 
			
		||||
mipmaps/limit=-1
 | 
			
		||||
roughness/mode=0
 | 
			
		||||
roughness/src_normal=""
 | 
			
		||||
process/fix_alpha_border=true
 | 
			
		||||
process/premult_alpha=false
 | 
			
		||||
process/normal_map_invert_y=false
 | 
			
		||||
process/hdr_as_srgb=false
 | 
			
		||||
process/hdr_clamp_exposure=false
 | 
			
		||||
process/size_limit=0
 | 
			
		||||
detect_3d/compress_to=1
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/player/idle/Player Idle 48x48.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/player/idle/Player Idle 48x48.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 1.8 KiB  | 
@ -0,0 +1,34 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="CompressedTexture2D"
 | 
			
		||||
uid="uid://jnn6hcmfgyfo"
 | 
			
		||||
path="res://.godot/imported/Player Idle 48x48.png-89778dc220bc3b5e442a99d89a1e9928.ctex"
 | 
			
		||||
metadata={
 | 
			
		||||
"vram_texture": false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://Assets/graphics/player/idle/Player Idle 48x48.png"
 | 
			
		||||
dest_files=["res://.godot/imported/Player Idle 48x48.png-89778dc220bc3b5e442a99d89a1e9928.ctex"]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
compress/mode=0
 | 
			
		||||
compress/high_quality=false
 | 
			
		||||
compress/lossy_quality=0.7
 | 
			
		||||
compress/hdr_compression=1
 | 
			
		||||
compress/normal_map=0
 | 
			
		||||
compress/channel_pack=0
 | 
			
		||||
mipmaps/generate=false
 | 
			
		||||
mipmaps/limit=-1
 | 
			
		||||
roughness/mode=0
 | 
			
		||||
roughness/src_normal=""
 | 
			
		||||
process/fix_alpha_border=true
 | 
			
		||||
process/premult_alpha=false
 | 
			
		||||
process/normal_map_invert_y=false
 | 
			
		||||
process/hdr_as_srgb=false
 | 
			
		||||
process/hdr_clamp_exposure=false
 | 
			
		||||
process/size_limit=0
 | 
			
		||||
detect_3d/compress_to=1
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/player/jump/player jump 48x48.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/player/jump/player jump 48x48.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 1021 B  | 
@ -0,0 +1,34 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="CompressedTexture2D"
 | 
			
		||||
uid="uid://bv1oc2iwohejk"
 | 
			
		||||
path="res://.godot/imported/player jump 48x48.png-cb96bf53d7104a8fe475749788ee547c.ctex"
 | 
			
		||||
metadata={
 | 
			
		||||
"vram_texture": false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://Assets/graphics/player/jump/player jump 48x48.png"
 | 
			
		||||
dest_files=["res://.godot/imported/player jump 48x48.png-cb96bf53d7104a8fe475749788ee547c.ctex"]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
compress/mode=0
 | 
			
		||||
compress/high_quality=false
 | 
			
		||||
compress/lossy_quality=0.7
 | 
			
		||||
compress/hdr_compression=1
 | 
			
		||||
compress/normal_map=0
 | 
			
		||||
compress/channel_pack=0
 | 
			
		||||
mipmaps/generate=false
 | 
			
		||||
mipmaps/limit=-1
 | 
			
		||||
roughness/mode=0
 | 
			
		||||
roughness/src_normal=""
 | 
			
		||||
process/fix_alpha_border=true
 | 
			
		||||
process/premult_alpha=false
 | 
			
		||||
process/normal_map_invert_y=false
 | 
			
		||||
process/hdr_as_srgb=false
 | 
			
		||||
process/hdr_clamp_exposure=false
 | 
			
		||||
process/size_limit=0
 | 
			
		||||
detect_3d/compress_to=1
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/player/run/player run 48x48.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/player/run/player run 48x48.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 3.1 KiB  | 
@ -0,0 +1,34 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="CompressedTexture2D"
 | 
			
		||||
uid="uid://ciaht230dnmu3"
 | 
			
		||||
path="res://.godot/imported/player run 48x48.png-9864f67f072e7f64b36c65e3e85745f1.ctex"
 | 
			
		||||
metadata={
 | 
			
		||||
"vram_texture": false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://Assets/graphics/player/run/player run 48x48.png"
 | 
			
		||||
dest_files=["res://.godot/imported/player run 48x48.png-9864f67f072e7f64b36c65e3e85745f1.ctex"]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
compress/mode=0
 | 
			
		||||
compress/high_quality=false
 | 
			
		||||
compress/lossy_quality=0.7
 | 
			
		||||
compress/hdr_compression=1
 | 
			
		||||
compress/normal_map=0
 | 
			
		||||
compress/channel_pack=0
 | 
			
		||||
mipmaps/generate=false
 | 
			
		||||
mipmaps/limit=-1
 | 
			
		||||
roughness/mode=0
 | 
			
		||||
roughness/src_normal=""
 | 
			
		||||
process/fix_alpha_border=true
 | 
			
		||||
process/premult_alpha=false
 | 
			
		||||
process/normal_map_invert_y=false
 | 
			
		||||
process/hdr_as_srgb=false
 | 
			
		||||
process/hdr_clamp_exposure=false
 | 
			
		||||
process/size_limit=0
 | 
			
		||||
detect_3d/compress_to=1
 | 
			
		||||
							
								
								
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/projectiles/pixel_bullet.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								febfabgame/Assets/graphics/projectiles/pixel_bullet.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 3.8 KiB  | 
@ -0,0 +1,34 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="CompressedTexture2D"
 | 
			
		||||
uid="uid://n3642h5jwslv"
 | 
			
		||||
path="res://.godot/imported/pixel_bullet.png-ed71f7728f29fcc66cd3972db4fb4d47.ctex"
 | 
			
		||||
metadata={
 | 
			
		||||
"vram_texture": false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://Assets/graphics/projectiles/pixel_bullet.png"
 | 
			
		||||
dest_files=["res://.godot/imported/pixel_bullet.png-ed71f7728f29fcc66cd3972db4fb4d47.ctex"]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
compress/mode=0
 | 
			
		||||
compress/high_quality=false
 | 
			
		||||
compress/lossy_quality=0.7
 | 
			
		||||
compress/hdr_compression=1
 | 
			
		||||
compress/normal_map=0
 | 
			
		||||
compress/channel_pack=0
 | 
			
		||||
mipmaps/generate=false
 | 
			
		||||
mipmaps/limit=-1
 | 
			
		||||
roughness/mode=0
 | 
			
		||||
roughness/src_normal=""
 | 
			
		||||
process/fix_alpha_border=true
 | 
			
		||||
process/premult_alpha=false
 | 
			
		||||
process/normal_map_invert_y=false
 | 
			
		||||
process/hdr_as_srgb=false
 | 
			
		||||
process/hdr_clamp_exposure=false
 | 
			
		||||
process/size_limit=0
 | 
			
		||||
detect_3d/compress_to=1
 | 
			
		||||
@ -1,6 +1,7 @@
 | 
			
		||||
[gd_scene load_steps=3 format=3 uid="uid://cy7x36mdb5oxu"]
 | 
			
		||||
[gd_scene load_steps=4 format=3 uid="uid://cy7x36mdb5oxu"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/bullet.gd" id="1_74gno"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://n3642h5jwslv" path="res://Assets/graphics/projectiles/pixel_bullet.png" id="2_abfvl"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vnal2"]
 | 
			
		||||
size = Vector2(20, 4)
 | 
			
		||||
@ -12,4 +13,9 @@ script = ExtResource("1_74gno")
 | 
			
		||||
shape = SubResource("RectangleShape2D_vnal2")
 | 
			
		||||
debug_color = Color(0.857955, 0.291109, 0.565473, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="."]
 | 
			
		||||
position = Vector2(-5, 2)
 | 
			
		||||
scale = Vector2(-0.14505, 0.0734948)
 | 
			
		||||
texture = ExtResource("2_abfvl")
 | 
			
		||||
 | 
			
		||||
[connection signal="body_shape_entered" from="." to="." method="_on_body_shape_entered"]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										20
									
								
								febfabgame/Scenes/crate.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								febfabgame/Scenes/crate.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
 | 
			
		||||
[gd_scene load_steps=3 format=3 uid="uid://bad28kns14sve"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://dbdeeja34rpcm" path="res://Assets/graphics/objects/crate.png" id="1_jxgyj"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_57esh"]
 | 
			
		||||
size = Vector2(52, 56)
 | 
			
		||||
 | 
			
		||||
[node name="Crate1" type="RigidBody2D"]
 | 
			
		||||
position = Vector2(-2, -2)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
			
		||||
shape = SubResource("RectangleShape2D_57esh")
 | 
			
		||||
debug_color = Color(0.812962, 0.406946, 0.115236, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="Sprite2D" type="Sprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(0, 4)
 | 
			
		||||
scale = Vector2(0.186279, 0.198245)
 | 
			
		||||
texture = ExtResource("1_jxgyj")
 | 
			
		||||
@ -1,21 +1,22 @@
 | 
			
		||||
[gd_scene load_steps=10 format=3 uid="uid://cpuc12n61qg6b"]
 | 
			
		||||
[gd_scene load_steps=12 format=3 uid="uid://cpuc12n61qg6b"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/trigger.gd" id="1_a0h8u"]
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/gamecontroller.gd" id="1_amnm6"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://d0ve3ds64sk3p" path="res://Scenes/trigger.tscn" id="2_k6dhr"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://b0snboj7mbad5" path="res://Scenes/player.tscn" id="3_3yq6m"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://bad28kns14sve" path="res://Scenes/crate.tscn" id="3_gnicf"]
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/crate.gd" id="4_5gakl"]
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://cy7x36mdb5oxu" path="res://Scenes/bullet.tscn" id="4_bk63h"]
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/scene_manager.gd" id="5_4nsas"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_qkap3"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_skxer"]
 | 
			
		||||
radius = 48.0
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfjal"]
 | 
			
		||||
size = Vector2(65, 20)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_57esh"]
 | 
			
		||||
size = Vector2(52, 56)
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_fgkk4"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ilkes"]
 | 
			
		||||
size = Vector2(20, 134)
 | 
			
		||||
 | 
			
		||||
[node name="FebFabGame" type="Node2D"]
 | 
			
		||||
script = ExtResource("1_amnm6")
 | 
			
		||||
@ -27,15 +28,6 @@ metadata/_edit_group_ = true
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
 | 
			
		||||
shape = SubResource("WorldBoundaryShape2D_qkap3")
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" type="Area2D" parent="."]
 | 
			
		||||
position = Vector2(727, 529)
 | 
			
		||||
script = ExtResource("1_a0h8u")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
 | 
			
		||||
shape = SubResource("CircleShape2D_skxer")
 | 
			
		||||
debug_color = Color(0.50428, 0.445656, 0.95237, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="Level" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Brick" type="StaticBody2D" parent="Level"]
 | 
			
		||||
@ -65,44 +57,23 @@ shape = SubResource("RectangleShape2D_yfjal")
 | 
			
		||||
 | 
			
		||||
[node name="Crates" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Crate1" type="RigidBody2D" parent="Crates"]
 | 
			
		||||
position = Vector2(642, 251)
 | 
			
		||||
rotation = -0.585206
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
[node name="Crate1" parent="Crates" instance=ExtResource("3_gnicf")]
 | 
			
		||||
position = Vector2(604, 239)
 | 
			
		||||
rotation = -0.26268
 | 
			
		||||
script = ExtResource("4_5gakl")
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate1"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_57esh")
 | 
			
		||||
debug_color = Color(0.812962, 0.406946, 0.115236, 0.42)
 | 
			
		||||
[node name="Crate2" parent="Crates" instance=ExtResource("3_gnicf")]
 | 
			
		||||
position = Vector2(340, 130)
 | 
			
		||||
rotation = 0.262166
 | 
			
		||||
script = ExtResource("4_5gakl")
 | 
			
		||||
 | 
			
		||||
[node name="Crate4" type="RigidBody2D" parent="Crates"]
 | 
			
		||||
position = Vector2(353, 97)
 | 
			
		||||
rotation = 1.62165
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate4"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_57esh")
 | 
			
		||||
debug_color = Color(0.812962, 0.406946, 0.115236, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="Crate2" type="RigidBody2D" parent="Crates"]
 | 
			
		||||
position = Vector2(664, 155)
 | 
			
		||||
rotation = 0.531432
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate2"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_57esh")
 | 
			
		||||
debug_color = Color(0.812962, 0.406946, 0.115236, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="Crate3" type="RigidBody2D" parent="Crates"]
 | 
			
		||||
position = Vector2(843, 88)
 | 
			
		||||
rotation = 0.531432
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/Crate3"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_57esh")
 | 
			
		||||
debug_color = Color(0.812962, 0.406946, 0.115236, 0.42)
 | 
			
		||||
[node name="Crate3" parent="Crates" instance=ExtResource("3_gnicf")]
 | 
			
		||||
position = Vector2(849, 118)
 | 
			
		||||
rotation = -0.248451
 | 
			
		||||
script = ExtResource("4_5gakl")
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_3yq6m")]
 | 
			
		||||
position = Vector2(440, 243)
 | 
			
		||||
position = Vector2(158, 94)
 | 
			
		||||
 | 
			
		||||
[node name="Area2D" parent="." instance=ExtResource("4_bk63h")]
 | 
			
		||||
position = Vector2(236, 307)
 | 
			
		||||
@ -111,5 +82,20 @@ position = Vector2(236, 307)
 | 
			
		||||
unique_name_in_owner = true
 | 
			
		||||
script = ExtResource("5_4nsas")
 | 
			
		||||
 | 
			
		||||
[connection signal="areaTrigger" from="Trigger" to="." method="_on_trigger_area_trigger"]
 | 
			
		||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
 | 
			
		||||
[node name="triggers" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" parent="triggers" instance=ExtResource("2_k6dhr")]
 | 
			
		||||
effect = "destroy"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
 | 
			
		||||
shape = SubResource("CircleShape2D_fgkk4")
 | 
			
		||||
debug_color = Color(0.62821, 0.394472, 0.903221, 0.42)
 | 
			
		||||
 | 
			
		||||
[node name="powerup" parent="triggers" instance=ExtResource("2_k6dhr")]
 | 
			
		||||
position = Vector2(949, 469)
 | 
			
		||||
effect = "powerup"
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
 | 
			
		||||
position = Vector2(4, -1)
 | 
			
		||||
shape = SubResource("RectangleShape2D_ilkes")
 | 
			
		||||
debug_color = Color(0.304464, 0.623664, 0.204875, 0.42)
 | 
			
		||||
 | 
			
		||||
@ -1,9 +1,177 @@
 | 
			
		||||
[gd_scene load_steps=3 format=3 uid="uid://b0snboj7mbad5"]
 | 
			
		||||
[gd_scene load_steps=28 format=3 uid="uid://b0snboj7mbad5"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_mjl5w"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://jnn6hcmfgyfo" path="res://Assets/graphics/player/idle/Player Idle 48x48.png" id="2_20p21"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://ciaht230dnmu3" path="res://Assets/graphics/player/run/player run 48x48.png" id="3_ergv2"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://bv1oc2iwohejk" path="res://Assets/graphics/player/jump/player jump 48x48.png" id="3_riawr"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_xiumq"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_u237n"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mwuqw"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gtkhb"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vtevr"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jrohu"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rgamt"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_puq2s"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ppcu1"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_0p4g1"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(384, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dg258"]
 | 
			
		||||
atlas = ExtResource("2_20p21")
 | 
			
		||||
region = Rect2(432, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ehgkh"]
 | 
			
		||||
atlas = ExtResource("3_riawr")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_w5jq5"]
 | 
			
		||||
atlas = ExtResource("3_riawr")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_d44wy"]
 | 
			
		||||
atlas = ExtResource("3_riawr")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_yr6yg"]
 | 
			
		||||
atlas = ExtResource("3_ergv2")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tefua"]
 | 
			
		||||
atlas = ExtResource("3_ergv2")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f0env"]
 | 
			
		||||
atlas = ExtResource("3_ergv2")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_uigva"]
 | 
			
		||||
atlas = ExtResource("3_ergv2")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kiw7g"]
 | 
			
		||||
atlas = ExtResource("3_ergv2")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5wcjn"]
 | 
			
		||||
atlas = ExtResource("3_ergv2")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_htmkr"]
 | 
			
		||||
atlas = ExtResource("3_ergv2")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dyj62"]
 | 
			
		||||
atlas = ExtResource("3_ergv2")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="SpriteFrames" id="SpriteFrames_tbufb"]
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_u237n")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_mwuqw")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_gtkhb")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_vtevr")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_jrohu")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_rgamt")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_puq2s")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_ppcu1")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_0p4g1")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_dg258")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"idle",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_ehgkh")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_w5jq5")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_d44wy")
 | 
			
		||||
}],
 | 
			
		||||
"loop": false,
 | 
			
		||||
"name": &"jump",
 | 
			
		||||
"speed": 9.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_yr6yg")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_tefua")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_f0env")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_uigva")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_kiw7g")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_5wcjn")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_htmkr")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_dyj62")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"run",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}]
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" type="CharacterBody2D"]
 | 
			
		||||
script = ExtResource("1_mjl5w")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
@ -23,3 +191,13 @@ position = Vector2(24, -26)
 | 
			
		||||
 | 
			
		||||
[node name="leftTarget" type="Node2D" parent="."]
 | 
			
		||||
position = Vector2(-25, -26)
 | 
			
		||||
 | 
			
		||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
position = Vector2(2, -11)
 | 
			
		||||
scale = Vector2(1.54734, 1.26736)
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_tbufb")
 | 
			
		||||
animation = &"jump"
 | 
			
		||||
autoplay = "jump"
 | 
			
		||||
 | 
			
		||||
[node name="Camera2D" type="Camera2D" parent="."]
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										10
									
								
								febfabgame/Scenes/trigger.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								febfabgame/Scenes/trigger.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
			
		||||
[gd_scene load_steps=2 format=3 uid="uid://d0ve3ds64sk3p"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://Scripts/trigger.gd" id="1_0ht8v"]
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" type="Area2D"]
 | 
			
		||||
position = Vector2(727, 529)
 | 
			
		||||
script = ExtResource("1_0ht8v")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
extends CharacterBody2D
 | 
			
		||||
class_name Player extends CharacterBody2D
 | 
			
		||||
@onready var playerGraphic: AnimatedSprite2D = $AnimatedSprite2D
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const SPEED = 200.0
 | 
			
		||||
@ -9,6 +10,7 @@ var faceLeft = false
 | 
			
		||||
var pushRightEnabled = false
 | 
			
		||||
var pushLeftEnabled = false
 | 
			
		||||
var pushTarget
 | 
			
		||||
var isJumping = false 
 | 
			
		||||
 | 
			
		||||
@onready var right_cast: RayCast2D = $rightCast
 | 
			
		||||
@onready var left_cast: RayCast2D = $leftCast
 | 
			
		||||
@ -21,10 +23,16 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
	# Add the gravity.
 | 
			
		||||
	if not is_on_floor():
 | 
			
		||||
		velocity += get_gravity() * delta
 | 
			
		||||
	else:
 | 
			
		||||
		isJumping = false 
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
	# Handle jump.
 | 
			
		||||
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
 | 
			
		||||
		velocity.y = JUMP_VELOCITY
 | 
			
		||||
		isJumping = true 
 | 
			
		||||
		playerGraphic.play("jump")
 | 
			
		||||
 | 
			
		||||
	# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
	# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
@ -47,11 +55,19 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
		velocity.x = direction * SPEED
 | 
			
		||||
	else:
 | 
			
		||||
		velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
	if direction:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			playerGraphic.play("run")
 | 
			
		||||
	if direction ==0:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			playerGraphic.play("idle")
 | 
			
		||||
		
 | 
			
		||||
	if direction <0:
 | 
			
		||||
		faceLeft = true
 | 
			
		||||
		playerGraphic.flip_h = true
 | 
			
		||||
	if direction >0:
 | 
			
		||||
		faceLeft = false
 | 
			
		||||
		playerGraphic.flip_h = false
 | 
			
		||||
			
 | 
			
		||||
 | 
			
		||||
	move_and_slide()
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
class_name Bullet extends Area2D
 | 
			
		||||
@onready var bulletGraphic: Sprite2D = $Sprite2D
 | 
			
		||||
 | 
			
		||||
var speed = 750
 | 
			
		||||
 | 
			
		||||
@ -6,6 +7,10 @@ signal hit(bullet, body)
 | 
			
		||||
 | 
			
		||||
func setSpeed(value):
 | 
			
		||||
	speed = value
 | 
			
		||||
	if speed <0:
 | 
			
		||||
		bulletGraphic.flip_h = true
 | 
			
		||||
	if speed >0:
 | 
			
		||||
		bulletGraphic.flip_h = false 
 | 
			
		||||
	
 | 
			
		||||
#animation
 | 
			
		||||
func _physics_process(delta: float) -> void:
 | 
			
		||||
@ -14,4 +19,5 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
 | 
			
		||||
func _on_body_shape_entered(body_rid: RID, body: Node2D, body_shape_index: int, local_shape_index: int) -> void:
 | 
			
		||||
	print("bullet collision")
 | 
			
		||||
	hit.emit(self, body)
 | 
			
		||||
	if not body is Player:
 | 
			
		||||
		hit.emit(self, body)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										1
									
								
								febfabgame/Scripts/crate.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								febfabgame/Scripts/crate.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1 @@
 | 
			
		||||
class_name Crate extends RigidBody2D
 | 
			
		||||
@ -1,4 +1,4 @@
 | 
			
		||||
extends Node2D
 | 
			
		||||
class_name GameController extends Node2D
 | 
			
		||||
 | 
			
		||||
# Game Data 
 | 
			
		||||
var totalCrates = 4
 | 
			
		||||
@ -9,17 +9,35 @@ var cratesDestroyed = 0
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_trigger_area_trigger(body) -> void:
 | 
			
		||||
	print("game controller knows about crate destruction")
 | 
			
		||||
	cratesDestroyed +=1
 | 
			
		||||
	totalCrates -=1
 | 
			
		||||
	#kill em
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
	if totalCrates <=0:
 | 
			
		||||
		print("win")
 | 
			
		||||
func _on_trigger_area_trigger(effect, body) -> void:
 | 
			
		||||
	print("Do effect "+effect)
 | 
			
		||||
	match effect:
 | 
			
		||||
		"destroy":
 | 
			
		||||
			#write code to destroy
 | 
			
		||||
			if body is Crate:
 | 
			
		||||
				%SceneManager.destroy(body)
 | 
			
		||||
				cratesDestroyed +=1
 | 
			
		||||
		"powerup":
 | 
			
		||||
			#write code to powerup
 | 
			
		||||
			if body is Player:
 | 
			
		||||
				print("POWERRRRRR UP")
 | 
			
		||||
				#Player.SPEED = 700 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func bulletHit(body):
 | 
			
		||||
	print("game controller knows bullet hit")
 | 
			
		||||
	if body is Crate:
 | 
			
		||||
		print("you've hit a crate")
 | 
			
		||||
		cratesDestroyed +=1
 | 
			
		||||
		%SceneManager.destroy(body)
 | 
			
		||||
		print("crates Remaining :: "+str(totalCrates - cratesDestroyed))
 | 
			
		||||
		
 | 
			
		||||
func numberOfCrates(value):
 | 
			
		||||
	totalCrates = value 
 | 
			
		||||
	print("Game Controller know scrates "+str(totalCrates))
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,7 @@
 | 
			
		||||
extends Node
 | 
			
		||||
@onready var gameController: GameController = $".."
 | 
			
		||||
@onready var crates: Node2D = $"../Crates"
 | 
			
		||||
@onready var triggers: Node2D = $"../triggers"
 | 
			
		||||
 | 
			
		||||
var bulletsFiredTotal = 0
 | 
			
		||||
var bulletsMadeTotal = 0
 | 
			
		||||
@ -19,6 +22,7 @@ func bulletFactory():
 | 
			
		||||
		
 | 
			
		||||
	bulletArray.push_front(mybullet)
 | 
			
		||||
	return mybullet
 | 
			
		||||
	
 | 
			
		||||
# order desk for bullets 
 | 
			
		||||
func makeBullet(position, speed):
 | 
			
		||||
	print("make a bullet")
 | 
			
		||||
@ -26,11 +30,30 @@ func makeBullet(position, speed):
 | 
			
		||||
	owner.add_child(newBullet)
 | 
			
		||||
	newBullet.setSpeed(speed)
 | 
			
		||||
	newBullet.transform = position
 | 
			
		||||
	
 | 
			
		||||
func bulletHit(bullet, body):
 | 
			
		||||
	print("tell the game controller a bullet hit smthn")
 | 
			
		||||
	gameController.bulletHit(body)
 | 
			
		||||
	bullet.setSpeed(0)
 | 
			
		||||
	bullet.position = Vector2(-100,-100)
 | 
			
		||||
	
 | 
			
		||||
func destroy(body):
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
	
 | 
			
		||||
func buildLevel():
 | 
			
		||||
	#how many crates?
 | 
			
		||||
	var totalCrates = 0
 | 
			
		||||
	for obj in crates.get_children():
 | 
			
		||||
		if obj is Crate:
 | 
			
		||||
			totalCrates +=1
 | 
			
		||||
	gameController.numberOfCrates(totalCrates)
 | 
			
		||||
	
 | 
			
		||||
	#wire up the triggers 
 | 
			
		||||
	for obj in triggers.get_children():
 | 
			
		||||
		if obj is Trigger:
 | 
			
		||||
			#wire up to GC 
 | 
			
		||||
			obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
 | 
			
		||||
	
 | 
			
		||||
	
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	buildLevel()
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
@ -1,11 +1,13 @@
 | 
			
		||||
extends Area2D
 | 
			
		||||
class_name Trigger extends Area2D
 | 
			
		||||
@export var effect="alert"
 | 
			
		||||
 | 
			
		||||
signal areaTrigger(Object)
 | 
			
		||||
signal areaTrigger(effect, Object)
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	print("Trigger is Active")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta: float) -> void:
 | 
			
		||||
	pass
 | 
			
		||||
@ -13,4 +15,4 @@ func _process(delta: float) -> void:
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("body collision in trigger")
 | 
			
		||||
	areaTrigger.emit(body)
 | 
			
		||||
	areaTrigger.emit(effect, body)
 | 
			
		||||
 | 
			
		||||
@ -15,6 +15,14 @@ run/main_scene="res://Scenes/feb_fab_game.tscn"
 | 
			
		||||
config/features=PackedStringArray("4.3", "Forward Plus")
 | 
			
		||||
config/icon="res://icon.svg"
 | 
			
		||||
 | 
			
		||||
[display]
 | 
			
		||||
 | 
			
		||||
window/size/viewport_width=428
 | 
			
		||||
window/size/viewport_height=240
 | 
			
		||||
window/size/window_width_override=960
 | 
			
		||||
window/size/window_height_override=540
 | 
			
		||||
window/stretch/mode="viewport"
 | 
			
		||||
 | 
			
		||||
[file_customization]
 | 
			
		||||
 | 
			
		||||
folder_colors={
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user