FebGame/febfabgame/Scripts/trigger.gd

17 lines
387 B
GDScript

extends Area2D
signal areaTrigger(Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Trigger is Active")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("body collision in trigger")
areaTrigger.emit(body)