AprilGodotGame/.godot/editor/editor_layout.cfg

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2025-04-15 00:57:43 +00:00
[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=1
dock_floating={}
dock_filesystem_h_split_offset=240
dock_filesystem_v_split_offset=0
dock_filesystem_display_mode=0
dock_filesystem_file_sort=0
dock_filesystem_file_list_display_mode=1
dock_filesystem_selected_paths=PackedStringArray("res://Scripts/")
dock_filesystem_uncollapsed_paths=PackedStringArray("Favorites", "res://", "res://Scripts/", "res://Scenes/")
dock_node_current_tab=0
dock_history_include_scene=true
dock_history_include_global=true
dock_bottom=[]
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=270
dock_hsplit_3=-270
dock_hsplit_4=0
dock_3="Scene,Import"
dock_4="FileSystem"
dock_5="Inspector,Node,History"
[EditorNode]
open_scenes=PackedStringArray("res://Scenes/game.tscn", "res://Scenes/Lil_Guy.tscn", "res://Scenes/Crate.tscn", "res://Scenes/Bullet.tscn")
current_scene="res://Scenes/Bullet.tscn"
center_split_offset=0
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
selected_bottom_panel_item=0
[EditorWindow]
screen=0
mode="maximized"
position=Vector2i(66, 69)
[ScriptEditor]
open_scripts=["res://Scripts/Bullet.gd", "res://Scripts/crate.gd", "res://Scripts/gamecontroller.gd", "res://Scripts/player.gd", "res://Scripts/scene_manager.gd"]
selected_script="res://Scripts/scene_manager.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(411, 191, 1164, 695)
floating_window_screen=0
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0