AprilGodotGame/.godot/editor/game.tscn-folding-d45e16ca8d170891778b9dcfa9c69e68.cfg

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2025-04-15 00:57:43 +00:00
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform"), NodePath("Level/StaticBody2D3"), PackedStringArray("Transform"), NodePath("Level/StaticBody2D2"), PackedStringArray("Transform"), NodePath("Level/StaticBody2D"), PackedStringArray("Transform"), NodePath("Level/StaticBody2D4"), PackedStringArray("Transform"), NodePath("Level/StaticBody2D5"), PackedStringArray("Transform"), NodePath("Level/Floor"), PackedStringArray("Transform"), NodePath("Level/Wall Right"), PackedStringArray("Transform"), NodePath("Level/Wall Left"), PackedStringArray("Transform"), NodePath("Crates"), PackedStringArray("Transform"), NodePath("Trigger"), PackedStringArray("Transform"), NodePath("Trigger2"), PackedStringArray("Transform")]
resource_unfolds=["res://Scenes/game.tscn::RectangleShape2D_2poj3", PackedStringArray("Resource"), "res://Scenes/game.tscn::WorldBoundaryShape2D_ebmjs", PackedStringArray("Resource")]
nodes_folded=[NodePath("Level"), NodePath("Crates")]