From ac8b1c1008162cb981eb84cfec8ad9afa36f804c Mon Sep 17 00:00:00 2001 From: AliJaffar Date: Mon, 7 Apr 2025 20:59:01 -0400 Subject: [PATCH] made a little game :) --- Scenes/game.tscn | 208 ++++++++++++++++++++++++++++++++++ Scenes/trigger.tscn | 16 +++ Scripts/gamecontroller.gd | 31 +++++ Scripts/gamecontroller.gd.uid | 1 + Scripts/player.gd | 30 +++++ Scripts/player.gd.uid | 1 + Scripts/trigger.gd | 18 +++ Scripts/trigger.gd.uid | 1 + icon.svg | 1 + icon.svg.import | 37 ++++++ project.godot | 23 ++++ 11 files changed, 367 insertions(+) create mode 100644 Scenes/game.tscn create mode 100644 Scenes/trigger.tscn create mode 100644 Scripts/gamecontroller.gd create mode 100644 Scripts/gamecontroller.gd.uid create mode 100644 Scripts/player.gd create mode 100644 Scripts/player.gd.uid create mode 100644 Scripts/trigger.gd create mode 100644 Scripts/trigger.gd.uid create mode 100644 icon.svg create mode 100644 icon.svg.import create mode 100644 project.godot diff --git a/Scenes/game.tscn b/Scenes/game.tscn new file mode 100644 index 0000000..d686749 --- /dev/null +++ b/Scenes/game.tscn @@ -0,0 +1,208 @@ +[gd_scene load_steps=8 format=3 uid="uid://dqqdib5anaqda"] + +[ext_resource type="Script" uid="uid://6kq7f7nsuejr" path="res://Scripts/player.gd" id="1_ebmjs"] +[ext_resource type="Script" uid="uid://ddcndcxphdnbe" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"] +[ext_resource type="PackedScene" uid="uid://u7ewyn4lu0fd" path="res://Scenes/trigger.tscn" id="3_wrm1d"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"] +size = Vector2(76, 10) + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_ebmjs"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"] + +[node name="Game" type="Node2D"] +script = ExtResource("1_wrm1d") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(296, 236) +script = ExtResource("1_ebmjs") +pushpower = 100 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +rotation = -0.350821 +shape = SubResource("CircleShape2D_2poj3") +debug_color = Color(0.764788, 0.66753, 0.0160379, 0.42) +metadata/_edit_group_ = true + +[node name="Level" type="Node2D" parent="."] + +[node name="StaticBody2D3" type="StaticBody2D" parent="Level"] +position = Vector2(298, 317) +rotation = -1.58728 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D3"] +shape = SubResource("RectangleShape2D_2poj3") + +[node name="StaticBody2D2" type="StaticBody2D" parent="Level"] +position = Vector2(271, 406) +rotation = -0.727525 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2"] +shape = SubResource("RectangleShape2D_2poj3") + +[node name="StaticBody2D" type="StaticBody2D" parent="Level"] +position = Vector2(98, 265) +rotation = 0.569025 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D"] +shape = SubResource("RectangleShape2D_2poj3") + +[node name="StaticBody2D4" type="StaticBody2D" parent="Level"] +position = Vector2(75, 352) +rotation = 0.569025 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D4"] +shape = SubResource("RectangleShape2D_2poj3") + +[node name="StaticBody2D5" type="StaticBody2D" parent="Level"] +position = Vector2(208, 471) +rotation = 2.21888 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D5"] +shape = SubResource("RectangleShape2D_2poj3") + +[node name="Floor" type="StaticBody2D" parent="Level"] +position = Vector2(349, 592) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor"] +shape = SubResource("WorldBoundaryShape2D_ebmjs") + +[node name="Wall Right" type="StaticBody2D" parent="Level"] +position = Vector2(731, 413) +rotation = -1.5822 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Wall Right"] +shape = SubResource("WorldBoundaryShape2D_ebmjs") + +[node name="Wall Left" type="StaticBody2D" parent="Level"] +position = Vector2(40, 429) +rotation = 1.55732 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Wall Left"] +shape = SubResource("WorldBoundaryShape2D_ebmjs") + +[node name="Crates" type="Node2D" parent="."] +position = Vector2(275, 437) +rotation = 0.569025 + +[node name="RigidBody2D" type="RigidBody2D" parent="Crates"] +position = Vector2(-242.127, -31.5034) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="RigidBody2D2" type="RigidBody2D" parent="Crates"] +position = Vector2(-206.831, 8.83478) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D2"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="RigidBody2D3" type="RigidBody2D" parent="Crates"] +position = Vector2(-255.422, -76.4171) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D3"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="RigidBody2D4" type="RigidBody2D" parent="Crates"] +position = Vector2(-134.553, -145.415) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D4"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="RigidBody2D5" type="RigidBody2D" parent="Crates"] +position = Vector2(-214.387, -75.3609) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D5"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="RigidBody2D6" type="RigidBody2D" parent="Crates"] +position = Vector2(-140.818, -34.5737) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D6"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="RigidBody2D7" type="RigidBody2D" parent="Crates"] +position = Vector2(-163.854, -180.091) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D7"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="RigidBody2D8" type="RigidBody2D" parent="Crates"] +position = Vector2(-101.754, -90.4219) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D8"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="RigidBody2D9" type="RigidBody2D" parent="Crates"] +position = Vector2(-112.026, 12.2986) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D9"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="RigidBody2D10" type="RigidBody2D" parent="Crates"] +position = Vector2(-106.719, -48.0739) +rotation = -0.836123 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D10"] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.869343, 0.113237, 0.265816, 0.42) +metadata/_edit_group_ = true + +[node name="Trigger" parent="." instance=ExtResource("3_wrm1d")] +position = Vector2(112, 516) + +[node name="Trigger2" parent="." instance=ExtResource("3_wrm1d")] +position = Vector2(654, 121) +effect = "teleport" + +[connection signal="triggerFired" from="Trigger" to="." method="_on_trigger_fired"] +[connection signal="triggerFired" from="Trigger2" to="." method="_on_trigger_fired"] diff --git a/Scenes/trigger.tscn b/Scenes/trigger.tscn new file mode 100644 index 0000000..e4f12aa --- /dev/null +++ b/Scenes/trigger.tscn @@ -0,0 +1,16 @@ +[gd_scene load_steps=3 format=3 uid="uid://u7ewyn4lu0fd"] + +[ext_resource type="Script" uid="uid://clbpgfj6s8et" path="res://Scripts/trigger.gd" id="1_r7rtx"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_ebmjs"] + +[node name="Trigger" type="Area2D"] +scale = Vector2(6.80129, 5.87317) +script = ExtResource("1_r7rtx") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_ebmjs") +debug_color = Color(0.976298, 0.312086, 0, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scripts/gamecontroller.gd b/Scripts/gamecontroller.gd new file mode 100644 index 0000000..4a836b1 --- /dev/null +++ b/Scripts/gamecontroller.gd @@ -0,0 +1,31 @@ +class_name GameController extends Node2D +var totalCrates = 10 +var timeLimit = 4 +var timer = Timer.new() + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondCounter) + timer.start()# Replace with function body. +func secondCounter(): + print("tick") + timeLimit -=1 + if timeLimit <= 0: + print ("YOU LOSE") + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + +func _on_trigger_fired(effect: Variant, body: Variant) -> void: + print("GameController knows :: "+effect) + if effect=="destroy": + totalCrates -=1 + print("Crates Remaining"+str(totalCrates))# Replace with function body. + body.queue_free() + if totalCrates==0: + print("YOU WIN") + get_tree().reload_current_scene() diff --git a/Scripts/gamecontroller.gd.uid b/Scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..d11c087 --- /dev/null +++ b/Scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://ddcndcxphdnbe diff --git a/Scripts/player.gd b/Scripts/player.gd new file mode 100644 index 0000000..1a70aa8 --- /dev/null +++ b/Scripts/player.gd @@ -0,0 +1,30 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + +@export var pushpower = 80 + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision (i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * pushpower) diff --git a/Scripts/player.gd.uid b/Scripts/player.gd.uid new file mode 100644 index 0000000..01491df --- /dev/null +++ b/Scripts/player.gd.uid @@ -0,0 +1 @@ +uid://6kq7f7nsuejr diff --git a/Scripts/trigger.gd b/Scripts/trigger.gd new file mode 100644 index 0000000..4d3296e --- /dev/null +++ b/Scripts/trigger.gd @@ -0,0 +1,18 @@ +extends Area2D + +@export var effect = "destroy" + +signal triggerFired(effect, body) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print ("trigger fired"+effect) + triggerFired.emit(effect, body)# Re place with function body. diff --git a/Scripts/trigger.gd.uid b/Scripts/trigger.gd.uid new file mode 100644 index 0000000..46f5ef6 --- /dev/null +++ b/Scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://clbpgfj6s8et diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..9d8b7fa --- /dev/null +++ b/icon.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/icon.svg.import b/icon.svg.import new file mode 100644 index 0000000..0a8926c --- /dev/null +++ b/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c3b16be3eplvt" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..7a5c558 --- /dev/null +++ b/project.godot @@ -0,0 +1,23 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="My First Game :)" +run/main_scene="res://Scenes/game.tscn" +config/features=PackedStringArray("4.4", "Forward Plus") +config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://Scenes/": "red", +"res://Scripts/": "orange" +}