Added graphics animations, tilesets and tilemaps with physics layer, and player state machine.
BIN
assets/destructibles/crate.png
Normal file
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After Width: | Height: | Size: 1.7 KiB |
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Normal file
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assets/environment/Terrain (32x32).png
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Normal file
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[deps]
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process/premult_alpha=false
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BIN
assets/player/charging/Player Punch 64x64.png
Normal file
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After Width: | Height: | Size: 3.2 KiB |
40
assets/player/charging/Player Punch 64x64.png.import
Normal file
@ -0,0 +1,40 @@
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[remap]
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||||||
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path="res://.godot/imported/Player Punch 64x64.png-e81d95f7286a1f82c2b84ff5ac90cdcb.ctex"
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||||||
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metadata={
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||||||
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[deps]
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||||||
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source_file="res://assets/player/charging/Player Punch 64x64.png"
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||||||
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dest_files=["res://.godot/imported/Player Punch 64x64.png-e81d95f7286a1f82c2b84ff5ac90cdcb.ctex"]
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||||||
|
roughness/src_normal=""
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||||||
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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||||||
BIN
assets/player/idle/Player Idle 48x48.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
40
assets/player/idle/Player Idle 48x48.png.import
Normal file
@ -0,0 +1,40 @@
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|
[remap]
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importer="texture"
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type="CompressedTexture2D"
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||||||
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uid="uid://drblapyhrti2g"
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||||||
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path="res://.godot/imported/Player Idle 48x48.png-f4dc4a776c51960ade42b56516ebdf44.ctex"
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metadata={
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"vram_texture": false
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}
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||||||
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||||||
|
[deps]
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||||||
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||||||
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source_file="res://assets/player/idle/Player Idle 48x48.png"
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dest_files=["res://.godot/imported/Player Idle 48x48.png-f4dc4a776c51960ade42b56516ebdf44.ctex"]
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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||||||
BIN
assets/player/jump_fall/player jump 48x48.png
Normal file
|
After Width: | Height: | Size: 1021 B |
40
assets/player/jump_fall/player jump 48x48.png.import
Normal file
@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bth27gwckesmw"
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path="res://.godot/imported/player jump 48x48.png-76072e8defb6fa3b97cc972a34149281.ctex"
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metadata={
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}
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[deps]
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source_file="res://assets/player/jump_fall/player jump 48x48.png"
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dest_files=["res://.godot/imported/player jump 48x48.png-76072e8defb6fa3b97cc972a34149281.ctex"]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
|
||||||
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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||||||
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process/channel_remap/blue=2
|
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process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/player/run/player run 48x48.png
Normal file
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After Width: | Height: | Size: 3.1 KiB |
40
assets/player/run/player run 48x48.png.import
Normal file
@ -0,0 +1,40 @@
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|
[remap]
|
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||||||
|
importer="texture"
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type="CompressedTexture2D"
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uid="uid://dawy2436kryh5"
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path="res://.godot/imported/player run 48x48.png-88a3d854902c0e89fc61b644954350dd.ctex"
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||||||
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metadata={
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"vram_texture": false
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||||||
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}
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||||||
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|
||||||
|
[deps]
|
||||||
|
|
||||||
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source_file="res://assets/player/run/player run 48x48.png"
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||||||
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dest_files=["res://.godot/imported/player run 48x48.png-88a3d854902c0e89fc61b644954350dd.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
|
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|
mipmaps/limit=-1
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|
roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
|
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/projectiles/pixel_bullet.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
40
assets/projectiles/pixel_bullet.png.import
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
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|
importer="texture"
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type="CompressedTexture2D"
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uid="uid://blnvrtl2me0c3"
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path="res://.godot/imported/pixel_bullet.png-20ba33e0a261e4601930c0fd8abb422a.ctex"
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||||||
|
[deps]
|
||||||
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|
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source_file="res://assets/projectiles/pixel_bullet.png"
|
||||||
|
dest_files=["res://.godot/imported/pixel_bullet.png-20ba33e0a261e4601930c0fd8abb422a.ctex"]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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|
mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,6 +1,7 @@
|
|||||||
[gd_scene format=3 uid="uid://vdkcnj4ebu6r"]
|
[gd_scene format=3 uid="uid://vdkcnj4ebu6r"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dcqok1j5pliwd" path="res://scripts/bullet.gd" id="1_mkf8s"]
|
[ext_resource type="Script" uid="uid://dcqok1j5pliwd" path="res://scripts/bullet.gd" id="1_mkf8s"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://blnvrtl2me0c3" path="res://assets/projectiles/pixel_bullet.png" id="2_y25gk"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_h1aey"]
|
||||||
size = Vector2(10, 4)
|
size = Vector2(10, 4)
|
||||||
@ -12,4 +13,11 @@ script = ExtResource("1_mkf8s")
|
|||||||
shape = SubResource("RectangleShape2D_h1aey")
|
shape = SubResource("RectangleShape2D_h1aey")
|
||||||
debug_color = Color(0.7560967, 0, 0.13750124, 0.41960785)
|
debug_color = Color(0.7560967, 0, 0.13750124, 0.41960785)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=905758464]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(-3, -2)
|
||||||
|
rotation = 3.1415927
|
||||||
|
scale = Vector2(0.079999864, 0.079999864)
|
||||||
|
texture = ExtResource("2_y25gk")
|
||||||
|
|
||||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||||
|
|||||||
@ -1,14 +1,19 @@
|
|||||||
[gd_scene format=3 uid="uid://b2rjhbe4f20hw"]
|
[gd_scene format=3 uid="uid://b2rjhbe4f20hw"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://uqo7d6vtae3w" path="res://scripts/crate.gd" id="1_b66cd"]
|
[ext_resource type="Script" uid="uid://uqo7d6vtae3w" path="res://scripts/crate.gd" id="1_b66cd"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cpxe38xaahgyt" path="res://assets/destructibles/crate.png" id="2_dwt0d"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
|
||||||
|
|
||||||
[node name="Crate" type="RigidBody2D" unique_id=1451413033 groups=["shootable"]]
|
[node name="Crate" type="RigidBody2D" unique_id=1451413033 groups=["shootable"]]
|
||||||
rotation = 0.7475211
|
|
||||||
script = ExtResource("1_b66cd")
|
script = ExtResource("1_b66cd")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=112433967]
|
||||||
|
position = Vector2(0, 2)
|
||||||
|
scale = Vector2(0.07, 0.07)
|
||||||
|
texture = ExtResource("2_dwt0d")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=913096501]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=913096501]
|
||||||
shape = SubResource("RectangleShape2D_uwrxv")
|
shape = SubResource("RectangleShape2D_uwrxv")
|
||||||
debug_color = Color(0.80930483, 0.41273475, 0.03331322, 0.41960785)
|
debug_color = Color(0.80930483, 0.41273475, 0.03331322, 0.41960785)
|
||||||
|
|||||||
400
scenes/game.tscn
@ -1,11 +1,397 @@
|
|||||||
[gd_scene format=3 uid="uid://cu1mgc6337asm"]
|
[gd_scene format=4 uid="uid://cu1mgc6337asm"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cv4ex134wdu7j" path="res://scripts/game.gd" id="1_lnu2h"]
|
[ext_resource type="Script" uid="uid://cv4ex134wdu7j" path="res://scripts/game.gd" id="1_lnu2h"]
|
||||||
[ext_resource type="Script" uid="uid://cclb4boli603j" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
[ext_resource type="Script" uid="uid://cclb4boli603j" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bn4xd3wns5tfb" path="res://assets/environment/Terrain (32x32).png" id="2_p57ef"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b2rjhbe4f20hw" path="res://scenes/crate.tscn" id="3_iywne"]
|
[ext_resource type="PackedScene" uid="uid://b2rjhbe4f20hw" path="res://scenes/crate.tscn" id="3_iywne"]
|
||||||
[ext_resource type="PackedScene" uid="uid://csp8sgbqjmndx" path="res://scenes/player.tscn" id="5_iywne"]
|
[ext_resource type="PackedScene" uid="uid://csp8sgbqjmndx" path="res://scenes/player.tscn" id="5_iywne"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cq5l3f6hna0kg" path="res://scenes/trigger.tscn" id="5_p57ef"]
|
[ext_resource type="PackedScene" uid="uid://cq5l3f6hna0kg" path="res://scenes/trigger.tscn" id="5_p57ef"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
|
||||||
|
texture = ExtResource("2_p57ef")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 0
|
||||||
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/terrain_set = 0
|
||||||
|
1:0/0/terrain = 0
|
||||||
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/terrain_set = 0
|
||||||
|
2:0/0/terrain = 0
|
||||||
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/terrain_set = 0
|
||||||
|
4:0/0/terrain = 0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/terrain_set = 0
|
||||||
|
6:0/0/terrain = 0
|
||||||
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
6:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/terrain_set = 0
|
||||||
|
7:0/0/terrain = 0
|
||||||
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
12:0/0/terrain_set = 0
|
||||||
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
13:0/0/terrain_set = 0
|
||||||
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
13:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
13:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
15:0/0/terrain_set = 0
|
||||||
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
1:1/0/terrain_set = 0
|
||||||
|
1:1/0/terrain = 0
|
||||||
|
1:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.5490456, -16, -2.2304153, 16, -16, 16)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.186306, -16, 16, -16, 16, 16, 3.186306, 16)
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -2.5490456, -16, -2.2304153, 16, -16, 16)
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.186306, -16, 16, -16, 16, 16, 3.186306, 16)
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_gee14"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "LeafyGreen"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||||
|
|
||||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_iywne"]
|
||||||
@ -13,6 +399,10 @@
|
|||||||
[node name="Game" type="Node2D" unique_id=304719081]
|
[node name="Game" type="Node2D" unique_id=304719081]
|
||||||
script = ExtResource("1_lnu2h")
|
script = ExtResource("1_lnu2h")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=34853801]
|
||||||
|
tile_map_data = PackedByteArray("AAADAA0AAAAAAAQAAAAEAA0AAAABAAQAAAAFAA0AAAABAAQAAAAGAA0AAAABAAQAAAAHAA0AAAABAAQAAAAIAA0AAAABAAQAAAAJAA0AAAABAAQAAAAKAA0AAAABAAQAAAALAA0AAAABAAQAAAAMAA0AAAABAAQAAAAJABAAAAABAAAAAAAKABAAAAACAAAAAAAGABAAAAAAAAAAAAAGABEAAAAKAAQAAAAFABEAAAABAAQAAAAEABEAAAABAAQAAAAIABAAAAABAAAAAAAIABEAAAABAAIAAAAJABEAAAAHAAAAAAAKABEAAAAGAAEAAAALABEAAAACAAAAAAALABIAAAAGAAEAAAAMABIAAAABAAAAAAANABIAAAACAAAAAAASABIAAAABAAQAAAATABIAAAAQAAQAAAATABEAAAAEAAEAAAATABAAAAAPAAMAAAAUABAAAAAQAAQAAAAUAA8AAAAGAAMAAAAVAA8AAAABAAIAAAAWAA8AAAACAAIAAAAWAA4AAAAJAAMAAAAXAA4AAAABAAQAAAAYAA4AAAACAAQAAAAVAA4AAAABAAAAAAAUAA4AAAAKAAMAAAATAA4AAAABAAQAAAASAA4AAAAAAAQAAAADABEAAAAPAAMAAAAHABAAAAABAAAAAAAHABEAAAABAAIAAAANABMAAAACAAIAAAAMABMAAAABAAIAAAALABMAAAABAAIAAAAKABMAAAAAAAIAAAAKABIAAAAHAAAAAAAJABIAAAAAAAIAAAARABIAAAAAAAQAAAAQAAsAAAABAAQAAAARAAsAAAABAAQAAAASAAsAAAABAAQAAAATAAsAAAABAAQAAAAPAAsAAAAPAAMAAAAPAAwAAAAQAAQAAAAOAAwAAAAPAAMAAAAOAA0AAAAQAAQAAAANAA0AAAABAAQAAAADABIAAAAQAAQAAAACABIAAAAAAAQAAAAeAA0AAAAEAAIAAAAeAAwAAAAEAAEAAAAeAAsAAAAEAAEAAAAeAAoAAAAEAAEAAAAeAAkAAAAEAAEAAAAeAAgAAAAEAAEAAAAeAAcAAAAEAAAAAAAUAAsAAAABAAQAAAAVAAsAAAABAAQAAAAWAAsAAAABAAQAAAAXAAsAAAABAAQAAAAYAAsAAAACAAQAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_gee14")
|
||||||
|
|
||||||
[node name="SceneManager" type="Node2D" parent="." unique_id=277183513]
|
[node name="SceneManager" type="Node2D" parent="." unique_id=277183513]
|
||||||
script = ExtResource("2_lbhrr")
|
script = ExtResource("2_lbhrr")
|
||||||
|
|
||||||
@ -30,7 +420,7 @@ position = Vector2(622, 305)
|
|||||||
[node name="LevelELements" type="Node2D" parent="." unique_id=715855559]
|
[node name="LevelELements" type="Node2D" parent="." unique_id=715855559]
|
||||||
|
|
||||||
[node name="StaticBody2D" type="StaticBody2D" parent="LevelELements" unique_id=2124897251]
|
[node name="StaticBody2D" type="StaticBody2D" parent="LevelELements" unique_id=2124897251]
|
||||||
position = Vector2(265, 413)
|
position = Vector2(382, 204)
|
||||||
scale = Vector2(14.68, 1)
|
scale = Vector2(14.68, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
@ -38,7 +428,7 @@ metadata/_edit_group_ = true
|
|||||||
shape = SubResource("RectangleShape2D_8cj0n")
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
[node name="StaticBody2D2" type="StaticBody2D" parent="LevelELements" unique_id=1217525521]
|
[node name="StaticBody2D2" type="StaticBody2D" parent="LevelELements" unique_id=1217525521]
|
||||||
position = Vector2(673, 417)
|
position = Vector2(908.00006, 101)
|
||||||
scale = Vector2(14.68, 1)
|
scale = Vector2(14.68, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
@ -46,7 +436,7 @@ metadata/_edit_group_ = true
|
|||||||
shape = SubResource("RectangleShape2D_8cj0n")
|
shape = SubResource("RectangleShape2D_8cj0n")
|
||||||
|
|
||||||
[node name="StaticBody2D3" type="StaticBody2D" parent="LevelELements" unique_id=160438336]
|
[node name="StaticBody2D3" type="StaticBody2D" parent="LevelELements" unique_id=160438336]
|
||||||
position = Vector2(474.00006, 331)
|
position = Vector2(566, 67)
|
||||||
scale = Vector2(4.880001, 1)
|
scale = Vector2(4.880001, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
@ -63,7 +453,7 @@ metadata/_edit_group_ = true
|
|||||||
[node name="Triggers" type="Node2D" parent="." unique_id=969407448]
|
[node name="Triggers" type="Node2D" parent="." unique_id=969407448]
|
||||||
|
|
||||||
[node name="Trigger" parent="Triggers" unique_id=1612521889 instance=ExtResource("5_p57ef")]
|
[node name="Trigger" parent="Triggers" unique_id=1612521889 instance=ExtResource("5_p57ef")]
|
||||||
position = Vector2(-352, 112)
|
position = Vector2(-110, -370)
|
||||||
|
|
||||||
[node name="Trigger2" parent="Triggers" unique_id=260830386 instance=ExtResource("5_p57ef")]
|
[node name="Trigger2" parent="Triggers" unique_id=260830386 instance=ExtResource("5_p57ef")]
|
||||||
position = Vector2(80, 134)
|
position = Vector2(80, 134)
|
||||||
|
|||||||
@ -1,9 +1,221 @@
|
|||||||
[gd_scene format=3 uid="uid://csp8sgbqjmndx"]
|
[gd_scene format=3 uid="uid://csp8sgbqjmndx"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://dy5o70pk5y8b2" path="res://scripts/player.gd" id="1_3vyb7"]
|
[ext_resource type="Script" uid="uid://dy5o70pk5y8b2" path="res://scripts/player.gd" id="1_3vyb7"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://drblapyhrti2g" path="res://assets/player/idle/Player Idle 48x48.png" id="2_g2els"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cbyg0w7shutqp" path="res://assets/player/charging/Player Punch 64x64.png" id="2_qlg0r"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bth27gwckesmw" path="res://assets/player/jump_fall/player jump 48x48.png" id="3_dqkch"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dawy2436kryh5" path="res://assets/player/run/player run 48x48.png" id="3_qhqgy"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
|
||||||
|
atlas = ExtResource("2_qlg0r")
|
||||||
|
region = Rect2(128, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
|
||||||
|
atlas = ExtResource("3_dqkch")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
||||||
|
atlas = ExtResource("2_g2els")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
||||||
|
atlas = ExtResource("3_dqkch")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
||||||
|
atlas = ExtResource("3_dqkch")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||||
|
atlas = ExtResource("3_qhqgy")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
|
||||||
|
atlas = ExtResource("2_qlg0r")
|
||||||
|
region = Rect2(192, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
|
||||||
|
atlas = ExtResource("2_qlg0r")
|
||||||
|
region = Rect2(256, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
|
||||||
|
atlas = ExtResource("2_qlg0r")
|
||||||
|
region = Rect2(320, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_l71n6")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"charge",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4ni07")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"fall",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qhqgy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dqkch")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qlg0r")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tuyoq")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fjrip")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_smehm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ur7pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_y4r1p")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_d2wvv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3v2ag")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_i4ail")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a38lo")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_jej6c")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f1ej7")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_oprun")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_a8ls1")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qfm1y")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fulsm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4r5pv")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_60mlk")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ke2ow")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ujl30")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_31cv2")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"shove",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" unique_id=589925870]
|
[node name="Player" type="CharacterBody2D" unique_id=589925870]
|
||||||
scale = Vector2(1.8000001, 1.8000001)
|
scale = Vector2(1.8000001, 1.8000001)
|
||||||
script = ExtResource("1_3vyb7")
|
script = ExtResource("1_3vyb7")
|
||||||
@ -24,3 +236,14 @@ position = Vector2(12.777777, -7.777777)
|
|||||||
|
|
||||||
[node name="LeftBulletSpawn" type="Marker2D" parent="." unique_id=794453359]
|
[node name="LeftBulletSpawn" type="Marker2D" parent="." unique_id=794453359]
|
||||||
position = Vector2(-13.333332, -7.7777777)
|
position = Vector2(-13.333332, -7.7777777)
|
||||||
|
|
||||||
|
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=1606379306]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(1.6666665, -6.1111107)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||||
|
animation = &"shove"
|
||||||
|
autoplay = "idle"
|
||||||
|
frame = 2
|
||||||
|
frame_progress = 1.0
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||||
|
|||||||
@ -50,3 +50,4 @@ func crateTotal(numOfCrates):
|
|||||||
func bulletDamage(body, _bullet) -> void:
|
func bulletDamage(body, _bullet) -> void:
|
||||||
if body.is_in_group("shootable"):
|
if body.is_in_group("shootable"):
|
||||||
destroySignal.emit(body)
|
destroySignal.emit(body)
|
||||||
|
destroySignal.emit(_bullet)
|
||||||
|
|||||||
@ -6,40 +6,57 @@ signal shootSignal(markerPosition, speed)
|
|||||||
@onready var left_cast: RayCast2D = $LeftCast
|
@onready var left_cast: RayCast2D = $LeftCast
|
||||||
@onready var right_bullet_spawn: Marker2D = $RightBulletSpawn
|
@onready var right_bullet_spawn: Marker2D = $RightBulletSpawn
|
||||||
@onready var left_bullet_spawn: Marker2D = $LeftBulletSpawn
|
@onready var left_bullet_spawn: Marker2D = $LeftBulletSpawn
|
||||||
|
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||||
|
|
||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
var pushLeftEnabled = false
|
var pushLeftEnabled = false
|
||||||
var pushTarget
|
var pushTarget
|
||||||
var pushTimer = 0
|
var pushTimer = 0
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 400.0
|
||||||
const JUMP_VELOCITY = -400.0
|
const JUMP_VELOCITY = -500.0
|
||||||
|
|
||||||
enum FaceDirection {RIGHT,LEFT}
|
enum FaceDirection {RIGHT,LEFT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
enum PlayerStates {IDLE, RUNNING, JUMPING, FALLING, CHARGING, SHOVING}
|
||||||
# Add the gravity.
|
var current_player_state:PlayerStates = PlayerStates.IDLE
|
||||||
if not is_on_floor():
|
var upJump:bool = false
|
||||||
velocity += get_gravity() * delta
|
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
handle_input()
|
||||||
|
handle_movement(delta)
|
||||||
|
handle_states()
|
||||||
|
handle_animation()
|
||||||
|
move_and_slide()
|
||||||
|
handle_collisions()
|
||||||
|
|
||||||
|
func handle_input() -> void:
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_up") and is_on_floor():
|
if Input.is_action_just_pressed("ui_up") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
current_player_state = PlayerStates.JUMPING
|
||||||
|
upJump = true
|
||||||
|
|
||||||
# Handle shove
|
# Handle shove
|
||||||
if Input.is_action_just_pressed("shove"):
|
if Input.is_action_just_pressed("shove"):
|
||||||
print("Shove pressed")
|
print("Shove pressed")
|
||||||
pushTimer = Time.get_ticks_msec()
|
if pushRightEnabled and facing == FaceDirection.RIGHT:
|
||||||
|
current_player_state = PlayerStates.CHARGING
|
||||||
|
pushTimer = Time.get_ticks_msec()
|
||||||
|
if pushLeftEnabled and facing == FaceDirection.LEFT:
|
||||||
|
current_player_state = PlayerStates.CHARGING
|
||||||
|
pushTimer = Time.get_ticks_msec()
|
||||||
if Input.is_action_just_released("shove"):
|
if Input.is_action_just_released("shove"):
|
||||||
var pushForce = Time.get_ticks_msec() - pushTimer
|
var pushForce = Time.get_ticks_msec() - pushTimer
|
||||||
if pushForce > 4000:
|
if pushForce > 4000:
|
||||||
pushForce = 4000
|
pushForce = 4000
|
||||||
if pushRightEnabled and facing == FaceDirection.RIGHT:
|
if pushRightEnabled and facing == FaceDirection.RIGHT:
|
||||||
pushSignal.emit(pushTarget, Vector2(1,0) * 100 * (pushForce/100))
|
pushSignal.emit(pushTarget, Vector2(1,0) * 100 * (pushForce/100))
|
||||||
|
current_player_state = PlayerStates.SHOVING
|
||||||
if pushLeftEnabled and facing == FaceDirection.LEFT:
|
if pushLeftEnabled and facing == FaceDirection.LEFT:
|
||||||
pushSignal.emit(pushTarget, Vector2(-1,0) * 100 * (pushForce/100))
|
pushSignal.emit(pushTarget, Vector2(-1,0) * 100 * (pushForce/100))
|
||||||
|
current_player_state = PlayerStates.SHOVING
|
||||||
# Handle shoot
|
# Handle shoot
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
print("Shoot pressed")
|
print("Shoot pressed")
|
||||||
@ -47,7 +64,7 @@ func _physics_process(delta: float) -> void:
|
|||||||
FaceDirection.RIGHT:
|
FaceDirection.RIGHT:
|
||||||
shootSignal.emit(right_bullet_spawn.global_transform, 800)
|
shootSignal.emit(right_bullet_spawn.global_transform, 800)
|
||||||
FaceDirection.LEFT:
|
FaceDirection.LEFT:
|
||||||
shootSignal.emit(left_bullet_spawn.global_transform, 800)
|
shootSignal.emit(left_bullet_spawn.global_transform, -800)
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
@ -56,12 +73,19 @@ func _physics_process(delta: float) -> void:
|
|||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction > 0:
|
if direction > 0:
|
||||||
facing = FaceDirection.RIGHT
|
facing = FaceDirection.RIGHT
|
||||||
|
player_graphic.flip_h = false
|
||||||
else:
|
else:
|
||||||
facing = FaceDirection.LEFT
|
facing = FaceDirection.LEFT
|
||||||
|
player_graphic.flip_h = true
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
move_and_slide()
|
func handle_movement(delta) -> void:
|
||||||
|
# Add the gravity.
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * delta
|
||||||
|
|
||||||
|
func handle_collisions() -> void:
|
||||||
# Collision detection needs to happen AFTER move_and_slide calculation
|
# Collision detection needs to happen AFTER move_and_slide calculation
|
||||||
if right_cast.is_colliding():
|
if right_cast.is_colliding():
|
||||||
print("Right raycast collision")
|
print("Right raycast collision")
|
||||||
@ -86,3 +110,40 @@ func _physics_process(delta: float) -> void:
|
|||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
#c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
||||||
pushSignal.emit(c.get_collider(),-c.get_normal() * 100)
|
pushSignal.emit(c.get_collider(),-c.get_normal() * 100)
|
||||||
|
|
||||||
|
func handle_states() -> void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerStates.IDLE when velocity.x != 0:
|
||||||
|
current_player_state = PlayerStates.RUNNING
|
||||||
|
PlayerStates.RUNNING when velocity.x == 0:
|
||||||
|
current_player_state = PlayerStates.IDLE
|
||||||
|
PlayerStates.JUMPING when velocity.y > 0:
|
||||||
|
current_player_state = PlayerStates.FALLING
|
||||||
|
PlayerStates.FALLING when is_on_floor():
|
||||||
|
if velocity.x == 0:
|
||||||
|
current_player_state = PlayerStates.IDLE
|
||||||
|
else:
|
||||||
|
current_player_state = PlayerStates.RUNNING
|
||||||
|
|
||||||
|
func handle_animation() -> void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerStates.RUNNING:
|
||||||
|
player_graphic.play("run")
|
||||||
|
PlayerStates.IDLE:
|
||||||
|
player_graphic.play("idle")
|
||||||
|
PlayerStates.JUMPING:
|
||||||
|
if upJump:
|
||||||
|
player_graphic.play("jump")
|
||||||
|
PlayerStates.FALLING:
|
||||||
|
player_graphic.play("fall")
|
||||||
|
PlayerStates.CHARGING:
|
||||||
|
player_graphic.play("charge")
|
||||||
|
PlayerStates.SHOVING:
|
||||||
|
player_graphic.play("shove")
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
match current_player_state:
|
||||||
|
PlayerStates.JUMPING:
|
||||||
|
upJump = false
|
||||||
|
PlayerStates.SHOVING:
|
||||||
|
current_player_state = PlayerStates.IDLE
|
||||||
|
|||||||
@ -38,9 +38,22 @@ func updateCrates() -> void:
|
|||||||
func pushTarget(body,pushDirection) -> void:
|
func pushTarget(body,pushDirection) -> void:
|
||||||
if body is RigidBody2D:
|
if body is RigidBody2D:
|
||||||
body.apply_central_impulse(pushDirection)
|
body.apply_central_impulse(pushDirection)
|
||||||
|
|
||||||
|
func stashBullet(bullet:Bullet) -> void:
|
||||||
|
# hide the bullet
|
||||||
|
var stashPosition:Vector2 = Vector2(-100,-100)
|
||||||
|
bullet.position = stashPosition
|
||||||
|
bullet.setSpeed(0)
|
||||||
|
bullet.set_process(false)
|
||||||
|
|
||||||
func destroy(body) -> void:
|
func destroy(body) -> void:
|
||||||
body.queue_free()
|
match body:
|
||||||
|
var bod when bod is Bullet:
|
||||||
|
stashBullet(body)
|
||||||
|
var bod when bod is Crate:
|
||||||
|
body.queue_free()
|
||||||
|
_:
|
||||||
|
body.queue_free()
|
||||||
|
|
||||||
func teleportTarget(body) -> void:
|
func teleportTarget(body) -> void:
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
@ -67,3 +80,4 @@ func makeBullet(spawnPosition, speed) -> void:
|
|||||||
var myBullet:Bullet = bulletFactory()
|
var myBullet:Bullet = bulletFactory()
|
||||||
myBullet.transform = spawnPosition
|
myBullet.transform = spawnPosition
|
||||||
myBullet.setSpeed(speed)
|
myBullet.setSpeed(speed)
|
||||||
|
myBullet.set_process(true)
|
||||||
|
|||||||