class_name Trigger extends Area2D @export var intent = "destroy" signal areaTriggerSignal(body, trigger, intent) # Called when the node enters the scene tree for the first time. func _ready() -> void: print("Trigger is ready") # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_body_entered(body: Node2D) -> void: print("Something has entered the trigger zone") areaTriggerSignal.emit(body, self, intent)