extends Node2D var numberOfCrates = 2 var timeAvailable = 5 var timer = Timer.new() # Called when the node enters the scene tree for the first time. func _ready() -> void: add_child(timer) timer.wait_time = 1 timer.one_shot = false timer.connect("timeout", countdown) timer.start() func countdown() -> void: # reduce time left timeAvailable -= 1 if timeAvailable <= 0 and numberOfCrates > 0: print("LOSER!!!") get_tree().reload_current_scene() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_trigger(body: Variant, trigger: Variant) -> void: print("Game controller knows trigger fired") body.queue_free() numberOfCrates -=1 if numberOfCrates == 0: print("WINNER!!!") get_tree().reload_current_scene() func crateTotal(numOfCrates): numberOfCrates = numOfCrates print("Game controller knows about crates - there are: " + str(numOfCrates))