54 lines
1.4 KiB
GDScript
54 lines
1.4 KiB
GDScript
class_name GameController extends Node2D
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signal destroySignal(body)
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signal fanTriggerSignal(body, fanDirection)
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signal teleportTriggerSignal(body)
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var numberOfCrates = 2
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var timeAvailable = 50
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var timer = Timer.new()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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get_window().grab_focus()
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot = false
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timer.connect("timeout", countdown)
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timer.start()
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func countdown() -> void:
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# reduce time left
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timeAvailable -= 1
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if timeAvailable <= 0 and numberOfCrates > 0:
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print("LOSER!!!")
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get_tree().reload_current_scene()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger(body: Variant, trigger: Variant, intent: String) -> void:
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print("Game controller knows trigger fired")
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match intent:
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"destroy":
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destroySignal.emit(body)
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"fan":
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fanTriggerSignal.emit(body,Vector2(0,-1)*100*9)
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print("fan effect")
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"teleport":
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print("teleport effect")
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teleportTriggerSignal.emit(body)
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func crateTotal(numOfCrates):
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numberOfCrates = numOfCrates
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print("Game controller knows about crates - there are: " + str(numOfCrates))
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if numberOfCrates == 0:
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print("WINNER!!!")
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get_tree().reload_current_scene()
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func bulletDamage(body, _bullet) -> void:
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if body.is_in_group("shootable"):
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destroySignal.emit(body)
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destroySignal.emit(_bullet)
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