16 lines
320 B
GDScript
16 lines
320 B
GDScript
class_name Bullet extends Area2D
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var speed:float = 700
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signal bulletHitSignal(body, bullet)
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func setSpeed(value) -> void:
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speed = value
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func _process(delta: float) -> void:
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position += transform.x * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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if body is Crate:
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bulletHitSignal.emit(body, self)
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