June2026Game/scripts/game.gd

53 lines
1.4 KiB
GDScript

class_name GameController extends Node2D
signal destroySignal(body)
signal fanTriggerSignal(body, fanDirection)
signal teleportTriggerSignal(body)
var numberOfCrates = 2
var timeAvailable = 50
var timer = Timer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_window().grab_focus()
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", countdown)
timer.start()
func countdown() -> void:
# reduce time left
timeAvailable -= 1
if timeAvailable <= 0 and numberOfCrates > 0:
print("LOSER!!!")
get_tree().reload_current_scene()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(body: Variant, trigger: Variant, intent: String) -> void:
print("Game controller knows trigger fired")
match intent:
"destroy":
destroySignal.emit(body)
"fan":
fanTriggerSignal.emit(body,Vector2(0,-1)*100*9)
print("fan effect")
"teleport":
print("teleport effect")
teleportTriggerSignal.emit(body)
func crateTotal(numOfCrates):
numberOfCrates = numOfCrates
print("Game controller knows about crates - there are: " + str(numOfCrates))
if numberOfCrates == 0:
print("WINNER!!!")
get_tree().reload_current_scene()
func bulletDamage(body, _bullet) -> void:
if body.is_in_group("shootable"):
destroySignal.emit(body)