21 lines
523 B
GDScript
21 lines
523 B
GDScript
extends Node2D
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@onready var game: Node2D = $".."
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@onready var crates: Node2D = $"../Crates"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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buildLevel()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func buildLevel() -> void:
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# tell game controller how many crates
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var totalCrates = 0
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if crates:
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for obj in crates.get_children():
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if obj is Crate:
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totalCrates += 1
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game.crateTotal(totalCrates)
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