Bullets firing and scene manager witih teleportation and force push

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ArunKirupananthan committed 2026-10-06 20:58:28 -04:00
1 parent 94012868f0
commit 4e9a117b77
15 files changed
+260 -60

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+17 -5
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@@ -1,6 +1,6 @@
extends Node2D
class_name GameController extends Node2D
signal teleportSignal(body:RigidBody2D)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@@ -13,6 +13,18 @@ func _process(delta: float) -> void:
func _on_trigger(effect: Variant, Object: Variant) -> void:
print ("Game controller knows about trigger")
if effect == "destroy":
if not Object is Player:
Object.queue_free()
match effect:
"destroy":
if not Object is Player:
Object.queue_free()
"teleport":
print("Trigger wants to teleport")
if Object is Crate :
teleportSignal.emit(Object)
#Object.teleport_to()
func _on_bullet_hit(body,bullet)-> void:
print ("GC knows bullet hit")
if body is Crate:
body.queue_free()
bullet.queue_free()