Bullets firing and scene manager witih teleportation and force push
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@@ -1,6 +1,6 @@
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extends Area2D
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var effect="destroy"
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signal areatriggered(effect, Object)
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class_name Trigger extends Area2D
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@export var effect:String ="destroy"
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signal AreaTriggered(effect, Object)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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@@ -13,4 +13,4 @@ func _process(delta: float) -> void:
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func _on_body_entered(body: Node2D) -> void:
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print("Trigger was triggered")
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areatriggered.emit(effect, body)
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AreaTriggered.emit(effect, body)
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