Bullets firing and scene manager witih teleportation and force push

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ArunKirupananthan committed 2026-10-06 20:58:28 -04:00
1 parent 94012868f0
commit 4e9a117b77
15 files changed
+260 -60

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+4 -4
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@@ -1,6 +1,6 @@
extends Area2D
var effect="destroy"
signal areatriggered(effect, Object)
class_name Trigger extends Area2D
@export var effect:String ="destroy"
signal AreaTriggered(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@@ -13,4 +13,4 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
print("Trigger was triggered")
areatriggered.emit(effect, body)
AreaTriggered.emit(effect, body)