Xbox controller, terrains and tilemap layer with physics and worked in gimp
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@@ -1,11 +1,13 @@
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[gd_scene format=3 uid="uid://n3nikeltgorc"]
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[ext_resource type="Script" uid="uid://bm4rr2spukcxt" path="res://scripts/crate.gd" id="1_b66cd"]
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[ext_resource type="Texture2D" uid="uid://cwqg8abyy5w83" path="res://assets/graphics/Objects/crate.png" id="2_dwt0d"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kvpdf"]
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size = Vector2(18.97712, 20)
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[node name="Crate" type="RigidBody2D" unique_id=1917613907]
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texture_filter = 1
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script = ExtResource("1_b66cd")
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metadata/_edit_group_ = true
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@@ -14,3 +16,7 @@ position = Vector2(-0.51144075, 0)
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scale = Vector2(1.0000001, 1.0000001)
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shape = SubResource("RectangleShape2D_kvpdf")
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debug_color = Color(0.7640784, 0.29976174, 0.010127576, 0.41960785)
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[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1915213724]
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scale = Vector2(0.07, 0.07)
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texture = ExtResource("2_dwt0d")
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