Xbox controller, terrains and tilemap layer with physics and worked in gimp

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ArunKirupananthan committed 2026-10-20 20:19:38 -04:00
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commit 705127a9ac
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@@ -204,4 +204,7 @@ sprite_frames = SubResource("SpriteFrames_daopg")
animation = &"fall"
autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="." unique_id=955417894]
offset = Vector2(0, -30)
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_player_animation_finished"]