Xbox controller, terrains and tilemap layer with physics and worked in gimp
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@@ -204,4 +204,7 @@ sprite_frames = SubResource("SpriteFrames_daopg")
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animation = &"fall"
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autoplay = "idle"
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[node name="Camera2D" type="Camera2D" parent="." unique_id=955417894]
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offset = Vector2(0, -30)
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[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_player_animation_finished"]
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