Xbox controller, terrains and tilemap layer with physics and worked in gimp

This commit is contained in:
ArunKirupananthan committed 2026-10-20 20:19:38 -04:00
1 parent ea9d513ff8
commit 705127a9ac
15 files changed
+597 -12

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@@ -17,7 +17,11 @@ config/icon="res://icon.svg"
[display] [display]
window/stretch/mode="canvas_items" window/size/viewport_width=400
window/size/viewport_height=225
window/size/window_width_override=900
window/size/window_height_override=504
window/stretch/mode="viewport"
window/stretch/aspect="expand" window/stretch/aspect="expand"
[file_customization] [file_customization]
@@ -32,11 +36,31 @@ folder_colors={
shove={ shove={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
] ]
} }
shoot={ shoot={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
left={
"deadzone": 0.2,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.2,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.2,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
] ]
} }
+6
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@@ -1,11 +1,13 @@
[gd_scene format=3 uid="uid://n3nikeltgorc"] [gd_scene format=3 uid="uid://n3nikeltgorc"]
[ext_resource type="Script" uid="uid://bm4rr2spukcxt" path="res://scripts/crate.gd" id="1_b66cd"] [ext_resource type="Script" uid="uid://bm4rr2spukcxt" path="res://scripts/crate.gd" id="1_b66cd"]
[ext_resource type="Texture2D" uid="uid://cwqg8abyy5w83" path="res://assets/graphics/Objects/crate.png" id="2_dwt0d"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kvpdf"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_kvpdf"]
size = Vector2(18.97712, 20) size = Vector2(18.97712, 20)
[node name="Crate" type="RigidBody2D" unique_id=1917613907] [node name="Crate" type="RigidBody2D" unique_id=1917613907]
texture_filter = 1
script = ExtResource("1_b66cd") script = ExtResource("1_b66cd")
metadata/_edit_group_ = true metadata/_edit_group_ = true
@@ -14,3 +16,7 @@ position = Vector2(-0.51144075, 0)
scale = Vector2(1.0000001, 1.0000001) scale = Vector2(1.0000001, 1.0000001)
shape = SubResource("RectangleShape2D_kvpdf") shape = SubResource("RectangleShape2D_kvpdf")
debug_color = Color(0.7640784, 0.29976174, 0.010127576, 0.41960785) debug_color = Color(0.7640784, 0.29976174, 0.010127576, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1915213724]
scale = Vector2(0.07, 0.07)
texture = ExtResource("2_dwt0d")
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[ext_resource type="Script" uid="uid://ci5kwydrjchlr" path="res://scripts/gamecontoller.gd" id="1_lnu2h"] [ext_resource type="Script" uid="uid://ci5kwydrjchlr" path="res://scripts/gamecontoller.gd" id="1_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://n3nikeltgorc" path="res://scenes/crate.tscn" id="3_iywne"] [ext_resource type="PackedScene" uid="uid://n3nikeltgorc" path="res://scenes/crate.tscn" id="3_iywne"]
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texture_region_size = Vector2i(32, 32)
0:0/0 = 0
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0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.63726044, -16, 0, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0.63726044, -16, 16, -16, 16, 16, 0.63726044, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -10.514814, 16, -16, 9.558922)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -0.63726044, 16, -0.31863022, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.186308, -16, -2.8676777, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.9117851, -16, 16, -16, 16, 16, 1.9117851, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -0.95589256)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -1.2745228, -16, -0.95589256)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -3.186308, -16, -2.8676777, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(1.9117851, -16, 16, -16, 16, 16, 1.9117851, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.5490456, 16, 2.2304153, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.5490456, 16, 2.2304153, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
texture = ExtResource("4_gee14")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kvpfn"]
texture = ExtResource("5_0tnpc")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_daopg"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafy dirt"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Veg"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
sources/1 = SubResource("TileSetAtlasSource_vtaks")
sources/2 = SubResource("TileSetAtlasSource_kvpfn")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_daopg"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_daopg"]
size = Vector2(156, 39.5) size = Vector2(156, 39.5)
@@ -18,8 +404,14 @@ script = ExtResource("1_lnu2h")
[node name="SceneManager" type="Node2D" parent="." unique_id=46020717] [node name="SceneManager" type="Node2D" parent="." unique_id=46020717]
script = ExtResource("2_lbhrr") script = ExtResource("2_lbhrr")
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1003642503]
texture_filter = 1
position = Vector2(-36, 52)
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_daopg")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=50045338] [node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=50045338]
position = Vector2(356, 397) position = Vector2(204, 366)
metadata/_edit_group_ = true metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1746367507] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1746367507]
@@ -29,7 +421,7 @@ shape = SubResource("RectangleShape2D_daopg")
position = Vector2(-132.00002, 24.999996) position = Vector2(-132.00002, 24.999996)
[node name="Player" parent="." unique_id=680748920 instance=ExtResource("4_iywne")] [node name="Player" parent="." unique_id=680748920 instance=ExtResource("4_iywne")]
position = Vector2(339, 351) position = Vector2(343, 306)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=2128236600] [node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=2128236600]
position = Vector2(346, 57) position = Vector2(346, 57)
@@ -48,13 +440,13 @@ position = Vector2(204, 338)
effect = "teleport" effect = "teleport"
[node name="Crate" parent="Triggers" unique_id=6318362 instance=ExtResource("3_iywne")] [node name="Crate" parent="Triggers" unique_id=6318362 instance=ExtResource("3_iywne")]
position = Vector2(400, 304) position = Vector2(430, 339)
[node name="trigger3" parent="Triggers" unique_id=2118176855 instance=ExtResource("2_lnu2h")] [node name="trigger3" parent="Triggers" unique_id=2118176855 instance=ExtResource("2_lnu2h")]
position = Vector2(161, 482.99997) position = Vector2(161, 482.99997)
[node name="Crate" parent="." unique_id=1661527763 instance=ExtResource("3_iywne")] [node name="Crate" parent="." unique_id=1661527763 instance=ExtResource("3_iywne")]
position = Vector2(280, 291) position = Vector2(382, 352)
[node name="Crate2" parent="." unique_id=1011126838 instance=ExtResource("3_iywne")] [node name="Crate2" parent="." unique_id=1011126838 instance=ExtResource("3_iywne")]
position = Vector2(367, 201) position = Vector2(407, 235)
+3
View File
@@ -204,4 +204,7 @@ sprite_frames = SubResource("SpriteFrames_daopg")
animation = &"fall" animation = &"fall"
autoplay = "idle" autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="." unique_id=955417894]
offset = Vector2(0, -30)
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_player_animation_finished"] [connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_player_animation_finished"]
+1 -1
View File
@@ -6,7 +6,7 @@ signal destroySignal(Body)
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
pass # Replace with function body. get_window().grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
+4 -4
View File
@@ -67,14 +67,14 @@ func handle_input()->void:
#shove left #shove left
pushTarget.apply_central_impulse(Vector2(-1,0) * shove_power) pushTarget.apply_central_impulse(Vector2(-1,0) * shove_power)
# Handle jump. # Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor(): if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY velocity.y = JUMP_VELOCITY
current_player_state=PlayerStates.JUMPING current_player_state=PlayerStates.JUMPING
upJump = true upJump = true
# Get the input direction and handle the movement/deceleration. # Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions. # As good practice, you should replace UI actions with custom gameplay actions.
direction = Input.get_axis("ui_left", "ui_right") direction = Input.get_axis("left", "right")
func handle_movement()->void: func handle_movement()->void:
if direction: if direction:
velocity.x = direction * SPEED velocity.x = direction * SPEED
@@ -92,7 +92,7 @@ func handle_collisions()->void:
print("Something on my right") print("Something on my right")
#get the thing I can shove #get the thing I can shove
var collider = right_cast.get_collider() var collider = right_cast.get_collider()
if collider is Node: if collider is RigidBody2D:
pushRightEnabled = true pushRightEnabled = true
pushTarget = collider pushTarget = collider
else: else:
@@ -101,7 +101,7 @@ func handle_collisions()->void:
if left_cast.is_colliding(): if left_cast.is_colliding():
print("Something on my left") print("Something on my left")
var collider = left_cast.get_collider() var collider = left_cast.get_collider()
if collider is Node: if collider is RigidBody2D:
pushLeftEnabled = true pushLeftEnabled = true
pushTarget = collider pushTarget = collider
else: else: