week 1 four big gameobjects
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger(effect: Variant, Object: Variant) -> void:
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print ("Game controller knows about trigger")
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if effect == "destroy":
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if not Object is Player:
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Object.queue_free()
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