week 1 four big gameobjects

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ArunKirupananthan committed 2026-09-29 21:07:28 -04:00
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, Object: Variant) -> void:
print ("Game controller knows about trigger")
if effect == "destroy":
if not Object is Player:
Object.queue_free()