week 1 four big gameobjects

This commit is contained in:
ArunKirupananthan 2026-09-29 21:07:28 -04:00
commit 94012868f0
13 changed files with 234 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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icon.svg Normal file
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Width:  |  Height:  |  Size: 995 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b4t80o563njss"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Sept2026"
run/main_scene="uid://bmghctv58ymhx"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[file_customization]
folder_colors={
"res://scenes/": "orange",
"res://scripts/": "red"
}
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"

78
scenes/game.tscn Normal file
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[gd_scene format=3 uid="uid://bmghctv58ymhx"]
[ext_resource type="Script" uid="uid://ci5kwydrjchlr" path="res://scripts/gamecontoller.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://k5itsiku45rk" path="res://scripts/player.gd" id="1_uwrxv"]
[ext_resource type="Script" uid="uid://qdgabfyqg4v4" path="res://scripts/trigger.gd" id="1_yqjtg"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_daopg"]
size = Vector2(156, 39.5)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kvpdf"]
size = Vector2(95.25, 20)
[sub_resource type="CircleShape2D" id="CircleShape2D_daopg"]
radius = 65.06919
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_daopg"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_daopg"]
distance = -534.0
[node name="Game" type="Node2D" unique_id=2025408499]
script = ExtResource("1_lnu2h")
[node name="StaticBody2D" type="StaticBody2D" parent="." unique_id=50045338]
position = Vector2(356, 397)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D" unique_id=1746367507]
shape = SubResource("RectangleShape2D_daopg")
[node name="RigidBody2D" type="RigidBody2D" parent="." unique_id=1155250024]
position = Vector2(-86, 6.000002)
rotation = -0.07132487
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D" unique_id=1735923422]
position = Vector2(391, 309)
shape = SubResource("RectangleShape2D_kvpdf")
debug_color = Color(0.7640784, 0.29976174, 0.010127576, 0.41960785)
[node name="RigidBody2D2" type="RigidBody2D" parent="." unique_id=1925655640]
position = Vector2(420, 226)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D2" unique_id=471803879]
position = Vector2(-17.625, 0)
rotation = 0.16720873
shape = SubResource("RectangleShape2D_kvpdf")
debug_color = Color(0.7640784, 0.29976174, 0.010127576, 0.41960785)
[node name="trigger" type="Area2D" parent="." unique_id=970658975]
position = Vector2(255, 470)
scale = Vector2(0.8503403, 0.740157)
script = ExtResource("1_yqjtg")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="trigger" unique_id=496847008]
shape = SubResource("CircleShape2D_daopg")
debug_color = Color(0.90523595, 0.00013803899, 0.7489745, 0.41960785)
[node name="CharacterBody2D" type="CharacterBody2D" parent="." unique_id=613044494]
position = Vector2(340, 352)
script = ExtResource("1_uwrxv")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D" unique_id=1901684918]
shape = SubResource("CapsuleShape2D_daopg")
debug_color = Color(0.42452708, 0.6028724, 0.041758128, 0.41960785)
[node name="StaticBody2D2" type="StaticBody2D" parent="." unique_id=2128236600]
position = Vector2(344, 11)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2" unique_id=1639942213]
shape = SubResource("WorldBoundaryShape2D_daopg")
[connection signal="areatriggered" from="trigger" to="." method="_on_trigger"]
[connection signal="body_entered" from="trigger" to="trigger" method="_on_body_entered"]

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scripts/gamecontoller.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(effect: Variant, Object: Variant) -> void:
print ("Game controller knows about trigger")
if effect == "destroy":
if not Object is Player:
Object.queue_free()

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uid://ci5kwydrjchlr

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scripts/player.gd Normal file
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class_name Player extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
# find all things my player collided with
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * 200)

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scripts/player.gd.uid Normal file
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uid://k5itsiku45rk

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scripts/trigger.gd Normal file
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extends Area2D
var effect="destroy"
signal areatriggered(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Trigger was triggered")
areatriggered.emit(effect, body)

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scripts/trigger.gd.uid Normal file
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uid://qdgabfyqg4v4