State machine, player anis, bullet pool and graphics

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ArunKirupananthan committed 2026-10-13 20:59:26 -04:00
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commit ea9d513ff8
16 files changed
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[gd_scene format=3 uid="uid://dh08kl1i4ssa7"]
[ext_resource type="Script" uid="uid://cvcvibt6begmk" path="res://scripts/bullet.gd" id="1_mkf8s"]
[ext_resource type="Texture2D" uid="uid://dopyquuh07e1b" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_y25gk"]
[sub_resource type="CircleShape2D" id="CircleShape2D_daopg"]
radius = 9.055386
[node name="Bullet" type="Area2D" unique_id=273509445]
texture_filter = 1
script = ExtResource("1_mkf8s")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=292911264]
shape = SubResource("CircleShape2D_daopg")
debug_color = Color(0.78356177, 0, 0.1389513, 0.41960785)
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=1436554597]
position = Vector2(-5, 1.9999996)
scale = Vector2(-0.12990099, 0.10284587)
texture = ExtResource("2_y25gk")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]