extends Area2D

@export var effect = "destroy"

signal areatrigger(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass


func _on_body_entered(body: Node2D) -> void:
	print("Trigger entered")
	#broadcast to controller
	areatrigger.emit(effect, body)
