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position = Vector2(242, 140)
texture = ExtResource("2_3f4w8")

[node name="FarTrees_Layer" type="ParallaxLayer" parent="DemonWoodsParallax"]
position = Vector2(0, 10)
motion_scale = Vector2(0.3, 0.3)
motion_mirroring = Vector2(592, 0)

[node name="Sprite2D" type="Sprite2D" parent="DemonWoodsParallax/FarTrees_Layer"]
z_index = -30
position = Vector2(295, 140)
texture = ExtResource("3_vi1do")

[node name="MidTrees_Layer" type="ParallaxLayer" parent="DemonWoodsParallax"]
position = Vector2(0, 10)
motion_scale = Vector2(0.5, 0.5)
motion_mirroring = Vector2(592, 0)

[node name="Sprite2D" type="Sprite2D" parent="DemonWoodsParallax/MidTrees_Layer"]
z_index = -20
texture_filter = 1
position = Vector2(295, 140)
texture = ExtResource("4_c7co4")

[node name="CloseTrees_Layer" type="ParallaxLayer" parent="DemonWoodsParallax"]
position = Vector2(0, -2)
motion_scale = Vector2(0.8, 0.8)
motion_mirroring = Vector2(592, 0)

[node name="Sprite2D" type="Sprite2D" parent="DemonWoodsParallax/CloseTrees_Layer"]
z_index = -10
position = Vector2(295, 140)
texture = ExtResource("5_c7co4")

[node name="CloseTrees_Layer2" type="ParallaxLayer" parent="DemonWoodsParallax"]
position = Vector2(0, -35)
motion_scale = Vector2(0.8, 0.8)
motion_mirroring = Vector2(592, 0)

[node name="Sprite2D" type="Sprite2D" parent="DemonWoodsParallax/CloseTrees_Layer2"]
z_index = -10
position = Vector2(295, 140)
texture = ExtResource("6_3f4w8")

[node name="Triggers" type="Node2D" parent="."]

[node name="Wardrobes" type="Node2D" parent="."]

[node name="Wardrobe1" parent="Wardrobes" node_paths=PackedStringArray("combat_spawn", "return_spawn") instance=ExtResource("17_dvm4i")]
position = Vector2(161, 202)
combat_spawn = NodePath("../../CombatSpawns/CombatSpawn1")
return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn1")

[node name="Wardrobe2" parent="Wardrobes" node_paths=PackedStringArray("combat_spawn", "return_spawn") instance=ExtResource("17_dvm4i")]
position = Vector2(681, 200)
combat_spawn = NodePath("../../CombatSpawns/CombatSpawn2")
return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn2")

[node name="Wardrobe3" parent="Wardrobes" node_paths=PackedStringArray("combat_spawn", "return_spawn") instance=ExtResource("17_dvm4i")]
position = Vector2(1348, 201)
combat_spawn = NodePath("../../CombatSpawns/CombatSpawn3")
return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn3")

[node name="Wardrobe4" parent="Wardrobes" node_paths=PackedStringArray("combat_spawn", "return_spawn") instance=ExtResource("17_dvm4i")]
position = Vector2(2137, 200)
combat_spawn = NodePath("../../CombatSpawns/CombatSpawn4")
return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn4")

[node name="Wardrobe5" parent="Wardrobes" node_paths=PackedStringArray("combat_spawn", "return_spawn") instance=ExtResource("17_dvm4i")]
position = Vector2(2957, 202)
combat_spawn = NodePath("../../CombatSpawns/CombatSpawn5")
return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn5")

[node name="CombatSpawns" type="Node2D" parent="."]
position = Vector2(-400, 523)

[node name="CombatSpawn1" type="Marker2D" parent="CombatSpawns"]
position = Vector2(497, 604)

[node name="CombatSpawn2" type="Marker2D" parent="CombatSpawns"]
position = Vector2(3956, 603)

[node name="CombatSpawn3" type="Marker2D" parent="CombatSpawns"]
position = Vector2(534, 1910)

[node name="CombatSpawn4" type="Marker2D" parent="CombatSpawns"]
position = Vector2(2070, 1285)

[node name="CombatSpawn5" type="Marker2D" parent="CombatSpawns"]
position = Vector2(3941, 1919)

[node name="ReturnSpawns" type="Node2D" parent="."]

[node name="ReturnSpawn1" type="Marker2D" parent="ReturnSpawns"]
position = Vector2(217, 213)

[node name="ReturnSpawn2" type="Marker2D" parent="ReturnSpawns"]
position = Vector2(739, 216)

[node name="ReturnSpawn3" type="Marker2D" parent="ReturnSpawns"]
position = Vector2(1404, 216)

[node name="ReturnSpawn4" type="Marker2D" parent="ReturnSpawns"]
position = Vector2(2193, 208)

[node name="ReturnSpawn5" type="Marker2D" parent="ReturnSpawns"]
position = Vector2(3033, 212)

[node name="MemoryPieces" type="Node2D" parent="."]
position = Vector2(3784, 1095)

[node name="MemoryPiece2" parent="MemoryPieces" node_paths=PackedStringArray("return_spawn", "wardrobe") instance=ExtResource("10_3jtcq")]
z_index = 10
position = Vector2(87, -275)
memory_texture = ExtResource("12_kty81")
return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn2")
wardrobe = NodePath("../../Wardrobes/Wardrobe2")

[node name="MemoryPiece3" parent="MemoryPieces" node_paths=PackedStringArray("return_spawn", "wardrobe") instance=ExtResource("10_3jtcq")]
z_index = 10
position = Vector2(-3223, 1116)
memory_texture = ExtResource("13_o5ghh")
return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn3")
wardrobe = NodePath("../../Wardrobes/Wardrobe3")

[node name="MemoryPiece4" parent="MemoryPieces" node_paths=PackedStringArray("return_spawn", "wardrobe") instance=ExtResource("10_3jtcq")]
z_index = 10
position = Vector2(-1791, 433)
memory_texture = ExtResource("14_8qp07")
return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn4")
wardrobe = NodePath("../../Wardrobes/Wardrobe4")

[node name="MemoryPiece5" parent="MemoryPieces" node_paths=PackedStringArray("return_spawn", "wardrobe") instance=ExtResource("10_3jtcq")]
z_index = 10
position = Vector2(13, 1104)
memory_texture = ExtResource("15_8awmo")
return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn5")
wardrobe = NodePath("../../Wardrobes/Wardrobe5")

[node name="Coins" type="Node2D" parent="."]
position = Vector2(9, 5)

[node name="Area2D" parent="Coins" instance=ExtResource("8_3jtcq")]
position = Vector2(950, 419)

[node name="Area2D2" parent="Coins" instance=ExtResource("8_3jtcq")]
position = Vector2(1238, 367)

[node name="Area2D3" parent="Coins" instance=ExtResource("8_3jtcq")]
position = Vector2(1109, 386)

[node name="Enemies" type="Node2D" parent="."]
position = Vector2(122, 11)

[node name="Skeleton" parent="Enemies" node_paths=PackedStringArray("memory_return_spawn", "memory_wardrobe") instance=ExtResource("26_pyeu7")]
position = Vector2(274, 1100)
memory_piece_scene = ExtResource("10_3jtcq")
memory_texture = ExtResource("16_3jtcq")
memory_return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn1")
memory_wardrobe = NodePath("../../Wardrobes/Wardrobe1")

[node name="Skeleton2" parent="Enemies" node_paths=PackedStringArray("memory_return_spawn", "memory_wardrobe") instance=ExtResource("26_pyeu7")]
position = Vector2(3039, 1087)
memory_piece_scene = ExtResource("10_3jtcq")
memory_texture = ExtResource("12_kty81")
memory_return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn2")
memory_wardrobe = NodePath("../../Wardrobes/Wardrobe2")

[node name="Skeleton3" parent="Enemies" instance=ExtResource("26_pyeu7")]
position = Vector2(3173, 1088)

[node name="Skeleton4" parent="Enemies" instance=ExtResource("26_pyeu7")]
position = Vector2(3323, 1089)

[node name="Skeleton5" parent="Enemies" instance=ExtResource("26_pyeu7")]
position = Vector2(-28, 2393)

[node name="Skeleton6" parent="Enemies" node_paths=PackedStringArray("memory_return_spawn", "memory_wardrobe") instance=ExtResource("26_pyeu7")]
position = Vector2(85, 2394)
memory_piece_scene = ExtResource("10_3jtcq")
memory_texture = ExtResource("13_o5ghh")
memory_return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn3")
memory_wardrobe = NodePath("../../Wardrobes/Wardrobe3")

[node name="Skeleton7" parent="Enemies" instance=ExtResource("26_pyeu7")]
position = Vector2(195, 2402)

[node name="Skeleton8" parent="Enemies" instance=ExtResource("26_pyeu7")]
position = Vector2(322, 2396)

[node name="Skeleton9" parent="Enemies" instance=ExtResource("26_pyeu7")]
position = Vector2(3460, 2396)

[node name="Skeleton10" parent="Enemies" node_paths=PackedStringArray("memory_return_spawn", "memory_wardrobe") instance=ExtResource("26_pyeu7")]
position = Vector2(3701, 2400)
memory_piece_scene = ExtResource("10_3jtcq")
memory_texture = ExtResource("15_8awmo")
memory_return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn5")
memory_wardrobe = NodePath("../../Wardrobes/Wardrobe5")

[node name="Skeleton11" parent="Enemies" node_paths=PackedStringArray("memory_return_spawn", "memory_wardrobe") instance=ExtResource("26_pyeu7")]
position = Vector2(1522, 1760)
memory_piece_scene = ExtResource("10_3jtcq")
memory_texture = ExtResource("14_8qp07")
memory_return_spawn = NodePath("../../ReturnSpawns/ReturnSpawn4")
memory_wardrobe = NodePath("../../Wardrobes/Wardrobe4")

[node name="Decor" type="Node2D" parent="."]

[node name="CombatBackgrounds" type="Node2D" parent="Decor"]

[node name="Memory1" type="Sprite2D" parent="Decor/CombatBackgrounds"]
position = Vector2(386, 1097)
scale = Vector2(0.45, 0.45)
texture = ExtResource("23_8awmo")

[node name="Memory2" type="Sprite2D" parent="Decor/CombatBackgrounds"]
position = Vector2(3390, 1067)
scale = Vector2(0.5, 0.5)
texture = ExtResource("23_8qp07")

[node name="Memory3" type="Sprite2D" parent="Decor/CombatBackgrounds"]
position = Vector2(390.00003, 2365.0002)
scale = Vector2(0.4, 0.4)
texture = ExtResource("22_8awmo")

[node name="Memory4" type="Sprite2D" parent="Decor/CombatBackgrounds"]
position = Vector2(1789, 1752)
scale = Vector2(0.5, 0.5)
texture = ExtResource("25_8elfy")

[node name="Memory5" type="Sprite2D" parent="Decor/CombatBackgrounds"]
position = Vector2(3687.0002, 2388.0002)
scale = Vector2(0.4, 0.4)
texture = ExtResource("25_6kan1")

[node name="Mirror" type="Sprite2D" parent="Decor"]
position = Vector2(1227.9999, 219)
scale = Vector2(0.22, 0.22)
texture = ExtResource("15_3jtcq")

[node name="SmallDresser" type="Sprite2D" parent="Decor"]
position = Vector2(1273, 237.00002)
scale = Vector2(0.15, 0.15)
texture = ExtResource("16_dvm4i")

[node name="Laundry" type="Sprite2D" parent="Decor"]
position = Vector2(881, 242)
scale = Vector2(0.2, 0.2)
texture = ExtResource("12_lwbjw")

[node name="Backpack" type="Sprite2D" parent="Decor"]
position = Vector2(385, 238)
scale = Vector2(0.2, 0.2)
texture = ExtResource("11_ye1nu")

[node name="SmallDresser2" type="Sprite2D" parent="Decor"]
position = Vector2(2194, 239.00002)
scale = Vector2(0.15, 0.15)
texture = ExtResource("16_dvm4i")

[node name="Boundaries" type="Node2D" parent="."]
position = Vector2(574, 596)

[node name="Floor" type="StaticBody2D" parent="Boundaries"]
position = Vector2(4000, 0)

[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/Floor"]
position = Vector2(-2503, -324.9375)
shape = SubResource("RectangleShape2D_q7uud")
debug_color = Color(0.3397953, 0.50140995, 0.95734316, 0.41960785)

[node name="CollisionShape2D2" type="CollisionShape2D" parent="Boundaries/Floor"]
position = Vector2(-2542.5, 573)
shape = SubResource("RectangleShape2D_3jtcq")
debug_color = Color(0.3397953, 0.50140995, 0.95734316, 0.41960785)

[node name="CollisionShape2D4" type="CollisionShape2D" parent="Boundaries/Floor"]
position = Vector2(-2542.5, 1252.5)
shape = SubResource("RectangleShape2D_dvm4i")
debug_color = Color(0.3397953, 0.50140995, 0.95734316, 0.41960785)

[node name="CollisionShape2D3" type="CollisionShape2D" parent="Boundaries/Floor"]
position = Vector2(-2509, 1880)
shape = SubResource("RectangleShape2D_1fdxh")
debug_color = Color(0.3397953, 0.50140995, 0.95734316, 0.41960785)

[node name="RightWallBoundary" type="StaticBody2D" parent="Boundaries"]
position = Vector2(4000, 0)

[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/RightWallBoundary"]
z_index = 10
position = Vector2(-632.5, 770.25)
shape = SubResource("RectangleShape2D_v8qg6")

[node name="CollisionShape2D2" type="CollisionShape2D" parent="Boundaries/RightWallBoundary"]
z_index = 10
position = Vector2(-3930, 469)
shape = SubResource("RectangleShape2D_sceau")

[node name="CollisionShape2D4" type="CollisionShape2D" parent="Boundaries/RightWallBoundary"]
z_index = 10
position = Vector2(-3073, 1159)
shape = SubResource("RectangleShape2D_pyeu7")

[node name="CollisionShape2D3" type="CollisionShape2D" parent="Boundaries/RightWallBoundary"]
z_index = 10
position = Vector2(-3898, 1709)
shape = SubResource("RectangleShape2D_y4wiq")

[node name="LeftWallBoundary" type="StaticBody2D" parent="Boundaries"]

[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/LeftWallBoundary"]
position = Vector2(-574, 755)
shape = SubResource("RectangleShape2D_mtqcm")

[node name="CollisionShape2D2" type="CollisionShape2D" parent="Boundaries/LeftWallBoundary"]
z_index = 10
position = Vector2(1497, 1137)
shape = SubResource("RectangleShape2D_dd4xe")

[node name="CollisionShape2D4" type="CollisionShape2D" parent="Boundaries/LeftWallBoundary"]
z_index = 10
position = Vector2(2417, 465)
shape = SubResource("RectangleShape2D_4mnpp")

[node name="CollisionShape2D3" type="CollisionShape2D" parent="Boundaries/LeftWallBoundary"]
z_index = 10
position = Vector2(2934.375, 1770.25)
shape = SubResource("RectangleShape2D_6kan1")

[node name="WorldBoundary" type="StaticBody2D" parent="Boundaries"]
position = Vector2(564, 2079)
metadata/_edit_group_ = true

[node name="CollisionShape2D" type="CollisionShape2D" parent="Boundaries/WorldBoundary"]
shape = SubResource("WorldBoundaryShape2D_3jtcq")

[node name="CanvasLayer" type="CanvasLayer" parent="."]

[node name="UI" parent="CanvasLayer" instance=ExtResource("9_dvm4i")]
metadata/_edit_use_anchors_ = true
