31 lines
670 B
GDScript3
31 lines
670 B
GDScript3
|
extends Node2D
|
||
|
|
||
|
var bullet = preload("res://Scenes/bullet.tscn")
|
||
|
var bulletArray =[]
|
||
|
var totalAllowedBullets = 7
|
||
|
|
||
|
#makes bullets
|
||
|
func bulletFactory():
|
||
|
var mybullet
|
||
|
if bulletArray.size() < totalAllowedBullets:
|
||
|
#make a new bullet
|
||
|
mybullet = bullet.instantiate()
|
||
|
owner.add_child(mybullet)
|
||
|
else:
|
||
|
#recycle bullet
|
||
|
mybullet = bulletArray.pop_back()
|
||
|
|
||
|
bulletArray.push_front(mybullet)
|
||
|
return mybullet
|
||
|
|
||
|
#order desk
|
||
|
func makeBullet(position, speed):
|
||
|
print("Scenemanger orders a bullet")
|
||
|
#ask the factory for a bullet
|
||
|
var mybullet = bulletFactory()
|
||
|
#set the speed for the bullet
|
||
|
mybullet.setSpeed(speed)
|
||
|
#position the bullet
|
||
|
mybullet.transform = position
|
||
|
|