GodotGameWorkshop/Scripts/slime.gd

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GDScript3
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class_name Slime extends Area2D
@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic
@onready var right_side_cast: RayCast2D = $RightSideCast
@onready var left_side_cast: RayCast2D = $LeftSideCast
@onready var left_down_cast: RayCast2D = $LeftDownCast
@onready var right_down_cast: RayCast2D = $RightDownCast
var speed:int = 100
var direction = 1
signal playerDamageSignal(body, slime)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if not left_down_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
if right_side_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if left_side_cast.is_colliding():
direction = 1
slime_graphic.flip_h =false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("Slime attack")
playerDamageSignal.emit(body,self)