GodotGameWorkshop/Scenes/game.tscn

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[gd_scene load_steps=7 format=3 uid="uid://c6mxse0hqjro7"]
[ext_resource type="Script" uid="uid://dsryf6gxqcm1k" path="res://Scripts/character_body_2d.gd" id="1_ebmjs"]
[ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"]
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="3_3dryh"]
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
size = Vector2(50, 20)
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
[node name="Game" type="Node2D"]
script = ExtResource("1_wrm1d")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(595, 337)
scale = Vector2(1.50487, 1.09333)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_2poj3")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(576, 303)
script = ExtResource("1_ebmjs")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CircleShape2D_2poj3")
debug_color = Color(0.613557, 0.363647, 0.991688, 0.42)
[node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(596, 262)
[node name="RigidBody2D4" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(616, 222)
[node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(574, 222)
[node name="Area2D2" parent="." instance=ExtResource("4_wowpa")]
position = Vector2(511, 397)
effect = "destroy"
[node name="Area2D3" parent="." instance=ExtResource("4_wowpa")]
position = Vector2(684, 400)
[connection signal="areatrigger" from="Area2D2" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="Area2D3" to="." method="_on_areatrigger"]