GodotGameWorkshop/Scripts/bullet.gd

14 lines
398 B
GDScript3
Raw Normal View History

class_name Bullet extends Area2D
var speed = 700
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.func setSpeed(value):
func setSpeed(value):
speed = value
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta