GodotGameWorkshop/Scripts/gamecontroller.gd

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GDScript3
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extends Node2D
var totalCoinsAvailable
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_areatrigger(effect, body) -> void:
print("Game controller knows about trigger")
if effect == "destroy":
print("Destroy this thing")
body.queue_free()
if effect == "powerup":
print("Power up the player")
func totalCoinCount(totalCoins):
print("GC knows total coins"+str(totalCoins) )
totalCoinsAvailable = totalCoins
func coinCollected(body, coin):
print("GC knows coin collected")
coin.queue_free()