Added demon level prototype and child player form

This commit is contained in:
doctorbatmanwho-creator committed 2026-06-08 20:17:50 -04:00
1 parent 7c7e607a6e
commit 22f2f0d8f4
34 files changed
+1477 -433

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+29 -2
View File
@@ -1,4 +1,4 @@
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+360 -373
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9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
11:1/0 = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
14:1/0 = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.9045, 12.7452, -16, 7.32851)
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 10.9928, 12.4266, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
3:2/0 = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.7452, 12.4266, 7.16919, 16, -5.89467, 16, -12.4266, 12.7452, -16, 7.32851)
4:2/0/terrains_peering_bit/top_side = 0
5:2/0 = 0
6:2/0 = 0
7:2/0 = 0
8:2/0 = 0
9:2/0 = 0
10:2/0 = 0
11:2/0 = 0
12:2/0 = 0
13:2/0 = 0
14:2/0 = 0
15:2/0 = 0
0:3/0 = 0
1:3/0 = 0
2:3/0 = 0
3:3/0 = 0
4:3/0 = 0
5:3/0 = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
8:3/0 = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
11:3/0 = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.05398, -16, -6.05398, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
14:3/0 = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 12.7452, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
2:4/0/terrains_peering_bit/left_side = 0
3:4/0 = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 13.0639, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851)
5:4/0 = 0
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
8:4/0 = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
11:4/0 = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 4.46083, 16, 4.77946, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.46083, -16, 16, -16, 16, 16, 5.09809, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
14:4/0 = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.4266, 11.7893, -16, 7.32851)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.00988, 13.3825, 13.0639, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
0:5/0 = 0
1:5/0 = 0
2:5/0 = 0
3:5/0 = 0
4:5/0 = 0
5:5/0 = 0
6:5/0 = 0
7:5/0 = 0
8:5/0 = 0
9:5/0 = 0
10:5/0 = 0
11:5/0 = 0
12:5/0 = 0
13:5/0 = 0
14:5/0 = 0
15:5/0 = 0
0:6/0 = 0
1:6/0 = 0
2:6/0 = 0
3:6/0 = 0
4:6/0 = 0
5:6/0 = 0
6:6/0 = 0
7:6/0 = 0
8:6/0 = 0
9:6/0 = 0
10:6/0 = 0
11:6/0 = 0
12:6/0 = 0
13:6/0 = 0
14:6/0 = 0
15:6/0 = 0
0:7/0 = 0
1:7/0 = 0
2:7/0 = 0
3:7/0 = 0
4:7/0 = 0
5:7/0 = 0
6:7/0 = 0
7:7/0 = 0
8:7/0 = 0
9:7/0 = 0
10:7/0 = 0
11:7/0 = 0
12:7/0 = 0
13:7/0 = 0
14:7/0 = 0
15:7/0 = 0
0:8/0 = 0
1:8/0 = 0
2:8/0 = 0
3:8/0 = 0
4:8/0 = 0
5:8/0 = 0
6:8/0 = 0
7:8/0 = 0
8:8/0 = 0
9:8/0 = 0
10:8/0 = 0
11:8/0 = 0
12:8/0 = 0
13:8/0 = 0
14:8/0 = 0
15:8/0 = 0
0:9/0 = 0
1:9/0 = 0
2:9/0 = 0
3:9/0 = 0
4:9/0 = 0
5:9/0 = 0
6:9/0 = 0
7:9/0 = 0
8:9/0 = 0
9:9/0 = 0
10:9/0 = 0
11:9/0 = 0
12:9/0 = 0
13:9/0 = 0
14:9/0 = 0
15:9/0 = 0
0:10/0 = 0
1:10/0 = 0
2:10/0 = 0
3:10/0 = 0
4:10/0 = 0
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
9:10/0 = 0
10:10/0 = 0
11:10/0 = 0
12:10/0 = 0
13:10/0 = 0
14:10/0 = 0
15:10/0 = 0
0:11/0 = 0
1:11/0 = 0
2:11/0 = 0
3:11/0 = 0
4:11/0 = 0
5:11/0 = 0
6:11/0 = 0
7:11/0 = 0
8:11/0 = 0
9:11/0 = 0
10:11/0 = 0
11:11/0 = 0
12:11/0 = 0
13:11/0 = 0
14:11/0 = 0
15:11/0 = 0
0:12/0 = 0
1:12/0 = 0
2:12/0 = 0
3:12/0 = 0
4:12/0 = 0
5:12/0 = 0
6:12/0 = 0
7:12/0 = 0
8:12/0 = 0
9:12/0 = 0
10:12/0 = 0
11:12/0 = 0
12:12/0 = 0
13:12/0 = 0
14:12/0 = 0
15:12/0 = 0
0:13/0 = 0
1:13/0 = 0
2:13/0 = 0
3:13/0 = 0
4:13/0 = 0
5:13/0 = 0
6:13/0 = 0
7:13/0 = 0
8:13/0 = 0
9:13/0 = 0
10:13/0 = 0
11:13/0 = 0
12:13/0 = 0
13:13/0 = 0
14:13/0 = 0
15:13/0 = 0
0:14/0 = 0
1:14/0 = 0
2:14/0 = 0
3:14/0 = 0
4:14/0 = 0
5:14/0 = 0
6:14/0 = 0
7:14/0 = 0
8:14/0 = 0
9:14/0 = 0
10:14/0 = 0
11:14/0 = 0
12:14/0 = 0
13:14/0 = 0
14:14/0 = 0
15:14/0 = 0
0:15/0 = 0
1:15/0 = 0
2:15/0 = 0
3:15/0 = 0
4:15/0 = 0
5:15/0 = 0
6:15/0 = 0
7:15/0 = 0
8:15/0 = 0
9:15/0 = 0
10:15/0 = 0
11:15/0 = 0
12:15/0 = 0
13:15/0 = 0
14:15/0 = 0
15:15/0 = 0
0:16/0 = 0
1:16/0 = 0
2:16/0 = 0
3:16/0 = 0
4:16/0 = 0
5:16/0 = 0
6:16/0 = 0
7:16/0 = 0
8:16/0 = 0
9:16/0 = 0
10:16/0 = 0
11:16/0 = 0
12:16/0 = 0
13:16/0 = 0
14:16/0 = 0
15:16/0 = 0
0:17/0 = 0
1:17/0 = 0
2:17/0 = 0
3:17/0 = 0
4:17/0 = 0
5:17/0 = 0
6:17/0 = 0
7:17/0 = 0
8:17/0 = 0
9:17/0 = 0
10:17/0 = 0
11:17/0 = 0
12:17/0 = 0
13:17/0 = 0
14:17/0 = 0
15:17/0 = 0
0:18/0 = 0
1:18/0 = 0
2:18/0 = 0
3:18/0 = 0
4:18/0 = 0
5:18/0 = 0
6:18/0 = 0
7:18/0 = 0
8:18/0 = 0
9:18/0 = 0
10:18/0 = 0
11:18/0 = 0
12:18/0 = 0
13:18/0 = 0
14:18/0 = 0
15:18/0 = 0
0:19/0 = 0
1:19/0 = 0
2:19/0 = 0
3:19/0 = 0
4:19/0 = 0
5:19/0 = 0
6:19/0 = 0
7:19/0 = 0
8:19/0 = 0
9:19/0 = 0
10:19/0 = 0
11:19/0 = 0
12:19/0 = 0
13:19/0 = 0
14:19/0 = 0
15:19/0 = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o5yvi"]
texture = ExtResource("6_6fou7")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rku1e"]
texture = ExtResource("7_ina8l")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSet" id="TileSet_h4fw4"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafygreen"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "veggie"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_v158k")
sources/1 = SubResource("TileSetAtlasSource_o5yvi")
sources/4 = SubResource("TileSetAtlasSource_rku1e")
[sub_resource type="TileSet" id="TileSet_ai43x"]
sources/7 = SubResource("TileSetAtlasSource_q7uud")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1l0tm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mtqcm"]
size = Vector2(36, 662)
size = Vector2(9, 665)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_v8qg6"]
size = Vector2(9, 665)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_q7uud"]
size = Vector2(4270, 21.75)
[node name="DemonRace" type="Node2D"]
[node name="PlayerSpawn" type="Marker2D" parent="."]
position = Vector2(347, 240)
[node name="CharacterBody2D" parent="." instance=ExtResource("8_6aau3")]
position = Vector2(247, 183)
[node name="CameraBounds" type="Node2D" parent="."]
[node name="TopLeft" type="Marker2D" parent="CameraBounds"]
[node name="BottomRight" type="Marker2D" parent="CameraBounds"]
position = Vector2(3973, 360)
[node name="DemonWoodsParallax" type="ParallaxBackground" parent="."]
[node name="BG_Layer" type="ParallaxLayer" parent="DemonWoodsParallax"]
@@ -454,35 +406,20 @@ texture = ExtResource("4_ai43x")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
position = Vector2(0, -1)
tile_map_data = PackedByteArray("AAAAAAgAAAABAAEAAAABAAgAAAABAAEAAAACAAgAAAABAAEAAAADAAgAAAABAAEAAAAEAAgAAAABAAEAAAAFAAgAAAABAAEAAAAGAAgAAAABAAEAAAAHAAgAAAABAAEAAAAIAAgAAAABAAEAAAAJAAgAAAABAAEAAAAKAAgAAAABAAEAAAALAAgAAAABAAEAAAAMAAgAAAABAAEAAAANAAgAAAABAAEAAAAOAAgAAAABAAEAAAAPAAgAAAABAAEAAAAQAAgAAAABAAEAAAARAAgAAAABAAEAAAASAAgAAAABAAEAAAATAAgAAAABAAEAAAAUAAgAAAABAAEAAAAVAAgAAAABAAEAAAAWAAgAAAABAAEAAAAXAAgAAAABAAEAAAAYAAgAAAABAAEAAAAZAAgAAAABAAEAAAAaAAgAAAABAAEAAAAbAAgAAAABAAEAAAAcAAgAAAABAAEAAAAdAAgAAAABAAEAAAAeAAgAAAABAAEAAAAfAAgAAAABAAEAAAAgAAgAAAABAAEAAAAhAAgAAAABAAEAAAAiAAgAAAABAAEAAAAjAAgAAAABAAEAAAAkAAgAAAABAAEAAAAlAAgAAAABAAEAAAAmAAgAAAABAAEAAAAnAAgAAAABAAEAAAAoAAgAAAABAAEAAAApAAgAAAABAAEAAAAqAAgAAAABAAEAAAArAAgAAAABAAEAAAAsAAgAAAABAAEAAAAtAAgAAAABAAEAAAAuAAgAAAABAAEAAAAvAAgAAAABAAEAAAAwAAgAAAABAAEAAAAxAAgAAAABAAEAAAAyAAgAAAABAAEAAAAzAAgAAAABAAEAAAA0AAgAAAABAAEAAAA1AAgAAAABAAEAAAA2AAgAAAABAAEAAAA3AAgAAAABAAEAAAA4AAgAAAABAAEAAAA5AAgAAAABAAEAAAA6AAgAAAABAAEAAAA7AAgAAAABAAEAAAA8AAgAAAABAAEAAAA9AAgAAAABAAEAAAA+AAgAAAABAAEAAAA/AAgAAAABAAEAAABAAAgAAAABAAEAAABBAAgAAAABAAEAAABCAAgAAAABAAEAAABDAAgAAAABAAEAAABEAAgAAAABAAEAAABFAAgAAAABAAEAAABGAAgAAAABAAEAAABHAAgAAAABAAEAAABIAAgAAAABAAEAAABJAAgAAAABAAEAAABKAAgAAAABAAEAAABLAAgAAAABAAEAAABMAAgAAAABAAEAAABNAAgAAAABAAEAAABOAAgAAAABAAEAAABPAAgAAAABAAEAAABQAAgAAAABAAEAAABRAAgAAAABAAEAAABSAAgAAAABAAEAAABTAAgAAAABAAEAAABUAAgAAAABAAEAAABVAAgAAAABAAEAAABWAAgAAAABAAEAAABXAAgAAAABAAEAAABYAAgAAAABAAEAAABZAAgAAAABAAEAAABaAAgAAAABAAEAAABbAAgAAAABAAEAAABcAAgAAAABAAEAAABdAAgAAAABAAEAAABeAAgAAAABAAEAAABfAAgAAAABAAEAAABgAAgAAAABAAEAAABhAAgAAAABAAEAAABiAAgAAAABAAEAAABjAAgAAAABAAEAAABkAAgAAAABAAEAAABlAAgAAAABAAEAAABmAAgAAAABAAEAAABnAAgAAAABAAEAAABoAAgAAAABAAEAAABpAAgAAAABAAEAAABqAAgAAAABAAEAAABrAAgAAAABAAEAAABsAAgAAAABAAEAAABtAAgAAAABAAEAAABuAAgAAAABAAEAAABvAAgAAAABAAEAAABwAAgAAAABAAEAAABxAAgAAAABAAEAAAByAAgAAAABAAEAAAA=")
tile_set = SubResource("TileSet_h4fw4")
[node name="Player" parent="." instance=ExtResource("8_6aau3")]
position = Vector2(3338, 199)
tile_map_data = 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truncated
tile_set = SubResource("TileSet_ai43x")
[node name="Triggers" type="Node2D" parent="."]
[node name="Area2D2" parent="Triggers" instance=ExtResource("9_osu04")]
position = Vector2(663, 332)
position = Vector2(646, 406)
effect = "destroy"
[node name="Area2D3" parent="Triggers" instance=ExtResource("9_osu04")]
position = Vector2(900, 341)
[node name="WorldBoundary" type="StaticBody2D" parent="."]
position = Vector2(574, 603)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
shape = SubResource("WorldBoundaryShape2D_1l0tm")
[node name="StaticBody2D" type="StaticBody2D" parent="WorldBoundary"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary/StaticBody2D"]
position = Vector2(-577, -321)
shape = SubResource("RectangleShape2D_mtqcm")
position = Vector2(892, 406)
[node name="Coins" type="Node2D" parent="."]
position = Vector2(9, 5)
[node name="Area2D" parent="Coins" instance=ExtResource("10_y4887")]
position = Vector2(902, 169)
@@ -494,10 +431,60 @@ position = Vector2(1081, 155)
position = Vector2(952, 174)
[node name="Enemies" type="Node2D" parent="."]
position = Vector2(122, 11)
[node name="WorldBoundary" type="StaticBody2D" parent="."]
position = Vector2(574, 603)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
shape = SubResource("WorldBoundaryShape2D_1l0tm")
[node name="LeftWallBoundary" type="StaticBody2D" parent="WorldBoundary"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary/LeftWallBoundary"]
position = Vector2(-514.5, -322.5)
shape = SubResource("RectangleShape2D_mtqcm")
[node name="RightWallBoundary" type="StaticBody2D" parent="WorldBoundary"]
position = Vector2(4000, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary/RightWallBoundary"]
position = Vector2(-638.5, -321)
shape = SubResource("RectangleShape2D_v8qg6")
[node name="Floor" type="StaticBody2D" parent="WorldBoundary"]
position = Vector2(4000, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary/Floor"]
position = Vector2(-2503, -329)
shape = SubResource("RectangleShape2D_q7uud")
debug_color = Color(0.3397953, 0.50140995, 0.95734316, 0.41960785)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="UI" parent="CanvasLayer" instance=ExtResource("11_otmkx")]
[node name="Decor" type="Node2D" parent="."]
[node name="ObjectsInfront" type="Node2D" parent="Decor"]
[node name="Hiding" type="Sprite2D" parent="Decor/ObjectsInfront"]
position = Vector2(3744, 213)
scale = Vector2(0.5, 0.5)
texture = ExtResource("11_v8qg6")
[node name="Bed" type="Sprite2D" parent="Decor/ObjectsInfront"]
position = Vector2(3552, 231)
scale = Vector2(0.5, 0.5)
texture = ExtResource("12_q7uud")
[node name="ObjectsBehind" type="Node2D" parent="Decor"]
[node name="Chalkboard" type="Sprite2D" parent="Decor/ObjectsBehind"]
position = Vector2(1261.0001, 229)
scale = Vector2(0.7, 0.7)
texture = ExtResource("13_q7uud")
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]