Level loading and camera bounds system

- Added MainGame scene
- Converted player into reusable scene
- Added CameraBounds support
- Added Demon Woods level
- Fixed SceneManager references
This commit is contained in:
doctorbatmanwho-creator committed 2026-06-07 21:17:10 -04:00
1 parent 07b5ce7c8d
commit 7c7e607a6e
15 files changed
+350 -155

No files matched your search

Binary file not shown.

After

Width:  |  Height:  |  Size: 947 B

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://deprjxf7mfx2j"
path="res://.godot/imported/parallax-demon-woods-bg.png-8143f03ad87cce020cc71f004cf237ea.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Terrains/Background/Demon Woods/parallax-demon-woods-bg.png"
dest_files=["res://.godot/imported/parallax-demon-woods-bg.png-8143f03ad87cce020cc71f004cf237ea.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 6.0 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c6svcdw8rw64o"
path="res://.godot/imported/parallax-demon-woods-close-trees.png-113246efebae77cf8a05d7a72d7fc413.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Terrains/Background/Demon Woods/parallax-demon-woods-close-trees.png"
dest_files=["res://.godot/imported/parallax-demon-woods-close-trees.png-113246efebae77cf8a05d7a72d7fc413.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://rqo2a3nuk173"
path="res://.godot/imported/parallax-demon-woods-far-trees.png-8c3360716e2ee4416f77bf696e9b01b6.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Terrains/Background/Demon Woods/parallax-demon-woods-far-trees.png"
dest_files=["res://.godot/imported/parallax-demon-woods-far-trees.png-8c3360716e2ee4416f77bf696e9b01b6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bjkgrsnn5l0uu"
path="res://.godot/imported/parallax-demon-woods-mid-trees.png-0453894a5d95c89b5c75278d3b451fe4.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Graphics/Terrains/Background/Demon Woods/parallax-demon-woods-mid-trees.png"
dest_files=["res://.godot/imported/parallax-demon-woods-mid-trees.png-0453894a5d95c89b5c75278d3b451fe4.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1