diff --git a/Assets/Graphics/Enemies/slime_purple.png b/Assets/Graphics/Enemies/slime_purple.png new file mode 100644 index 0000000..76f564e Binary files /dev/null and b/Assets/Graphics/Enemies/slime_purple.png differ diff --git a/Assets/Graphics/Enemies/slime_purple.png.import b/Assets/Graphics/Enemies/slime_purple.png.import new file mode 100644 index 0000000..0982704 --- /dev/null +++ b/Assets/Graphics/Enemies/slime_purple.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://1qmvigexa3to" +path="res://.godot/imported/slime_purple.png-6f377520979ef4c15e65306ba4678a1e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets/Graphics/Enemies/slime_purple.png" +dest_files=["res://.godot/imported/slime_purple.png-6f377520979ef4c15e65306ba4678a1e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Scenes/game.tscn b/Scenes/game.tscn index 8bfc762..63443bc 100644 --- a/Scenes/game.tscn +++ b/Scenes/game.tscn @@ -1,6 +1,5 @@ [gd_scene load_steps=18 format=4 uid="uid://c6mxse0hqjro7"] -[ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"] [ext_resource type="Texture2D" uid="uid://mfcyrgamj3cc" path="res://Assets/Graphics/Terrains/Terrain (32x32).png" id="2_1l0tm"] [ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="2_i6g32"] [ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="2_ldgsr"] @@ -11,6 +10,7 @@ [ext_resource type="Texture2D" uid="uid://bcrc6n8wjvwnh" path="res://Assets/Graphics/Terrains/veg_32x32.png" id="4_ldgsr"] [ext_resource type="Texture2D" uid="uid://e4k3axgdgkcw" path="res://Assets/Graphics/Terrains/spookytrees.png" id="4_o5yvi"] [ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"] +[ext_resource type="PackedScene" uid="uid://cat3n1unb05u6" path="res://Scenes/slime.tscn" id="12_rfjv2"] [ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="12_rku1e"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"] @@ -410,7 +410,6 @@ sources/4 = SubResource("TileSetAtlasSource_rku1e") [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1l0tm"] [node name="Game" type="Node2D"] -script = ExtResource("1_wrm1d") [node name="ParallaxBackground" type="Parallax2D" parent="."] repeat_size = Vector2(320, 180) @@ -445,32 +444,35 @@ tile_set = SubResource("TileSet_h4fw4") unique_name_in_owner = true script = ExtResource("2_i6g32") -[node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")] -position = Vector2(430, 515) +[node name="Player" parent="." instance=ExtResource("4_3dryh")] +position = Vector2(522, 370) -[node name="RigidBody2D4" parent="." instance=ExtResource("3_3dryh")] -position = Vector2(1132, 137) +[node name="Crates" type="Node2D" parent="."] -[node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")] +[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_3dryh")] position = Vector2(903, 162) -[node name="CharacterBody2D" parent="." instance=ExtResource("4_3dryh")] -position = Vector2(522, 370) +[node name="RigidBody2D4" parent="Crates" instance=ExtResource("3_3dryh")] +position = Vector2(1132, 137) + +[node name="RigidBody2D3" parent="Crates" instance=ExtResource("3_3dryh")] +position = Vector2(430, 515) [node name="Triggers" type="Node2D" parent="."] [node name="Area2D2" parent="Triggers" instance=ExtResource("4_wowpa")] -position = Vector2(166, 525) +position = Vector2(1653, 329) effect = "destroy" [node name="Area2D3" parent="Triggers" instance=ExtResource("4_wowpa")] -position = Vector2(900, 341) +position = Vector2(408, 390) +effect = "lavaBurn" -[node name="StaticBody2D2" type="StaticBody2D" parent="."] -position = Vector2(574, 603) +[node name="WorldBoundary" type="StaticBody2D" parent="."] +position = Vector2(544, 579) metadata/_edit_group_ = true -[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] +[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"] shape = SubResource("WorldBoundaryShape2D_1l0tm") [node name="Coins" type="Node2D" parent="."] @@ -479,10 +481,15 @@ shape = SubResource("WorldBoundaryShape2D_1l0tm") position = Vector2(555, 373) [node name="Area2D2" parent="Coins" instance=ExtResource("12_rku1e")] -position = Vector2(432, 374) +position = Vector2(326, 373) [node name="Area2D3" parent="Coins" instance=ExtResource("12_rku1e")] -position = Vector2(896, 372) +position = Vector2(483, 365) + +[node name="Enemies" type="Node2D" parent="."] + +[node name="Slime" parent="Enemies" instance=ExtResource("12_rfjv2")] +position = Vector2(641, 340) [connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"] [connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"] diff --git a/Scenes/level2.tscn b/Scenes/level2.tscn new file mode 100644 index 0000000..815467f --- /dev/null +++ b/Scenes/level2.tscn @@ -0,0 +1,490 @@ +[gd_scene load_steps=17 format=4 uid="uid://bcray1583u4e6"] + +[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="1_mtqcm"] +[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="2_mmf1u"] +[ext_resource type="Texture2D" uid="uid://e4k3axgdgkcw" path="res://Assets/Graphics/Terrains/spookytrees.png" id="3_vn460"] +[ext_resource type="Texture2D" uid="uid://mfcyrgamj3cc" path="res://Assets/Graphics/Terrains/Terrain (32x32).png" id="4_r8hce"] +[ext_resource type="Texture2D" uid="uid://kjupkmvjxlrg" path="res://Assets/Graphics/Terrains/mushroom_32x64.png" id="5_ca0bt"] +[ext_resource type="Texture2D" uid="uid://bcrc6n8wjvwnh" path="res://Assets/Graphics/Terrains/veg_32x32.png" id="6_yj6rp"] +[ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="7_orbd0"] +[ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="8_5flq6"] +[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="9_051s1"] +[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="10_in4v8"] +[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="11_mu7lp"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"] +texture = ExtResource("4_r8hce") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.9045, 12.7452, -16, 7.32851) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 10.9928, 12.4266, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.7452, 12.4266, 7.16919, 16, -5.89467, 16, -12.4266, 12.7452, -16, 7.32851) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.05398, -16, -6.05398, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 12.7452, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 13.0639, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 4.46083, 16, 4.77946, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.46083, -16, 16, -16, 16, 16, 5.09809, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.4266, 11.7893, -16, 7.32851) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.00988, 13.3825, 13.0639, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o5yvi"] +texture = ExtResource("5_ca0bt") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rku1e"] +texture = ExtResource("6_yj6rp") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSet" id="TileSet_h4fw4"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafygreen" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "veggie" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_v158k") +sources/1 = SubResource("TileSetAtlasSource_o5yvi") +sources/4 = SubResource("TileSetAtlasSource_rku1e") + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1l0tm"] + +[node name="Game" type="Node2D"] + +[node name="ParallaxBackground" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground"] +position = Vector2(160, 90) +texture = ExtResource("1_mtqcm") + +[node name="ParallaxMidGround" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.1, 0) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidGround"] +position = Vector2(160, 300) +texture = ExtResource("2_mmf1u") + +[node name="ParallaxForeground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +scroll_offset = Vector2(-320, 0) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"] +position = Vector2(160, 300) +texture = ExtResource("3_vn460") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = PackedByteArray("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") +tile_set = SubResource("TileSet_h4fw4") + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("7_orbd0") + +[node name="Player" parent="." instance=ExtResource("8_5flq6")] +position = Vector2(984, 162) + +[node name="Crates" type="Node2D" parent="."] + +[node name="RigidBody2D5" parent="Crates" instance=ExtResource("9_051s1")] +position = Vector2(1036, 364) + +[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_051s1")] +position = Vector2(1132, 137) + +[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_051s1")] +position = Vector2(430, 515) + +[node name="Triggers" type="Node2D" parent="."] + +[node name="Area2D2" parent="Triggers" instance=ExtResource("10_in4v8")] +position = Vector2(166, 525) +effect = "destroy" + +[node name="Area2D3" parent="Triggers" instance=ExtResource("10_in4v8")] +position = Vector2(900, 341) + +[node name="WorldBoundary" type="StaticBody2D" parent="."] +position = Vector2(574, 603) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"] +shape = SubResource("WorldBoundaryShape2D_1l0tm") + +[node name="Coins" type="Node2D" parent="."] + +[node name="Area2D" parent="Coins" instance=ExtResource("11_mu7lp")] +position = Vector2(902, 169) + +[node name="Area2D2" parent="Coins" instance=ExtResource("11_mu7lp")] +position = Vector2(1081, 155) + +[node name="Area2D3" parent="Coins" instance=ExtResource("11_mu7lp")] +position = Vector2(952, 174) + +[node name="Enemies" type="Node2D" parent="."] + +[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"] +[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"] diff --git a/Scenes/level3.tscn b/Scenes/level3.tscn new file mode 100644 index 0000000..0a70183 --- /dev/null +++ b/Scenes/level3.tscn @@ -0,0 +1,490 @@ +[gd_scene load_steps=17 format=4 uid="uid://kqvn8jpvyrej"] + +[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="1_h6p24"] +[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="2_vn7r1"] +[ext_resource type="Texture2D" uid="uid://e4k3axgdgkcw" path="res://Assets/Graphics/Terrains/spookytrees.png" id="3_vwkqt"] +[ext_resource type="Texture2D" uid="uid://mfcyrgamj3cc" path="res://Assets/Graphics/Terrains/Terrain (32x32).png" id="4_fpsp3"] +[ext_resource type="Texture2D" uid="uid://kjupkmvjxlrg" path="res://Assets/Graphics/Terrains/mushroom_32x64.png" id="5_wffsm"] +[ext_resource type="Texture2D" uid="uid://bcrc6n8wjvwnh" path="res://Assets/Graphics/Terrains/veg_32x32.png" id="6_dw3di"] +[ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="7_qia21"] +[ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="8_tg0qr"] +[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="9_p2sx0"] +[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="10_tc3ri"] +[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="11_3nkac"] + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"] +texture = ExtResource("4_fpsp3") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 +2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 +4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +4:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 +7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 +9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 +10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 +12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 +13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 +15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 +1:1/0 = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 +4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 +6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 +7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 +9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 +10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 +12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 +13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 +15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 +16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 +0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.9045, 12.7452, -16, 7.32851) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 +1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 +2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 10.9928, 12.4266, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 +4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.7452, 12.4266, 7.16919, 16, -5.89467, 16, -12.4266, 12.7452, -16, 7.32851) +4:2/0/terrains_peering_bit/top_side = 0 +6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 +7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 +9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 +10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 +12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.05398, -16, -6.05398, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 +13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 +15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 +0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851) +0:4/0/terrains_peering_bit/right_side = 0 +1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 +2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 12.7452, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:4/0/terrains_peering_bit/left_side = 0 +4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 13.0639, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851) +6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 +7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 +9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 +10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 +12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 4.46083, 16, 4.77946, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 +13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.46083, -16, 16, -16, 16, 16, 5.09809, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 +15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.4266, 11.7893, -16, 7.32851) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 +16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.00988, 13.3825, 13.0639, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o5yvi"] +texture = ExtResource("5_wffsm") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rku1e"] +texture = ExtResource("6_dw3di") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 + +[sub_resource type="TileSet" id="TileSet_h4fw4"] +tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafygreen" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "veggie" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) +sources/0 = SubResource("TileSetAtlasSource_v158k") +sources/1 = SubResource("TileSetAtlasSource_o5yvi") +sources/4 = SubResource("TileSetAtlasSource_rku1e") + +[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1l0tm"] + +[node name="Game" type="Node2D"] + +[node name="ParallaxBackground" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground"] +position = Vector2(160, 90) +texture = ExtResource("1_h6p24") + +[node name="ParallaxMidGround" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.1, 0) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidGround"] +position = Vector2(160, 300) +texture = ExtResource("2_vn7r1") + +[node name="ParallaxForeground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +scroll_offset = Vector2(-320, 0) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"] +position = Vector2(160, 300) +texture = ExtResource("3_vwkqt") + +[node name="TileMapLayer" type="TileMapLayer" parent="."] +texture_filter = 1 +tile_map_data = 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+tile_set = SubResource("TileSet_h4fw4") + +[node name="SceneManager" type="Node2D" parent="."] +unique_name_in_owner = true +script = ExtResource("7_qia21") + +[node name="Player" parent="." instance=ExtResource("8_tg0qr")] +position = Vector2(1029, 370) + +[node name="Crates" type="Node2D" parent="."] + +[node name="RigidBody2D5" parent="Crates" instance=ExtResource("9_p2sx0")] +position = Vector2(1097, 362) + +[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_p2sx0")] +position = Vector2(804, 386) + +[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_p2sx0")] +position = Vector2(430, 515) + +[node name="Triggers" type="Node2D" parent="."] + +[node name="Area2D2" parent="Triggers" instance=ExtResource("10_tc3ri")] +position = Vector2(166, 525) +effect = "destroy" + +[node name="Area2D3" parent="Triggers" instance=ExtResource("10_tc3ri")] +position = Vector2(900, 341) + +[node name="WorldBoundary" type="StaticBody2D" parent="."] +position = Vector2(574, 603) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"] +shape = SubResource("WorldBoundaryShape2D_1l0tm") + +[node name="Coins" type="Node2D" parent="."] + +[node name="Area2D" parent="Coins" instance=ExtResource("11_3nkac")] +position = Vector2(1059, 341) + +[node name="Area2D2" parent="Coins" instance=ExtResource("11_3nkac")] +position = Vector2(979, 369) + +[node name="Area2D3" parent="Coins" instance=ExtResource("11_3nkac")] +position = Vector2(896, 372) + +[node name="Enemies" type="Node2D" parent="."] + +[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"] +[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"] diff --git a/Scenes/slime.tscn b/Scenes/slime.tscn new file mode 100644 index 0000000..de2d84d --- /dev/null +++ b/Scenes/slime.tscn @@ -0,0 +1,75 @@ +[gd_scene load_steps=9 format=3 uid="uid://cat3n1unb05u6"] + +[ext_resource type="Texture2D" uid="uid://1qmvigexa3to" path="res://Assets/Graphics/Enemies/slime_purple.png" id="1_jokqx"] +[ext_resource type="Script" uid="uid://vjdcp0a4i0j8" path="res://Scripts/slime.gd" id="1_swwnm"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_swwnm"] +atlas = ExtResource("1_jokqx") +region = Rect2(0, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_aiwxb"] +atlas = ExtResource("1_jokqx") +region = Rect2(24, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_paq7w"] +atlas = ExtResource("1_jokqx") +region = Rect2(48, 24, 24, 24) + +[sub_resource type="AtlasTexture" id="AtlasTexture_f4si1"] +atlas = ExtResource("1_jokqx") +region = Rect2(72, 24, 24, 24) + +[sub_resource type="SpriteFrames" id="SpriteFrames_5gljc"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_swwnm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_aiwxb") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_paq7w") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_f4si1") +}], +"loop": true, +"name": &"idle", +"speed": 12.0 +}] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_vblni"] +size = Vector2(16, 16) + +[node name="Slime" type="Area2D"] +script = ExtResource("1_swwnm") +metadata/_edit_group_ = true + +[node name="slimeGraphic" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_5gljc") +animation = &"idle" +autoplay = "idle" +frame = 1 +frame_progress = 0.885206 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +position = Vector2(0, 4) +shape = SubResource("RectangleShape2D_vblni") + +[node name="RightSideCast" type="RayCast2D" parent="."] +target_position = Vector2(14, 0) + +[node name="LeftSideCast" type="RayCast2D" parent="."] +target_position = Vector2(-14, 0) + +[node name="LeftDownCast" type="RayCast2D" parent="."] +position = Vector2(-8, 0) +target_position = Vector2(0, 14) + +[node name="RightDownCast" type="RayCast2D" parent="."] +position = Vector2(8, 0) +target_position = Vector2(0, 14) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scripts/character_body_2d.gd b/Scripts/character_body_2d.gd index e000e5d..d670486 100644 --- a/Scripts/character_body_2d.gd +++ b/Scripts/character_body_2d.gd @@ -1,4 +1,4 @@ -extends CharacterBody2D +class_name Player extends CharacterBody2D const SPEED = 300.0 @@ -134,3 +134,10 @@ func _on_animation_finished() -> void: match current_state: State.JUMP: upJump = false + +func playerTakesDamage(health): + print("Player sees remaining health "+str(health)) + +func playerDies(): + print("Player sees they died.") + diff --git a/Scripts/gamecontroller.gd b/Scripts/gamecontroller.gd index c78d1a3..9d197be 100644 --- a/Scripts/gamecontroller.gd +++ b/Scripts/gamecontroller.gd @@ -2,11 +2,47 @@ extends Node2D var totalCoinsAvailable +var timer = Timer.new() +var timeAvailable = 5 +var level="res://Scenes/game.tscn" +var levelTwo = "res://Scenes/level2.tscn" + +var levels = ["res://Scenes/game.tscn", "res://Scenes/level2.tscn", "res://Scenes/level3.tscn"] +var timers = [10,15,9] +var currentLevel = 0 + +signal destroySignal(body) +signal levelChangeSignal(level) +signal playerTakesDamageSignal(health) +signal playerDiesSignal + +var player:CharacterStats +var enemy:CharacterStats + +var playerHealth:int + # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. - + player = load("res://Scripts/rscs/playerStats.tres") + enemy = load("res://Scripts/rscs/slimeStats.tres") + + playerHealth = player.starting_health + + add_child(timer) + timer.wait_time = 1 + timer.one_shot = false + timer.connect("timeout", secondCounter) + timer.start() +func secondCounter() -> void: + timeAvailable -=1 + if timeAvailable <= 0: + print("LOSE") + #reload the current scene + levelChangeSignal.emit(levels[currentLevel]) +func reset() -> void: + timeAvailable = timers[currentLevel] + # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass @@ -17,12 +53,29 @@ func _on_areatrigger(effect, body) -> void: if effect == "destroy": print("Destroy this thing") body.queue_free() - if effect == "powerup": - print("Power up the player") + if effect == "lavaBurn": + if body is Player: + playerHealth -= 10 + print("Player health is now "+str(playerHealth)) + func totalCoinCount(totalCoins): - print("GC knows total coins"+str(totalCoins) ) + print("GC knows the total coins is "+str(totalCoins) ) totalCoinsAvailable = totalCoins func coinCollected(body, coin): - print("GC knows coin collected") - coin.queue_free() + destroySignal.emit(coin) + totalCoinsAvailable -=1 + if totalCoinsAvailable <= 0: + currentLevel +=1 + if currentLevel >= levels.size(): + currentLevel = 0 + levelChangeSignal.emit(levels[currentLevel]) + +func playerAttacked(body, slime): + print("GC knows player attacked") + playerHealth -= enemy.meleeDamage + if playerHealth <=0: + playerDiesSignal.emit() + else: + print("Received damage...") + playerTakesDamageSignal.emit(playerHealth) diff --git a/Scripts/rscs/characterstats.gd b/Scripts/rscs/characterstats.gd new file mode 100644 index 0000000..500b003 --- /dev/null +++ b/Scripts/rscs/characterstats.gd @@ -0,0 +1,9 @@ +class_name CharacterStats extends Resource + +@export var max_health:int = 100 +@export var starting_health:int = 100 +@export var health:int = 100 + +#damage dealing +@export var meleeDamage:int = 10 +@export var rangeDamage:int = 0 diff --git a/Scripts/rscs/characterstats.gd.uid b/Scripts/rscs/characterstats.gd.uid new file mode 100644 index 0000000..667885b --- /dev/null +++ b/Scripts/rscs/characterstats.gd.uid @@ -0,0 +1 @@ +uid://b4t8cviiuvt18 diff --git a/Scripts/rscs/playerStats.tres b/Scripts/rscs/playerStats.tres new file mode 100644 index 0000000..88763dc --- /dev/null +++ b/Scripts/rscs/playerStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bui3rirgh7w6h"] + +[ext_resource type="Script" uid="uid://b4t8cviiuvt18" path="res://Scripts/rscs/characterstats.gd" id="1_eiyfu"] + +[resource] +script = ExtResource("1_eiyfu") +max_health = 100 +starting_health = 100 +health = 100 +meleeDamage = 5 +rangeDamage = 10 +metadata/_custom_type_script = "uid://b4t8cviiuvt18" diff --git a/Scripts/rscs/slimeStats.tres b/Scripts/rscs/slimeStats.tres new file mode 100644 index 0000000..f8e8f82 --- /dev/null +++ b/Scripts/rscs/slimeStats.tres @@ -0,0 +1,12 @@ +[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://dtrmy5w0xcd0u"] + +[ext_resource type="Script" uid="uid://b4t8cviiuvt18" path="res://Scripts/rscs/characterstats.gd" id="1_g41dv"] + +[resource] +script = ExtResource("1_g41dv") +max_health = 50 +starting_health = 50 +health = 50 +meleeDamage = 10 +rangeDamage = 0 +metadata/_custom_type_script = "uid://b4t8cviiuvt18" diff --git a/Scripts/scene_manager.gd b/Scripts/scene_manager.gd index e8c0075..3ab3cb5 100644 --- a/Scripts/scene_manager.gd +++ b/Scripts/scene_manager.gd @@ -4,20 +4,43 @@ var bullet = preload("res://Scenes/bullet.tscn") var bulletArray =[] var totalAllowedBullets = 7 @onready var triggers: Node2D = $"../Triggers" -@onready var gameController: Node2D = $".." @onready var coins: Node2D = $"../Coins" +@onready var enemies: Node2D = $"../Enemies" +@onready var player: Player = $"../Player" func _ready() -> void: + Gamecontroller.reset() + for obj in triggers.get_children(): - obj.areatrigger.connect(gameController._on_areatrigger) + obj.areatrigger.connect(Gamecontroller._on_areatrigger) + + if enemies: + for obj in enemies.get_children(): + if obj is Slime: + obj.playerDamageSignal.connect(Gamecontroller.playerAttacked) + + updateCoins() + + Gamecontroller.destroySignal.connect(destroyItem) + Gamecontroller.levelChangeSignal.connect(changeScene) + Gamecontroller.playerTakesDamageSignal.connect(player.playerTakesDamage) + Gamecontroller.playerDiesSignal.connect(player.playerDies) + +#call this any time the coins change +func updateCoins() -> void: var coinCount = 0 for obj in coins.get_children(): - obj.coinCollectedSignal.connect(gameController.coinCollected) + #connect coin collected to game controller + if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected): + obj.coinCollectedSignal.connect(Gamecontroller.coinCollected) + #connect tree_exited signal for updates + if not obj.tree_exited.is_connected(updateCoins): + obj.tree_exited.connect(updateCoins) coinCount +=1 #send information to the game controller - gameController.totalCoinCount(coinCount) - + Gamecontroller.totalCoinCount(coinCount) + #makes bullets func bulletFactory(): var mybullet @@ -42,3 +65,8 @@ func makeBullet(position, speed): #position the bullet mybullet.transform = position +func destroyItem(body): + body.queue_free() +func changeScene(level): + get_tree().call_deferred("change_scene_to_file", level) + diff --git a/Scripts/slime.gd b/Scripts/slime.gd new file mode 100644 index 0000000..fbcc338 --- /dev/null +++ b/Scripts/slime.gd @@ -0,0 +1,42 @@ +class_name Slime extends Area2D +@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic +@onready var right_side_cast: RayCast2D = $RightSideCast +@onready var left_side_cast: RayCast2D = $LeftSideCast +@onready var left_down_cast: RayCast2D = $LeftDownCast +@onready var right_down_cast: RayCast2D = $RightDownCast + +var speed:int = 100 +var direction = 1 + +signal playerDamageSignal(body, slime) + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + if not right_down_cast.is_colliding(): + direction = -1 + slime_graphic.flip_h = true + + if not left_down_cast.is_colliding(): + direction = 1 + slime_graphic.flip_h = false + + if right_side_cast.is_colliding(): + direction = -1 + slime_graphic.flip_h = true + + if left_side_cast.is_colliding(): + direction = 1 + slime_graphic.flip_h =false + + position.x += direction * speed * delta + + +func _on_body_entered(body: Node2D) -> void: + if body is Player: + print("Slime attack") + playerDamageSignal.emit(body,self) diff --git a/Scripts/slime.gd.uid b/Scripts/slime.gd.uid new file mode 100644 index 0000000..f5a8fea --- /dev/null +++ b/Scripts/slime.gd.uid @@ -0,0 +1 @@ +uid://vjdcp0a4i0j8 diff --git a/project.godot b/project.godot index 7d68f5e..8e566bf 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,10 @@ run/main_scene="uid://c6mxse0hqjro7" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" +[autoload] + +Gamecontroller="*res://Scripts/gamecontroller.gd" + [display] window/size/viewport_width=320