diff --git a/Scenes/crate.tscn b/Scenes/crate.tscn new file mode 100644 index 0000000..a4c42dd --- /dev/null +++ b/Scenes/crate.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=2 format=3 uid="uid://cd7fv3pwgr880"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"] + +[node name="RigidBody2D3" type="RigidBody2D"] +rotation = -0.544116 +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("RectangleShape2D_ebmjs") +debug_color = Color(0.796822, 0.420181, 0.140254, 0.42) diff --git a/Scenes/game.tscn b/Scenes/game.tscn new file mode 100644 index 0000000..98606f3 --- /dev/null +++ b/Scenes/game.tscn @@ -0,0 +1,50 @@ +[gd_scene load_steps=7 format=3 uid="uid://c6mxse0hqjro7"] + +[ext_resource type="Script" uid="uid://dsryf6gxqcm1k" path="res://Scripts/character_body_2d.gd" id="1_ebmjs"] +[ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"] +[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="3_3dryh"] +[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"] +size = Vector2(50, 20) + +[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"] + +[node name="Game" type="Node2D"] +script = ExtResource("1_wrm1d") + +[node name="StaticBody2D" type="StaticBody2D" parent="."] +position = Vector2(595, 337) +scale = Vector2(1.50487, 1.09333) +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] +shape = SubResource("RectangleShape2D_2poj3") + +[node name="CharacterBody2D" type="CharacterBody2D" parent="."] +position = Vector2(576, 303) +script = ExtResource("1_ebmjs") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +shape = SubResource("CircleShape2D_2poj3") +debug_color = Color(0.613557, 0.363647, 0.991688, 0.42) + +[node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")] +position = Vector2(596, 262) + +[node name="RigidBody2D4" parent="." instance=ExtResource("3_3dryh")] +position = Vector2(616, 222) + +[node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")] +position = Vector2(574, 222) + +[node name="Area2D2" parent="." instance=ExtResource("4_wowpa")] +position = Vector2(511, 397) +effect = "destroy" + +[node name="Area2D3" parent="." instance=ExtResource("4_wowpa")] +position = Vector2(684, 400) + +[connection signal="areatrigger" from="Area2D2" to="." method="_on_areatrigger"] +[connection signal="areatrigger" from="Area2D3" to="." method="_on_areatrigger"] diff --git a/Scenes/trigger.tscn b/Scenes/trigger.tscn new file mode 100644 index 0000000..d54f012 --- /dev/null +++ b/Scenes/trigger.tscn @@ -0,0 +1,18 @@ +[gd_scene load_steps=3 format=3 uid="uid://b5d8himq5sttt"] + +[ext_resource type="Script" uid="uid://bxcno1cpdhsos" path="res://Scripts/trigger.gd" id="1_vcq5i"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_wrm1d"] +radius = 26.2488 + +[node name="Area2D2" type="Area2D"] +scale = Vector2(2.24149, 2.031) +script = ExtResource("1_vcq5i") +effect = "powerup" +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_wrm1d") +debug_color = Color(0.439885, 0.598937, 0, 0.42) + +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scripts/character_body_2d.gd b/Scripts/character_body_2d.gd new file mode 100644 index 0000000..efc6bf7 --- /dev/null +++ b/Scripts/character_body_2d.gd @@ -0,0 +1,29 @@ +extends CharacterBody2D + + +const SPEED = 300.0 +const JUMP_VELOCITY = -400.0 + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + velocity.x = direction * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + + move_and_slide() + for i in get_slide_collision_count(): + var c = get_slide_collision(i) + if c.get_collider() is RigidBody2D: + c.get_collider().apply_central_impulse(-c.get_normal() * 100) diff --git a/Scripts/character_body_2d.gd.uid b/Scripts/character_body_2d.gd.uid new file mode 100644 index 0000000..ba01a8a --- /dev/null +++ b/Scripts/character_body_2d.gd.uid @@ -0,0 +1 @@ +uid://dsryf6gxqcm1k diff --git a/Scripts/gamecontroller.gd b/Scripts/gamecontroller.gd new file mode 100644 index 0000000..854d4fb --- /dev/null +++ b/Scripts/gamecontroller.gd @@ -0,0 +1,20 @@ +extends Node2D + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_areatrigger(effect, body) -> void: + print("Game controller knows about trigger") + if effect == "destroy": + print("Destroy this thing") + body.queue_free() + if effect == "powerup": + print("Power up the player") diff --git a/Scripts/gamecontroller.gd.uid b/Scripts/gamecontroller.gd.uid new file mode 100644 index 0000000..a9affed --- /dev/null +++ b/Scripts/gamecontroller.gd.uid @@ -0,0 +1 @@ +uid://tno7aku0yyke diff --git a/Scripts/trigger.gd b/Scripts/trigger.gd new file mode 100644 index 0000000..77d8c6c --- /dev/null +++ b/Scripts/trigger.gd @@ -0,0 +1,19 @@ +extends Area2D + +@export var effect = "destroy" + +signal areatrigger(effect, Object) +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("Trigger entered") + #broadcast to controller + areatrigger.emit(effect, body) diff --git a/Scripts/trigger.gd.uid b/Scripts/trigger.gd.uid new file mode 100644 index 0000000..eb61150 --- /dev/null +++ b/Scripts/trigger.gd.uid @@ -0,0 +1 @@ +uid://bxcno1cpdhsos diff --git a/project.godot b/project.godot index c2cde31..11b351c 100644 --- a/project.godot +++ b/project.godot @@ -11,5 +11,13 @@ config_version=5 [application] config/name="AutumnGame" +run/main_scene="uid://c6mxse0hqjro7" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" + +[file_customization] + +folder_colors={ +"res://Scenes/": "pink", +"res://Scripts/": "orange" +}