From c2f329ac6022d0821551657bf556d3022af575ef Mon Sep 17 00:00:00 2001 From: AutumnMayes Date: Mon, 23 Jun 2025 21:06:26 -0400 Subject: [PATCH] parralax background, two terrains, collectible coin, some graphics, physics layer --- Assets/Graphics/Pickups/coin.png | Bin 0 -> 500 bytes Assets/Graphics/Pickups/coin.png.import | 34 ++ Assets/Graphics/Terrains/forestbackground.png | Bin 0 -> 7521 bytes .../Terrains/forestbackground.png.import | 34 ++ Assets/Graphics/Terrains/forestsky.png | Bin 0 -> 670 bytes Assets/Graphics/Terrains/forestsky.png.import | 34 ++ Assets/Graphics/Terrains/mushroom_32x64.png | Bin 0 -> 2199 bytes .../Terrains/mushroom_32x64.png.import | 34 ++ Assets/Graphics/Terrains/spookytrees.png | Bin 0 -> 1498 bytes .../Graphics/Terrains/spookytrees.png.import | 34 ++ Assets/Graphics/Terrains/veg_32x32.png | Bin 0 -> 675 bytes Assets/Graphics/Terrains/veg_32x32.png.import | 34 ++ Scenes/Player.tscn | 2 + Scenes/coin.tscn | 115 +++++ Scenes/game.tscn | 414 +++++++++++++++++- Scripts/coin.gd | 17 + Scripts/coin.gd.uid | 1 + Scripts/gamecontroller.gd | 8 + Scripts/scene_manager.gd | 8 + project.godot | 8 + 20 files changed, 753 insertions(+), 24 deletions(-) create mode 100644 Assets/Graphics/Pickups/coin.png create mode 100644 Assets/Graphics/Pickups/coin.png.import create mode 100644 Assets/Graphics/Terrains/forestbackground.png create mode 100644 Assets/Graphics/Terrains/forestbackground.png.import create mode 100644 Assets/Graphics/Terrains/forestsky.png create mode 100644 Assets/Graphics/Terrains/forestsky.png.import create mode 100644 Assets/Graphics/Terrains/mushroom_32x64.png create mode 100644 Assets/Graphics/Terrains/mushroom_32x64.png.import create mode 100644 Assets/Graphics/Terrains/spookytrees.png create mode 100644 Assets/Graphics/Terrains/spookytrees.png.import create mode 100644 Assets/Graphics/Terrains/veg_32x32.png create mode 100644 Assets/Graphics/Terrains/veg_32x32.png.import create mode 100644 Scenes/coin.tscn create 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+dest_files=["res://.godot/imported/spookytrees.png-3282657c8bcb0972efaabcd8b5e85697.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Assets/Graphics/Terrains/veg_32x32.png b/Assets/Graphics/Terrains/veg_32x32.png new file mode 100644 index 0000000000000000000000000000000000000000..4e09fa94c72733804bbf24e8b93c93c7daf096c0 GIT binary patch literal 675 zcmV;U0$lxxP)EX>4Tx04R}tkv&MmKpe$iTcsiu5i5!~WT;Lph>AFB6^c+H)C#RSm|Xe=O&XFE z7e~Rh;NZt%)xpJCR|i)?5c~jf7n~Gbq{ROvg%&X$9QWhhy~o`#<}3IpJ#@RbZVYBOe_@ISZ-rhG*sd#;)tSZl<&{D 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+source_file="res://Assets/Graphics/Terrains/veg_32x32.png" +dest_files=["res://.godot/imported/veg_32x32.png-1741f2d541cb7742bf94d56461556077.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Scenes/Player.tscn b/Scenes/Player.tscn index 40937bd..cebe537 100644 --- a/Scenes/Player.tscn +++ b/Scenes/Player.tscn @@ -204,4 +204,6 @@ sprite_frames = SubResource("SpriteFrames_miouo") animation = &"falling" autoplay = "idle" +[node name="Camera2D" type="Camera2D" parent="."] + [connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"] diff --git a/Scenes/coin.tscn b/Scenes/coin.tscn new file mode 100644 index 0000000..9e71e7d --- /dev/null +++ b/Scenes/coin.tscn @@ -0,0 +1,115 @@ +[gd_scene load_steps=17 format=3 uid="uid://dr1mp5x0cmbhw"] + +[ext_resource type="Texture2D" uid="uid://d06dps348kx8t" path="res://Assets/Graphics/Pickups/coin.png" id="1_2qo34"] +[ext_resource type="Script" uid="uid://cl87sslvg52qg" path="res://Scripts/coin.gd" id="1_jgi06"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_jgi06"] + +[sub_resource type="AtlasTexture" id="AtlasTexture_g537i"] +atlas = ExtResource("1_2qo34") +region = Rect2(0, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_h2p6v"] +atlas = ExtResource("1_2qo34") +region = Rect2(16, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_ffmqm"] +atlas = ExtResource("1_2qo34") +region = Rect2(32, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_81h6x"] +atlas = ExtResource("1_2qo34") +region = Rect2(48, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qbp07"] +atlas = ExtResource("1_2qo34") +region = Rect2(64, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_2l7mo"] +atlas = ExtResource("1_2qo34") +region = Rect2(80, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_q30xt"] +atlas = ExtResource("1_2qo34") +region = Rect2(96, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_7w2r2"] +atlas = ExtResource("1_2qo34") +region = Rect2(112, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_tthw5"] +atlas = ExtResource("1_2qo34") +region = Rect2(128, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_6pu15"] +atlas = ExtResource("1_2qo34") +region = Rect2(144, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_vgc30"] +atlas = ExtResource("1_2qo34") +region = Rect2(160, 0, 16, 16) + +[sub_resource type="AtlasTexture" id="AtlasTexture_qtgto"] +atlas = ExtResource("1_2qo34") +region = Rect2(176, 0, 16, 16) + +[sub_resource type="SpriteFrames" id="SpriteFrames_m55n1"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": SubResource("AtlasTexture_g537i") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_h2p6v") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_ffmqm") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_81h6x") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qbp07") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_2l7mo") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_q30xt") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_7w2r2") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_tthw5") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_6pu15") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_vgc30") +}, { +"duration": 1.0, +"texture": SubResource("AtlasTexture_qtgto") +}], +"loop": true, +"name": &"default", +"speed": 12.0 +}] + +[node name="Area2D" type="Area2D"] +script = ExtResource("1_jgi06") +metadata/_edit_group_ = true + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +scale = Vector2(0.611397, 0.612769) +shape = SubResource("CircleShape2D_jgi06") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +texture_filter = 1 +sprite_frames = SubResource("SpriteFrames_m55n1") +autoplay = "default" +frame_progress = 0.658766 + +[connection signal="area_entered" from="." to="." method="_on_area_entered"] +[connection signal="body_entered" from="." to="." method="_on_body_entered"] diff --git a/Scenes/game.tscn b/Scenes/game.tscn index b3eaa0e..8bfc762 100644 --- a/Scenes/game.tscn +++ b/Scenes/game.tscn @@ -1,122 +1,488 @@ -[gd_scene load_steps=12 format=4 uid="uid://c6mxse0hqjro7"] +[gd_scene load_steps=18 format=4 uid="uid://c6mxse0hqjro7"] [ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"] [ext_resource type="Texture2D" uid="uid://mfcyrgamj3cc" path="res://Assets/Graphics/Terrains/Terrain (32x32).png" id="2_1l0tm"] [ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="2_i6g32"] +[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="2_ldgsr"] [ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="3_3dryh"] +[ext_resource type="Texture2D" uid="uid://kjupkmvjxlrg" path="res://Assets/Graphics/Terrains/mushroom_32x64.png" id="3_h4fw4"] +[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="3_o5yvi"] [ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="4_3dryh"] +[ext_resource type="Texture2D" uid="uid://bcrc6n8wjvwnh" path="res://Assets/Graphics/Terrains/veg_32x32.png" id="4_ldgsr"] +[ext_resource type="Texture2D" uid="uid://e4k3axgdgkcw" path="res://Assets/Graphics/Terrains/spookytrees.png" id="4_o5yvi"] [ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"] -[ext_resource type="PackedScene" uid="uid://cm8o5vpn4a00" path="res://Scenes/bullet.tscn" id="5_wowpa"] +[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="12_rku1e"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"] texture = ExtResource("2_1l0tm") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 0 +0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +0:0/0/terrains_peering_bit/right_side = 0 +0:0/0/terrains_peering_bit/bottom_right_corner = 0 +0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 +1:0/0/terrain_set = 0 +1:0/0/terrain = 0 +1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +1:0/0/terrains_peering_bit/right_side = 0 +1:0/0/terrains_peering_bit/bottom_right_corner = 0 +1:0/0/terrains_peering_bit/bottom_side = 0 +1:0/0/terrains_peering_bit/bottom_left_corner = 0 +1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 +2:0/0/terrain_set = 0 +2:0/0/terrain = 0 +2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:0/0/terrains_peering_bit/bottom_side = 0 +2:0/0/terrains_peering_bit/bottom_left_corner = 0 +2:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 +4:0/0/terrain_set = 0 +4:0/0/terrain = 0 +4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +4:0/0/terrains_peering_bit/bottom_side = 0 6:0/0 = 0 +6:0/0/terrain_set = 0 +6:0/0/terrain = 0 +6:0/0/terrains_peering_bit/right_side = 0 +6:0/0/terrains_peering_bit/bottom_side = 0 +6:0/0/terrains_peering_bit/bottom_left_corner = 0 +6:0/0/terrains_peering_bit/left_side = 0 +6:0/0/terrains_peering_bit/top_left_corner = 0 +6:0/0/terrains_peering_bit/top_side = 0 +6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 +7:0/0/terrain_set = 0 +7:0/0/terrain = 0 +7:0/0/terrains_peering_bit/right_side = 0 +7:0/0/terrains_peering_bit/bottom_right_corner = 0 +7:0/0/terrains_peering_bit/bottom_side = 0 +7:0/0/terrains_peering_bit/left_side = 0 +7:0/0/terrains_peering_bit/top_left_corner = 0 +7:0/0/terrains_peering_bit/top_side = 0 +7:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 +9:0/0/terrain_set = 0 +9:0/0/terrain = 0 +9:0/0/terrains_peering_bit/right_side = 0 +9:0/0/terrains_peering_bit/bottom_right_corner = 0 +9:0/0/terrains_peering_bit/bottom_side = 0 +9:0/0/terrains_peering_bit/bottom_left_corner = 0 +9:0/0/terrains_peering_bit/left_side = 0 +9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 +10:0/0/terrain_set = 0 +10:0/0/terrain = 0 +10:0/0/terrains_peering_bit/right_side = 0 +10:0/0/terrains_peering_bit/bottom_side = 0 +10:0/0/terrains_peering_bit/bottom_left_corner = 0 +10:0/0/terrains_peering_bit/left_side = 0 +10:0/0/terrains_peering_bit/top_left_corner = 0 +10:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 +12:0/0/terrain_set = 0 +12:0/0/terrain = 0 +12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +12:0/0/terrains_peering_bit/right_side = 0 +12:0/0/terrains_peering_bit/bottom_right_corner = 0 +12:0/0/terrains_peering_bit/bottom_side = 0 +12:0/0/terrains_peering_bit/left_side = 0 +12:0/0/terrains_peering_bit/top_side = 0 13:0/0 = 0 +13:0/0/terrain_set = 0 +13:0/0/terrain = 0 +13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +13:0/0/terrains_peering_bit/right_side = 0 +13:0/0/terrains_peering_bit/bottom_side = 0 +13:0/0/terrains_peering_bit/bottom_left_corner = 0 +13:0/0/terrains_peering_bit/left_side = 0 +13:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 +15:0/0/terrain_set = 0 +15:0/0/terrain = 0 +15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +15:0/0/terrains_peering_bit/right_side = 0 +15:0/0/terrains_peering_bit/bottom_side = 0 +15:0/0/terrains_peering_bit/left_side = 0 +15:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 0 +0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +0:1/0/terrains_peering_bit/right_side = 0 +0:1/0/terrains_peering_bit/bottom_right_corner = 0 +0:1/0/terrains_peering_bit/bottom_side = 0 +0:1/0/terrains_peering_bit/top_side = 0 +0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 +1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 2:1/0 = 0 +2:1/0/terrain_set = 0 +2:1/0/terrain = 0 +2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:1/0/terrains_peering_bit/bottom_side = 0 +2:1/0/terrains_peering_bit/bottom_left_corner = 0 +2:1/0/terrains_peering_bit/left_side = 0 +2:1/0/terrains_peering_bit/top_left_corner = 0 +2:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 +4:1/0/terrain_set = 0 +4:1/0/terrain = 0 +4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +4:1/0/terrains_peering_bit/bottom_side = 0 +4:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 +6:1/0/terrain_set = 0 +6:1/0/terrain = 0 +6:1/0/terrains_peering_bit/right_side = 0 +6:1/0/terrains_peering_bit/bottom_right_corner = 0 +6:1/0/terrains_peering_bit/bottom_side = 0 +6:1/0/terrains_peering_bit/bottom_left_corner = 0 +6:1/0/terrains_peering_bit/left_side = 0 +6:1/0/terrains_peering_bit/top_left_corner = 0 +6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 +7:1/0/terrain_set = 0 +7:1/0/terrain = 0 +7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +7:1/0/terrains_peering_bit/right_side = 0 +7:1/0/terrains_peering_bit/bottom_right_corner = 0 +7:1/0/terrains_peering_bit/bottom_side = 0 +7:1/0/terrains_peering_bit/bottom_left_corner = 0 +7:1/0/terrains_peering_bit/left_side = 0 +7:1/0/terrains_peering_bit/top_side = 0 +7:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 +9:1/0/terrain_set = 0 +9:1/0/terrain = 0 +9:1/0/terrains_peering_bit/right_side = 0 +9:1/0/terrains_peering_bit/bottom_right_corner = 0 +9:1/0/terrains_peering_bit/bottom_side = 0 +9:1/0/terrains_peering_bit/left_side = 0 +9:1/0/terrains_peering_bit/top_side = 0 +9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 +10:1/0/terrain_set = 0 +10:1/0/terrain = 0 +10:1/0/terrains_peering_bit/right_side = 0 +10:1/0/terrains_peering_bit/bottom_side = 0 +10:1/0/terrains_peering_bit/left_side = 0 +10:1/0/terrains_peering_bit/top_left_corner = 0 +10:1/0/terrains_peering_bit/top_side = 0 +10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 +12:1/0/terrain_set = 0 +12:1/0/terrain = 0 +12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +12:1/0/terrains_peering_bit/right_side = 0 +12:1/0/terrains_peering_bit/bottom_side = 0 +12:1/0/terrains_peering_bit/left_side = 0 +12:1/0/terrains_peering_bit/top_side = 0 +12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 +13:1/0/terrain_set = 0 +13:1/0/terrain = 0 +13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +13:1/0/terrains_peering_bit/right_side = 0 +13:1/0/terrains_peering_bit/bottom_side = 0 +13:1/0/terrains_peering_bit/left_side = 0 +13:1/0/terrains_peering_bit/top_left_corner = 0 +13:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 +15:1/0/terrain_set = 0 +15:1/0/terrain = 0 +15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +15:1/0/terrains_peering_bit/right_side = 0 +15:1/0/terrains_peering_bit/bottom_side = 0 +15:1/0/terrains_peering_bit/bottom_left_corner = 0 +15:1/0/terrains_peering_bit/left_side = 0 +15:1/0/terrains_peering_bit/top_side = 0 +15:1/0/terrains_peering_bit/top_right_corner = 0 16:1/0 = 0 +16:1/0/terrain_set = 0 +16:1/0/terrain = 0 +16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) +16:1/0/terrains_peering_bit/right_side = 0 +16:1/0/terrains_peering_bit/bottom_right_corner = 0 +16:1/0/terrains_peering_bit/bottom_side = 0 +16:1/0/terrains_peering_bit/left_side = 0 +16:1/0/terrains_peering_bit/top_left_corner = 0 +16:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 +0:2/0/terrain_set = 0 +0:2/0/terrain = 0 +0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.9045, 12.7452, -16, 7.32851) +0:2/0/terrains_peering_bit/right_side = 0 +0:2/0/terrains_peering_bit/top_side = 0 +0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 +1:2/0/terrain_set = 0 +1:2/0/terrain = 0 +1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +1:2/0/terrains_peering_bit/right_side = 0 +1:2/0/terrains_peering_bit/left_side = 0 +1:2/0/terrains_peering_bit/top_left_corner = 0 +1:2/0/terrains_peering_bit/top_side = 0 +1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 +2:2/0/terrain_set = 0 +2:2/0/terrain = 0 +2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 10.9928, 12.4266, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:2/0/terrains_peering_bit/left_side = 0 +2:2/0/terrains_peering_bit/top_left_corner = 0 +2:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 +4:2/0/terrain_set = 0 +4:2/0/terrain = 0 +4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.7452, 12.4266, 7.16919, 16, -5.89467, 16, -12.4266, 12.7452, -16, 7.32851) +4:2/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 +6:3/0/terrain_set = 0 +6:3/0/terrain = 0 +6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16) +6:3/0/terrains_peering_bit/right_side = 0 +6:3/0/terrains_peering_bit/bottom_side = 0 +6:3/0/terrains_peering_bit/top_side = 0 +6:3/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 +7:3/0/terrain_set = 0 +7:3/0/terrain = 0 +7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16) +7:3/0/terrains_peering_bit/bottom_side = 0 +7:3/0/terrains_peering_bit/left_side = 0 +7:3/0/terrains_peering_bit/top_left_corner = 0 +7:3/0/terrains_peering_bit/top_side = 0 9:3/0 = 0 +9:3/0/terrain_set = 0 +9:3/0/terrain = 0 +9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) +9:3/0/terrains_peering_bit/right_side = 0 +9:3/0/terrains_peering_bit/bottom_side = 0 +9:3/0/terrains_peering_bit/bottom_left_corner = 0 +9:3/0/terrains_peering_bit/left_side = 0 10:3/0 = 0 +10:3/0/terrain_set = 0 +10:3/0/terrain = 0 +10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) +10:3/0/terrains_peering_bit/right_side = 0 +10:3/0/terrains_peering_bit/bottom_right_corner = 0 +10:3/0/terrains_peering_bit/bottom_side = 0 +10:3/0/terrains_peering_bit/left_side = 0 12:3/0 = 0 +12:3/0/terrain_set = 0 +12:3/0/terrain = 0 +12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.05398, -16, -6.05398, 16, -16, 16) +12:3/0/terrains_peering_bit/right_side = 0 +12:3/0/terrains_peering_bit/bottom_side = 0 +12:3/0/terrains_peering_bit/top_side = 0 13:3/0 = 0 +13:3/0/terrain_set = 0 +13:3/0/terrain = 0 +13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) +13:3/0/terrains_peering_bit/right_side = 0 +13:3/0/terrains_peering_bit/bottom_side = 0 +13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 +15:3/0/terrain_set = 0 +15:3/0/terrain = 0 +15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +15:3/0/terrains_peering_bit/right_side = 0 +15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 +16:3/0/terrain_set = 0 +16:3/0/terrain = 0 +16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +16:3/0/terrains_peering_bit/bottom_side = 0 +16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 +0:4/0/terrain_set = 0 +0:4/0/terrain = 0 +0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851) +0:4/0/terrains_peering_bit/right_side = 0 1:4/0 = 0 +1:4/0/terrain_set = 0 +1:4/0/terrain = 0 +1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +1:4/0/terrains_peering_bit/right_side = 0 +1:4/0/terrains_peering_bit/left_side = 0 2:4/0 = 0 +2:4/0/terrain_set = 0 +2:4/0/terrain = 0 +2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 12.7452, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +2:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 +4:4/0/terrain_set = 0 +4:4/0/terrain = 0 +4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 13.0639, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851) 6:4/0 = 0 +6:4/0/terrain_set = 0 +6:4/0/terrain = 0 +6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16) +6:4/0/terrains_peering_bit/right_side = 0 +6:4/0/terrains_peering_bit/bottom_right_corner = 0 +6:4/0/terrains_peering_bit/bottom_side = 0 +6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 +7:4/0/terrain_set = 0 +7:4/0/terrain = 0 +7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16) +7:4/0/terrains_peering_bit/bottom_side = 0 +7:4/0/terrains_peering_bit/bottom_left_corner = 0 +7:4/0/terrains_peering_bit/left_side = 0 +7:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 +9:4/0/terrain_set = 0 +9:4/0/terrain = 0 +9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16) +9:4/0/terrains_peering_bit/right_side = 0 +9:4/0/terrains_peering_bit/left_side = 0 +9:4/0/terrains_peering_bit/top_left_corner = 0 +9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 +10:4/0/terrain_set = 0 +10:4/0/terrain = 0 +10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16) +10:4/0/terrains_peering_bit/right_side = 0 +10:4/0/terrains_peering_bit/left_side = 0 +10:4/0/terrains_peering_bit/top_side = 0 +10:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 +12:4/0/terrain_set = 0 +12:4/0/terrain = 0 +12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 4.46083, 16, 4.77946, 16, 16, -16, 16) +12:4/0/terrains_peering_bit/right_side = 0 +12:4/0/terrains_peering_bit/left_side = 0 +12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 +13:4/0/terrain_set = 0 +13:4/0/terrain = 0 +13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.46083, -16, 16, -16, 16, 16, 5.09809, 16) +13:4/0/terrains_peering_bit/bottom_side = 0 +13:4/0/terrains_peering_bit/left_side = 0 +13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 +15:4/0/terrain_set = 0 +15:4/0/terrain = 0 +15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.4266, 11.7893, -16, 7.32851) +15:4/0/terrains_peering_bit/right_side = 0 +15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 +16:4/0/terrain_set = 0 +16:4/0/terrain = 0 +16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.00988, 13.3825, 13.0639, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) +16:4/0/terrains_peering_bit/left_side = 0 +16:4/0/terrains_peering_bit/top_side = 0 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o5yvi"] +texture = ExtResource("3_h4fw4") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 +0:0/0/terrains_peering_bit/bottom_side = 1 +0:1/0 = 0 +0:1/0/terrain_set = 0 +0:1/0/terrain = 1 +0:1/0/terrains_peering_bit/top_side = 1 + +[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rku1e"] +texture = ExtResource("4_ldgsr") +texture_region_size = Vector2i(32, 32) +0:0/0 = 0 +0:0/0/terrain_set = 0 +0:0/0/terrain = 1 [sub_resource type="TileSet" id="TileSet_h4fw4"] tile_size = Vector2i(32, 32) +physics_layer_0/collision_layer = 1 +terrain_set_0/mode = 0 +terrain_set_0/terrain_0/name = "leafygreen" +terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) +terrain_set_0/terrain_1/name = "veggie" +terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_v158k") - -[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"] -size = Vector2(50, 20) +sources/1 = SubResource("TileSetAtlasSource_o5yvi") +sources/4 = SubResource("TileSetAtlasSource_rku1e") [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1l0tm"] [node name="Game" type="Node2D"] script = ExtResource("1_wrm1d") +[node name="ParallaxBackground" type="Parallax2D" parent="."] +repeat_size = Vector2(320, 180) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground"] +position = Vector2(160, 90) +texture = ExtResource("2_ldgsr") + +[node name="ParallaxMidGround" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.1, 0) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidGround"] +position = Vector2(160, 300) +texture = ExtResource("3_o5yvi") + +[node name="ParallaxForeground" type="Parallax2D" parent="."] +scroll_scale = Vector2(1.2, 1) +scroll_offset = Vector2(-320, 0) +repeat_size = Vector2(320, 0) + +[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"] +position = Vector2(160, 300) +texture = ExtResource("4_o5yvi") + [node name="TileMapLayer" type="TileMapLayer" parent="."] -tile_map_data = PackedByteArray("AAASAAoAAAAEAAQAAAATAAoAAAAEAAQAAAAUAAoAAAAEAAQAAAAVAAoAAAAEAAQAAAARAAoAAAAEAAQAAAAQAAoAAAAEAAQAAAAPAAoAAAAEAAQAAAA=") +texture_filter = 1 +tile_map_data = PackedByteArray("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") tile_set = SubResource("TileSet_h4fw4") [node name="SceneManager" type="Node2D" parent="."] unique_name_in_owner = true script = ExtResource("2_i6g32") -[node name="StaticBody2D" type="StaticBody2D" parent="."] -position = Vector2(592, 337) -scale = Vector2(4.45399, 1.56585) -metadata/_edit_group_ = true - -[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] -shape = SubResource("RectangleShape2D_2poj3") - [node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")] -position = Vector2(596, 262) +position = Vector2(430, 515) [node name="RigidBody2D4" parent="." instance=ExtResource("3_3dryh")] -position = Vector2(616, 222) +position = Vector2(1132, 137) [node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")] -position = Vector2(574, 222) +position = Vector2(903, 162) [node name="CharacterBody2D" parent="." instance=ExtResource("4_3dryh")] -position = Vector2(613, 309) - -[node name="Bullet" parent="." instance=ExtResource("5_wowpa")] -position = Vector2(520, 265) +position = Vector2(522, 370) [node name="Triggers" type="Node2D" parent="."] [node name="Area2D2" parent="Triggers" instance=ExtResource("4_wowpa")] -position = Vector2(507, 414) +position = Vector2(166, 525) effect = "destroy" [node name="Area2D3" parent="Triggers" instance=ExtResource("4_wowpa")] -position = Vector2(679, 430) +position = Vector2(900, 341) [node name="StaticBody2D2" type="StaticBody2D" parent="."] -position = Vector2(589, 544) +position = Vector2(574, 603) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] shape = SubResource("WorldBoundaryShape2D_1l0tm") +[node name="Coins" type="Node2D" parent="."] + +[node name="Area2D" parent="Coins" instance=ExtResource("12_rku1e")] +position = Vector2(555, 373) + +[node name="Area2D2" parent="Coins" instance=ExtResource("12_rku1e")] +position = Vector2(432, 374) + +[node name="Area2D3" parent="Coins" instance=ExtResource("12_rku1e")] +position = Vector2(896, 372) + [connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"] [connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"] diff --git a/Scripts/coin.gd b/Scripts/coin.gd new file mode 100644 index 0000000..d4549e7 --- /dev/null +++ b/Scripts/coin.gd @@ -0,0 +1,17 @@ +class_name Coin extends Area2D + +signal coinCollectedSignal(body, coin) + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass + + +func _on_body_entered(body: Node2D) -> void: + print("coin sees collision") + coinCollectedSignal.emit(body, self) diff --git a/Scripts/coin.gd.uid b/Scripts/coin.gd.uid new file mode 100644 index 0000000..5628ab0 --- /dev/null +++ b/Scripts/coin.gd.uid @@ -0,0 +1 @@ +uid://cl87sslvg52qg diff --git a/Scripts/gamecontroller.gd b/Scripts/gamecontroller.gd index 854d4fb..c78d1a3 100644 --- a/Scripts/gamecontroller.gd +++ b/Scripts/gamecontroller.gd @@ -1,5 +1,6 @@ extends Node2D +var totalCoinsAvailable # Called when the node enters the scene tree for the first time. func _ready() -> void: @@ -18,3 +19,10 @@ func _on_areatrigger(effect, body) -> void: body.queue_free() if effect == "powerup": print("Power up the player") + +func totalCoinCount(totalCoins): + print("GC knows total coins"+str(totalCoins) ) + totalCoinsAvailable = totalCoins +func coinCollected(body, coin): + print("GC knows coin collected") + coin.queue_free() diff --git a/Scripts/scene_manager.gd b/Scripts/scene_manager.gd index 938cb17..e8c0075 100644 --- a/Scripts/scene_manager.gd +++ b/Scripts/scene_manager.gd @@ -5,10 +5,18 @@ var bulletArray =[] var totalAllowedBullets = 7 @onready var triggers: Node2D = $"../Triggers" @onready var gameController: Node2D = $".." +@onready var coins: Node2D = $"../Coins" + func _ready() -> void: for obj in triggers.get_children(): obj.areatrigger.connect(gameController._on_areatrigger) + var coinCount = 0 + for obj in coins.get_children(): + obj.coinCollectedSignal.connect(gameController.coinCollected) + coinCount +=1 + #send information to the game controller + gameController.totalCoinCount(coinCount) #makes bullets func bulletFactory(): diff --git a/project.godot b/project.godot index 6c5b59e..7d68f5e 100644 --- a/project.godot +++ b/project.godot @@ -15,6 +15,14 @@ run/main_scene="uid://c6mxse0hqjro7" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="res://icon.svg" +[display] + +window/size/viewport_width=320 +window/size/viewport_height=180 +window/size/window_width_override=960 +window/size/window_height_override=540 +window/stretch/mode="viewport" + [file_customization] folder_colors={