extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func _on_video_stream_player_finished() -> void: print("AMBULANCE VIDEO FINISHED") Gamecontroller.playerHealth = Gamecontroller.player.starting_health get_tree().change_scene_to_file("res://Scenes/Levels/MainGame.tscn")