extends Control @onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/Health @onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/Timer @onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/Coins # Called when the node enters the scene tree for the first time. func _ready() -> void: pass func healthUpdate(healthRemaining): health.text = "Health: "+str(healthRemaining) func timerUpdate(timeRemaining): timer.text = str(timeRemaining) func coinsUpdate(coinsRemaining, startingCoins): coins.text = "Coins: "+str(coinsRemaining)+"/"+str(startingCoins)