extends Node2D @export var combat_spawn: Marker2D @export var return_spawn: Marker2D @onready var closed_sprite: Sprite2D = $ClosedSprite @onready var open_sprite: Sprite2D = $OpenSprite @onready var area: Area2D = $Area2D var player_inside := false var player: Player = null var completed := false func _ready() -> void: open_sprite.visible = false closed_sprite.visible = true area.body_entered.connect(_on_body_entered) area.body_exited.connect(_on_body_exited) func _process(_delta: float) -> void: if player_inside and not completed and Input.is_action_just_pressed("ui_up"): enter_wardrobe() func _on_body_entered(body: Node) -> void: if body is Player: player_inside = true player = body print("Press UP to enter wardrobe") func _on_body_exited(body: Node) -> void: if body is Player: player_inside = false player = null func enter_wardrobe() -> void: if player == null: return if combat_spawn == null: print("No combat_spawn assigned for this wardrobe yet") return print("Entering wardrobe") player.global_position = combat_spawn.global_position func complete_wardrobe() -> void: completed = true closed_sprite.visible = false open_sprite.visible = true print("Wardrobe completed")