[gd_scene load_steps=18 format=4 uid="uid://c6mxse0hqjro7"] [ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"] [ext_resource type="Texture2D" uid="uid://mfcyrgamj3cc" path="res://Assets/Graphics/Terrains/Terrain (32x32).png" id="2_1l0tm"] [ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="2_i6g32"] [ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="2_ldgsr"] [ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="3_3dryh"] [ext_resource type="Texture2D" uid="uid://kjupkmvjxlrg" path="res://Assets/Graphics/Terrains/mushroom_32x64.png" id="3_h4fw4"] [ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="3_o5yvi"] [ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="4_3dryh"] [ext_resource type="Texture2D" uid="uid://bcrc6n8wjvwnh" path="res://Assets/Graphics/Terrains/veg_32x32.png" id="4_ldgsr"] [ext_resource type="Texture2D" uid="uid://e4k3axgdgkcw" path="res://Assets/Graphics/Terrains/spookytrees.png" id="4_o5yvi"] [ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"] [ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="12_rku1e"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"] texture = ExtResource("2_1l0tm") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 0:0/0/terrains_peering_bit/right_side = 0 0:0/0/terrains_peering_bit/bottom_right_corner = 0 0:0/0/terrains_peering_bit/bottom_side = 0 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/terrain = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 1:0/0/terrains_peering_bit/right_side = 0 1:0/0/terrains_peering_bit/bottom_right_corner = 0 1:0/0/terrains_peering_bit/bottom_side = 0 1:0/0/terrains_peering_bit/bottom_left_corner = 0 1:0/0/terrains_peering_bit/left_side = 0 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/terrain = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 2:0/0/terrains_peering_bit/bottom_side = 0 2:0/0/terrains_peering_bit/bottom_left_corner = 0 2:0/0/terrains_peering_bit/left_side = 0 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/terrain = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 4:0/0/terrains_peering_bit/bottom_side = 0 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/terrain = 0 6:0/0/terrains_peering_bit/right_side = 0 6:0/0/terrains_peering_bit/bottom_side = 0 6:0/0/terrains_peering_bit/bottom_left_corner = 0 6:0/0/terrains_peering_bit/left_side = 0 6:0/0/terrains_peering_bit/top_left_corner = 0 6:0/0/terrains_peering_bit/top_side = 0 6:0/0/terrains_peering_bit/top_right_corner = 0 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/terrain = 0 7:0/0/terrains_peering_bit/right_side = 0 7:0/0/terrains_peering_bit/bottom_right_corner = 0 7:0/0/terrains_peering_bit/bottom_side = 0 7:0/0/terrains_peering_bit/left_side = 0 7:0/0/terrains_peering_bit/top_left_corner = 0 7:0/0/terrains_peering_bit/top_side = 0 7:0/0/terrains_peering_bit/top_right_corner = 0 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/terrain = 0 9:0/0/terrains_peering_bit/right_side = 0 9:0/0/terrains_peering_bit/bottom_right_corner = 0 9:0/0/terrains_peering_bit/bottom_side = 0 9:0/0/terrains_peering_bit/bottom_left_corner = 0 9:0/0/terrains_peering_bit/left_side = 0 9:0/0/terrains_peering_bit/top_side = 0 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/terrain = 0 10:0/0/terrains_peering_bit/right_side = 0 10:0/0/terrains_peering_bit/bottom_side = 0 10:0/0/terrains_peering_bit/bottom_left_corner = 0 10:0/0/terrains_peering_bit/left_side = 0 10:0/0/terrains_peering_bit/top_left_corner = 0 10:0/0/terrains_peering_bit/top_side = 0 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) 12:0/0/terrains_peering_bit/right_side = 0 12:0/0/terrains_peering_bit/bottom_right_corner = 0 12:0/0/terrains_peering_bit/bottom_side = 0 12:0/0/terrains_peering_bit/left_side = 0 12:0/0/terrains_peering_bit/top_side = 0 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) 13:0/0/terrains_peering_bit/right_side = 0 13:0/0/terrains_peering_bit/bottom_side = 0 13:0/0/terrains_peering_bit/bottom_left_corner = 0 13:0/0/terrains_peering_bit/left_side = 0 13:0/0/terrains_peering_bit/top_side = 0 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) 15:0/0/terrains_peering_bit/right_side = 0 15:0/0/terrains_peering_bit/bottom_side = 0 15:0/0/terrains_peering_bit/left_side = 0 15:0/0/terrains_peering_bit/top_side = 0 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 0:1/0/terrains_peering_bit/right_side = 0 0:1/0/terrains_peering_bit/bottom_right_corner = 0 0:1/0/terrains_peering_bit/bottom_side = 0 0:1/0/terrains_peering_bit/top_side = 0 0:1/0/terrains_peering_bit/top_right_corner = 0 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/terrain = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 2:1/0/terrains_peering_bit/bottom_side = 0 2:1/0/terrains_peering_bit/bottom_left_corner = 0 2:1/0/terrains_peering_bit/left_side = 0 2:1/0/terrains_peering_bit/top_left_corner = 0 2:1/0/terrains_peering_bit/top_side = 0 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/terrain = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 4:1/0/terrains_peering_bit/bottom_side = 0 4:1/0/terrains_peering_bit/top_side = 0 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/terrain = 0 6:1/0/terrains_peering_bit/right_side = 0 6:1/0/terrains_peering_bit/bottom_right_corner = 0 6:1/0/terrains_peering_bit/bottom_side = 0 6:1/0/terrains_peering_bit/bottom_left_corner = 0 6:1/0/terrains_peering_bit/left_side = 0 6:1/0/terrains_peering_bit/top_left_corner = 0 6:1/0/terrains_peering_bit/top_side = 0 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) 7:1/0/terrains_peering_bit/right_side = 0 7:1/0/terrains_peering_bit/bottom_right_corner = 0 7:1/0/terrains_peering_bit/bottom_side = 0 7:1/0/terrains_peering_bit/bottom_left_corner = 0 7:1/0/terrains_peering_bit/left_side = 0 7:1/0/terrains_peering_bit/top_side = 0 7:1/0/terrains_peering_bit/top_right_corner = 0 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/terrain = 0 9:1/0/terrains_peering_bit/right_side = 0 9:1/0/terrains_peering_bit/bottom_right_corner = 0 9:1/0/terrains_peering_bit/bottom_side = 0 9:1/0/terrains_peering_bit/left_side = 0 9:1/0/terrains_peering_bit/top_side = 0 9:1/0/terrains_peering_bit/top_right_corner = 0 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/terrain = 0 10:1/0/terrains_peering_bit/right_side = 0 10:1/0/terrains_peering_bit/bottom_side = 0 10:1/0/terrains_peering_bit/left_side = 0 10:1/0/terrains_peering_bit/top_left_corner = 0 10:1/0/terrains_peering_bit/top_side = 0 10:1/0/terrains_peering_bit/top_right_corner = 0 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) 12:1/0/terrains_peering_bit/right_side = 0 12:1/0/terrains_peering_bit/bottom_side = 0 12:1/0/terrains_peering_bit/left_side = 0 12:1/0/terrains_peering_bit/top_side = 0 12:1/0/terrains_peering_bit/top_right_corner = 0 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) 13:1/0/terrains_peering_bit/right_side = 0 13:1/0/terrains_peering_bit/bottom_side = 0 13:1/0/terrains_peering_bit/left_side = 0 13:1/0/terrains_peering_bit/top_left_corner = 0 13:1/0/terrains_peering_bit/top_side = 0 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) 15:1/0/terrains_peering_bit/right_side = 0 15:1/0/terrains_peering_bit/bottom_side = 0 15:1/0/terrains_peering_bit/bottom_left_corner = 0 15:1/0/terrains_peering_bit/left_side = 0 15:1/0/terrains_peering_bit/top_side = 0 15:1/0/terrains_peering_bit/top_right_corner = 0 16:1/0 = 0 16:1/0/terrain_set = 0 16:1/0/terrain = 0 16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16) 16:1/0/terrains_peering_bit/right_side = 0 16:1/0/terrains_peering_bit/bottom_right_corner = 0 16:1/0/terrains_peering_bit/bottom_side = 0 16:1/0/terrains_peering_bit/left_side = 0 16:1/0/terrains_peering_bit/top_left_corner = 0 16:1/0/terrains_peering_bit/top_side = 0 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/terrain = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.9045, 12.7452, -16, 7.32851) 0:2/0/terrains_peering_bit/right_side = 0 0:2/0/terrains_peering_bit/top_side = 0 0:2/0/terrains_peering_bit/top_right_corner = 0 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/terrain = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 1:2/0/terrains_peering_bit/right_side = 0 1:2/0/terrains_peering_bit/left_side = 0 1:2/0/terrains_peering_bit/top_left_corner = 0 1:2/0/terrains_peering_bit/top_side = 0 1:2/0/terrains_peering_bit/top_right_corner = 0 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/terrain = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 10.9928, 12.4266, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 2:2/0/terrains_peering_bit/left_side = 0 2:2/0/terrains_peering_bit/top_left_corner = 0 2:2/0/terrains_peering_bit/top_side = 0 4:2/0 = 0 4:2/0/terrain_set = 0 4:2/0/terrain = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.7452, 12.4266, 7.16919, 16, -5.89467, 16, -12.4266, 12.7452, -16, 7.32851) 4:2/0/terrains_peering_bit/top_side = 0 6:3/0 = 0 6:3/0/terrain_set = 0 6:3/0/terrain = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16) 6:3/0/terrains_peering_bit/right_side = 0 6:3/0/terrains_peering_bit/bottom_side = 0 6:3/0/terrains_peering_bit/top_side = 0 6:3/0/terrains_peering_bit/top_right_corner = 0 7:3/0 = 0 7:3/0/terrain_set = 0 7:3/0/terrain = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16) 7:3/0/terrains_peering_bit/bottom_side = 0 7:3/0/terrains_peering_bit/left_side = 0 7:3/0/terrains_peering_bit/top_left_corner = 0 7:3/0/terrains_peering_bit/top_side = 0 9:3/0 = 0 9:3/0/terrain_set = 0 9:3/0/terrain = 0 9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) 9:3/0/terrains_peering_bit/right_side = 0 9:3/0/terrains_peering_bit/bottom_side = 0 9:3/0/terrains_peering_bit/bottom_left_corner = 0 9:3/0/terrains_peering_bit/left_side = 0 10:3/0 = 0 10:3/0/terrain_set = 0 10:3/0/terrain = 0 10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) 10:3/0/terrains_peering_bit/right_side = 0 10:3/0/terrains_peering_bit/bottom_right_corner = 0 10:3/0/terrains_peering_bit/bottom_side = 0 10:3/0/terrains_peering_bit/left_side = 0 12:3/0 = 0 12:3/0/terrain_set = 0 12:3/0/terrain = 0 12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.05398, -16, -6.05398, 16, -16, 16) 12:3/0/terrains_peering_bit/right_side = 0 12:3/0/terrains_peering_bit/bottom_side = 0 12:3/0/terrains_peering_bit/top_side = 0 13:3/0 = 0 13:3/0/terrain_set = 0 13:3/0/terrain = 0 13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946) 13:3/0/terrains_peering_bit/right_side = 0 13:3/0/terrains_peering_bit/bottom_side = 0 13:3/0/terrains_peering_bit/left_side = 0 15:3/0 = 0 15:3/0/terrain_set = 0 15:3/0/terrain = 0 15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 15:3/0/terrains_peering_bit/right_side = 0 15:3/0/terrains_peering_bit/bottom_side = 0 16:3/0 = 0 16:3/0/terrain_set = 0 16:3/0/terrain = 0 16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 16:3/0/terrains_peering_bit/bottom_side = 0 16:3/0/terrains_peering_bit/left_side = 0 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/terrain = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851) 0:4/0/terrains_peering_bit/right_side = 0 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/terrain = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 1:4/0/terrains_peering_bit/right_side = 0 1:4/0/terrains_peering_bit/left_side = 0 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/terrain = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 12.7452, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 2:4/0/terrains_peering_bit/left_side = 0 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/terrain = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 13.0639, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851) 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/terrain = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16) 6:4/0/terrains_peering_bit/right_side = 0 6:4/0/terrains_peering_bit/bottom_right_corner = 0 6:4/0/terrains_peering_bit/bottom_side = 0 6:4/0/terrains_peering_bit/top_side = 0 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/terrain = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16) 7:4/0/terrains_peering_bit/bottom_side = 0 7:4/0/terrains_peering_bit/bottom_left_corner = 0 7:4/0/terrains_peering_bit/left_side = 0 7:4/0/terrains_peering_bit/top_side = 0 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/terrain = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16) 9:4/0/terrains_peering_bit/right_side = 0 9:4/0/terrains_peering_bit/left_side = 0 9:4/0/terrains_peering_bit/top_left_corner = 0 9:4/0/terrains_peering_bit/top_side = 0 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/terrain = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16) 10:4/0/terrains_peering_bit/right_side = 0 10:4/0/terrains_peering_bit/left_side = 0 10:4/0/terrains_peering_bit/top_side = 0 10:4/0/terrains_peering_bit/top_right_corner = 0 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 4.46083, 16, 4.77946, 16, 16, -16, 16) 12:4/0/terrains_peering_bit/right_side = 0 12:4/0/terrains_peering_bit/left_side = 0 12:4/0/terrains_peering_bit/top_side = 0 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.46083, -16, 16, -16, 16, 16, 5.09809, 16) 13:4/0/terrains_peering_bit/bottom_side = 0 13:4/0/terrains_peering_bit/left_side = 0 13:4/0/terrains_peering_bit/top_side = 0 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.4266, 11.7893, -16, 7.32851) 15:4/0/terrains_peering_bit/right_side = 0 15:4/0/terrains_peering_bit/top_side = 0 16:4/0 = 0 16:4/0/terrain_set = 0 16:4/0/terrain = 0 16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.00988, 13.3825, 13.0639, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851) 16:4/0/terrains_peering_bit/left_side = 0 16:4/0/terrains_peering_bit/top_side = 0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o5yvi"] texture = ExtResource("3_h4fw4") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 1 0:0/0/terrains_peering_bit/bottom_side = 1 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/terrain = 1 0:1/0/terrains_peering_bit/top_side = 1 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rku1e"] texture = ExtResource("4_ldgsr") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/terrain = 1 [sub_resource type="TileSet" id="TileSet_h4fw4"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "leafygreen" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_0/terrain_1/name = "veggie" terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1) sources/0 = SubResource("TileSetAtlasSource_v158k") sources/1 = SubResource("TileSetAtlasSource_o5yvi") sources/4 = SubResource("TileSetAtlasSource_rku1e") [sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1l0tm"] [node name="Game" type="Node2D"] script = ExtResource("1_wrm1d") [node name="ParallaxBackground" type="Parallax2D" parent="."] repeat_size = Vector2(320, 180) [node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground"] position = Vector2(160, 90) texture = ExtResource("2_ldgsr") [node name="ParallaxMidGround" type="Parallax2D" parent="."] scroll_scale = Vector2(1.1, 0) repeat_size = Vector2(320, 0) [node name="Sprite2D" type="Sprite2D" parent="ParallaxMidGround"] position = Vector2(160, 300) texture = ExtResource("3_o5yvi") [node name="ParallaxForeground" type="Parallax2D" parent="."] scroll_scale = Vector2(1.2, 1) scroll_offset = Vector2(-320, 0) repeat_size = Vector2(320, 0) [node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"] position = Vector2(160, 300) texture = ExtResource("4_o5yvi") [node name="TileMapLayer" type="TileMapLayer" parent="."] texture_filter = 1 tile_map_data = PackedByteArray("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") tile_set = SubResource("TileSet_h4fw4") [node name="SceneManager" type="Node2D" parent="."] unique_name_in_owner = true script = ExtResource("2_i6g32") [node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")] position = Vector2(430, 515) [node name="RigidBody2D4" parent="." instance=ExtResource("3_3dryh")] position = Vector2(1132, 137) [node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")] position = Vector2(903, 162) [node name="CharacterBody2D" parent="." instance=ExtResource("4_3dryh")] position = Vector2(522, 370) [node name="Triggers" type="Node2D" parent="."] [node name="Area2D2" parent="Triggers" instance=ExtResource("4_wowpa")] position = Vector2(166, 525) effect = "destroy" [node name="Area2D3" parent="Triggers" instance=ExtResource("4_wowpa")] position = Vector2(900, 341) [node name="StaticBody2D2" type="StaticBody2D" parent="."] position = Vector2(574, 603) metadata/_edit_group_ = true [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"] shape = SubResource("WorldBoundaryShape2D_1l0tm") [node name="Coins" type="Node2D" parent="."] [node name="Area2D" parent="Coins" instance=ExtResource("12_rku1e")] position = Vector2(555, 373) [node name="Area2D2" parent="Coins" instance=ExtResource("12_rku1e")] position = Vector2(432, 374) [node name="Area2D3" parent="Coins" instance=ExtResource("12_rku1e")] position = Vector2(896, 372) [connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"] [connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]