GodotGameWorkshop/Scenes
doctorbatmanwho-creator 13f95562a7 Implemented demon enemy combat, enemy knockback, and directional player attacks
- Added Demon enemy scene with detection, pursuit, attack, hurt, and death states
- Configured Demon collision layers, detection area, and attack hitbox
- Fixed Demon movement to pursue player horizontally and attack at close range
- Allowed enemy/player overlap for melee combat encounters
- Added enemy damage and death handling
- Added knockback system for enemies when hit
- Fixed player punch hitbox positioning based on facing direction
- Corrected directional melee attacks so enemies can be hit from both left and right sides
- Fixed collision mask issues affecting floors and enemy detection
- Improved memory piece pickup interaction to support button-based collection
- Continued testing and debugging combat interactions in Graveyard and Demon levels
2026-06-18 20:27:14 -04:00
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Characters Implemented demon enemy combat, enemy knockback, and directional player attacks 2026-06-18 20:27:14 -04:00
Items Added demon enemy prototype 2026-06-15 19:00:32 -04:00
Levels Implemented demon enemy combat, enemy knockback, and directional player attacks 2026-06-18 20:27:14 -04:00
bullet.tscn player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
trigger.tscn static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
ui.tscn player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00