GodotGameWorkshop/Scenes/game.tscn

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[gd_scene load_steps=8 format=3 uid="uid://c6mxse0hqjro7"]
[ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"]
[ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="2_i6g32"]
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="3_3dryh"]
[ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="4_3dryh"]
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"]
[ext_resource type="PackedScene" uid="uid://cm8o5vpn4a00" path="res://Scenes/bullet.tscn" id="5_wowpa"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
size = Vector2(50, 20)
[node name="Game" type="Node2D"]
script = ExtResource("1_wrm1d")
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("2_i6g32")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(595, 337)
scale = Vector2(4.146, 0.985995)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
scale = Vector2(1, 1)
shape = SubResource("RectangleShape2D_2poj3")
[node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(596, 262)
[node name="RigidBody2D4" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(616, 222)
[node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(574, 222)
[node name="Area2D2" parent="." instance=ExtResource("4_wowpa")]
position = Vector2(507, 414)
effect = "destroy"
[node name="Area2D3" parent="." instance=ExtResource("4_wowpa")]
position = Vector2(679, 430)
[node name="CharacterBody2D" parent="." instance=ExtResource("4_3dryh")]
position = Vector2(614, 314)
[node name="Bullet" parent="." instance=ExtResource("5_wowpa")]
position = Vector2(520, 265)
[connection signal="areatrigger" from="Area2D2" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="Area2D3" to="." method="_on_areatrigger"]