14 lines
398 B
GDScript
14 lines
398 B
GDScript
class_name Bullet extends Area2D
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var speed = 700
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.func setSpeed(value):
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func setSpeed(value):
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speed = value
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta: float) -> void:
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position += transform.x * speed * delta
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