82 lines
2.0 KiB
GDScript
82 lines
2.0 KiB
GDScript
extends Node2D
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var totalCoinsAvailable
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var timer = Timer.new()
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var timeAvailable = 5
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var level="res://Scenes/game.tscn"
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var levelTwo = "res://Scenes/level2.tscn"
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var levels = ["res://Scenes/game.tscn", "res://Scenes/level2.tscn", "res://Scenes/level3.tscn"]
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var timers = [10,15,9]
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var currentLevel = 0
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signal destroySignal(body)
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signal levelChangeSignal(level)
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signal playerTakesDamageSignal(health)
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signal playerDiesSignal
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var player:CharacterStats
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var enemy:CharacterStats
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var playerHealth:int
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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player = load("res://Scripts/rscs/playerStats.tres")
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enemy = load("res://Scripts/rscs/slimeStats.tres")
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playerHealth = player.starting_health
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot = false
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timer.connect("timeout", secondCounter)
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timer.start()
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func secondCounter() -> void:
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timeAvailable -=1
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if timeAvailable <= 0:
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print("LOSE")
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#reload the current scene
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levelChangeSignal.emit(levels[currentLevel])
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func reset() -> void:
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timeAvailable = timers[currentLevel]
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_areatrigger(effect, body) -> void:
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print("Game controller knows about trigger")
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if effect == "destroy":
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print("Destroy this thing")
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body.queue_free()
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if effect == "lavaBurn":
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if body is Player:
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playerHealth -= 10
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print("Player health is now "+str(playerHealth))
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func totalCoinCount(totalCoins):
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print("GC knows the total coins is "+str(totalCoins) )
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totalCoinsAvailable = totalCoins
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func coinCollected(body, coin):
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destroySignal.emit(coin)
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totalCoinsAvailable -=1
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if totalCoinsAvailable <= 0:
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currentLevel +=1
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if currentLevel >= levels.size():
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currentLevel = 0
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levelChangeSignal.emit(levels[currentLevel])
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func playerAttacked(body, slime):
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print("GC knows player attacked")
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playerHealth -= enemy.meleeDamage
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if playerHealth <=0:
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playerDiesSignal.emit()
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else:
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print("Received damage...")
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playerTakesDamageSignal.emit(playerHealth)
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