GodotGameWorkshop/Scenes/game.tscn

123 lines
3.6 KiB
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[gd_scene load_steps=12 format=4 uid="uid://c6mxse0hqjro7"]
[ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"]
[ext_resource type="Texture2D" uid="uid://mfcyrgamj3cc" path="res://Assets/Graphics/Terrains/Terrain (32x32).png" id="2_1l0tm"]
[ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="2_i6g32"]
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="3_3dryh"]
[ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="4_3dryh"]
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"]
[ext_resource type="PackedScene" uid="uid://cm8o5vpn4a00" path="res://Scenes/bullet.tscn" id="5_wowpa"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
texture = ExtResource("2_1l0tm")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
4:0/0 = 0
6:0/0 = 0
7:0/0 = 0
9:0/0 = 0
10:0/0 = 0
12:0/0 = 0
13:0/0 = 0
15:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
4:1/0 = 0
6:1/0 = 0
7:1/0 = 0
9:1/0 = 0
10:1/0 = 0
12:1/0 = 0
13:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
4:2/0 = 0
6:3/0 = 0
7:3/0 = 0
9:3/0 = 0
10:3/0 = 0
12:3/0 = 0
13:3/0 = 0
15:3/0 = 0
16:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
4:4/0 = 0
6:4/0 = 0
7:4/0 = 0
9:4/0 = 0
10:4/0 = 0
12:4/0 = 0
13:4/0 = 0
15:4/0 = 0
16:4/0 = 0
[sub_resource type="TileSet" id="TileSet_h4fw4"]
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_v158k")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
size = Vector2(50, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1l0tm"]
[node name="Game" type="Node2D"]
script = ExtResource("1_wrm1d")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAASAAoAAAAEAAQAAAATAAoAAAAEAAQAAAAUAAoAAAAEAAQAAAAVAAoAAAAEAAQAAAARAAoAAAAEAAQAAAAQAAoAAAAEAAQAAAAPAAoAAAAEAAQAAAA=")
tile_set = SubResource("TileSet_h4fw4")
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("2_i6g32")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(592, 337)
scale = Vector2(4.45399, 1.56585)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource("RectangleShape2D_2poj3")
[node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(596, 262)
[node name="RigidBody2D4" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(616, 222)
[node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")]
position = Vector2(574, 222)
[node name="CharacterBody2D" parent="." instance=ExtResource("4_3dryh")]
position = Vector2(613, 309)
[node name="Bullet" parent="." instance=ExtResource("5_wowpa")]
position = Vector2(520, 265)
[node name="Triggers" type="Node2D" parent="."]
[node name="Area2D2" parent="Triggers" instance=ExtResource("4_wowpa")]
position = Vector2(507, 414)
effect = "destroy"
[node name="Area2D3" parent="Triggers" instance=ExtResource("4_wowpa")]
position = Vector2(679, 430)
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
position = Vector2(589, 544)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
shape = SubResource("WorldBoundaryShape2D_1l0tm")
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]