GodotGameWorkshop/Scripts/trigger.gd

20 lines
459 B
GDScript

extends Area2D
@export var effect = "destroy"
signal areatrigger(effect, Object)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("Trigger entered")
#broadcast to controller
areatrigger.emit(effect, body)